Move control of active tetromino to a separate object.

This commit is contained in:
Kaj Forney 2021-10-10 21:42:55 -06:00
parent feda7a1a8a
commit 73f470a968
Signed by: kforney
GPG key ID: 3AB4E2E04CEF656F
12 changed files with 5372 additions and 232 deletions

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@ -8,6 +8,7 @@ public class tetromino : MonoBehaviour
{
public float timeBetweenSteps;
public bool active = true;
public tetrominoUserControl TetrominoUserControl;
private float stepTimer = 0.0f;
private bool wouldCollide = false;
@ -15,7 +16,8 @@ public class tetromino : MonoBehaviour
// Start is called before the first frame update
void Start()
{
TetrominoUserControl = FindObjectOfType<tetrominoUserControl>();
TetrominoUserControl.setActiveTetromino(gameObject);
}
// Update is called once per frame
@ -28,16 +30,7 @@ public class tetromino : MonoBehaviour
stepTimer = stepTimer - timeBetweenSteps;
nextStep();
}
if (Input.GetButtonDown("tetrisMoveLeft") && active)
{
transform.position += Vector3.left * 1.0f;
}
if (Input.GetButtonDown("tetrisMoveRight") && active)
{
transform.position += Vector3.right * 1.0f;
}
}
void nextStep()
@ -48,7 +41,6 @@ public class tetromino : MonoBehaviour
//Only do this if it's a piece at the bottom, so we don't detect ourself as a collision.
if (Math.Abs(child.localPosition.y - (0.5)) < 0.001) //my IDE suggested I do this to fix floating-point comparison issues, and I see the logic at work here.
{
Debug.Log("Checking position: " + child.position);
if (validateFall(child))
{
wouldCollide = true;
@ -72,7 +64,7 @@ public class tetromino : MonoBehaviour
//Cast a ray to the next position of the tetromino.
//NOTE: disabled "Queries Start in Colliders" in Project Settings>Physics 2D (thank you again, Tavi).
RaycastHit2D collision = Physics2D.Raycast(pieceToCheck.position, Vector2.down, 1.0f);
Debug.DrawRay(pieceToCheck.position,Vector3.down,Color.red,1000.0f);
// Debug.DrawRay(pieceToCheck.position,Vector3.down,Color.red,1000.0f);
if (collision.collider != null && collision.collider.name != pieceToCheck.name)
{
Debug.Log("Collided with object: " + collision.collider.name);

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@ -4,7 +4,7 @@ using System.Collections.Generic;
using UnityEngine;
using Random = UnityEngine.Random;
public class tetrisManager : MonoBehaviour
public class tetrominoSpawnManager : MonoBehaviour
{
public Vector3 spawnPoint;
public GameObject tetrominoSquare;

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@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class tetrominoUserControl : MonoBehaviour
{
public GameObject activeTetromino;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetButtonDown("tetrisMoveLeft") && activeTetromino != null)
{
activeTetromino.gameObject.transform.position += Vector3.left * 1.0f;
}
if (Input.GetButtonDown("tetrisMoveRight") && activeTetromino != null)
{
activeTetromino.gameObject.transform.position += Vector3.right * 1.0f;
}
}
public void setActiveTetromino(GameObject tetromino)
{
activeTetromino = tetromino;
}
}

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