gimm-platformer-project/Assets/Scripts/tetrominoSpawnManager.cs

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using System;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using Random = UnityEngine.Random;
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public class tetrominoSpawnManager : MonoBehaviour
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{
public Vector3 spawnPoint;
public GameObject tetrominoSquare;
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public GameObject tetrominoLine;
public GameObject tetrominoL;
public GameObject tetrominoR;
public GameObject tetrominoS;
public GameObject tetrominoT;
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public GameObject tetrominoZ;
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private int nextTetromino = 0;
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// Start is called before the first frame update
void Start()
{
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}
// Update is called once per frame
void Update()
{
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//DEBUG: Spawn a new tetromino on click.
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if (Input.GetMouseButtonDown(0))
{
spawnTetromino();
}
}
void spawnTetromino()
{
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nextTetromino = Random.Range(1, 7);
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switch (nextTetromino)
{
case 0: //Square
Instantiate(tetrominoSquare, spawnPoint, Quaternion.identity);
break;
case 1: //Line
Instantiate(tetrominoLine, spawnPoint, Quaternion.identity);
break;
case 2: //T-piece
Instantiate(tetrominoT, spawnPoint, Quaternion.identity);
break;
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default: //if it's not a piece I have a prefab for yet, default to square
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Instantiate(tetrominoSquare, spawnPoint, Quaternion.identity);
break;
}
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}
}