Basic falling square tetrominos.

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Kaj Forney 2021-10-01 15:30:01 -06:00
parent 5865fdf972
commit eb02f61008
Signed by: kforney
GPG key ID: 3AB4E2E04CEF656F
10 changed files with 999 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class tetrisManager : MonoBehaviour
{
public Vector3 spawnPoint;
public GameObject tetrominoSquare;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
spawnTetromino();
}
}
void spawnTetromino()
{
Instantiate(tetrominoSquare, spawnPoint, Quaternion.identity);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class tetromino : MonoBehaviour
{
public int timeBetweenSteps;
public bool active = true;
private float timer = 0.0f;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
timer += Time.deltaTime;
if (timer >= timeBetweenSteps && active)
{
Debug.Log("Time elapsed!");
timer = timer - timeBetweenSteps;
nextStep();
}
}
void nextStep()
{
if (validateFall())
{
Fall();
}
else
{
active = false;
Fall();
}
}
private bool validateFall()
{
//Cast a ray to the next position of the tetromino.
RaycastHit2D collision = Physics2D.Raycast(transform.position, Vector2.down, 1.0f);
if (collision.collider != null)
{
//We hit something, but what?
if (collision.collider.CompareTag("Ground") || collision.collider.CompareTag("Tetromino"))
{
Debug.Log("Collision with ground!");
return false;
}
Debug.Log("Collision!");
return false;
}
else
{
return true;
}
}
void Fall()
{
transform.position += Vector3.down * 1.0f;
}
}

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