Janky Tetris gameplay beginnings.

This commit is contained in:
Kaj Forney 2021-10-07 13:56:22 -06:00
parent db3a97b785
commit 184524db56
Signed by: kforney
GPG key ID: 3AB4E2E04CEF656F
32 changed files with 3184 additions and 407 deletions

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@ -8,7 +8,7 @@ public class CoinCollect : MonoBehaviour
private void OnTriggerEnter2D(Collider2D collision)
{
ScoreCounter.coinAmount += 1;
ScoreCounter.scoreAmount += 1;
platformManagerScript.NewPlatform();
}
}

View file

@ -12,7 +12,7 @@ public class GroundCheck : MonoBehaviour
}
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.collider.tag == "Ground" || collision.collider.tag == "Platform")
if (collision.collider.tag == "Ground" || collision.collider.tag == "Platform" || collision.collider.tag == "Tetromino")
{
Player.GetComponent<Movement2D>().isGrounded = true;
}
@ -20,7 +20,7 @@ public class GroundCheck : MonoBehaviour
private void OnCollisionExit2D(Collision2D collision)
{
if (collision.collider.tag == "Ground" || collision.collider.tag == "Platform")
if (collision.collider.tag == "Ground" || collision.collider.tag == "Platform" || collision.collider.tag == "Tetromino")
{
Player.GetComponent<Movement2D>().isGrounded = false;
}

View file

@ -16,14 +16,14 @@ public class Movement2D : MonoBehaviour
private void Update()
{
Jump();
Vector3 movement = new Vector3(Input.GetAxis("Horizontal"), 0f, 0f);
Vector3 movement = new Vector3(Input.GetAxis("platformerHorizontal"), 0f, 0f);
transform.position += movement * Time.deltaTime * moveSpeed;
if (Input.GetAxis("Horizontal") > 0)
if (Input.GetAxis("platformerHorizontal") > 0)
{
sprite.flipX = true;
}
else if (Input.GetAxis("Horizontal") < 0)
else if (Input.GetAxis("platformerHorizontal") < 0)
{
sprite.flipX = false;
}

View file

@ -6,7 +6,7 @@ using UnityEngine.UI;
public class ScoreCounter : MonoBehaviour
{
Text text;
public static int coinAmount;
public static int scoreAmount;
// Start is called before the first frame update
void Start()
{
@ -16,6 +16,6 @@ public class ScoreCounter : MonoBehaviour
// Update is called once per frame
void Update()
{
text.text = coinAmount.ToString();
text.text = "SCORE: " + scoreAmount.ToString();
}
}

View file

@ -1,22 +1,31 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Random = UnityEngine.Random;
public class tetrisManager : MonoBehaviour
{
public Vector3 spawnPoint;
public GameObject tetrominoSquare;
public GameObject tetrominoLine;
public GameObject tetrominoL;
public GameObject tetrominoR;
public GameObject tetrominoS;
public GameObject tetrominoT;
private int nextTetromino = 0;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
//DEBUG: Spawn a new tetromino on click.
if (Input.GetMouseButtonDown(0))
{
spawnTetromino();
@ -25,6 +34,22 @@ public class tetrisManager : MonoBehaviour
void spawnTetromino()
{
Instantiate(tetrominoSquare, spawnPoint, Quaternion.identity);
nextTetromino = Random.Range(1, 6);
switch (nextTetromino)
{
case 0: //Square
Instantiate(tetrominoSquare, spawnPoint, Quaternion.identity);
break;
case 1: //Line
Instantiate(tetrominoLine, spawnPoint, Quaternion.identity);
break;
case 2: //T-piece
Instantiate(tetrominoT, spawnPoint, Quaternion.identity);
break;
default:
Instantiate(tetrominoSquare, spawnPoint, Quaternion.identity);
break;
}
}
}

View file

@ -1,12 +1,16 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class tetromino : MonoBehaviour
{
public int timeBetweenSteps;
public float timeBetweenSteps;
public bool active = true;
private float timer = 0.0f;
private float stepTimer = 0.0f;
private bool wouldCollide = false;
// Start is called before the first frame update
void Start()
@ -17,47 +21,71 @@ public class tetromino : MonoBehaviour
// Update is called once per frame
void Update()
{
timer += Time.deltaTime;
stepTimer += Time.deltaTime;
if (timer >= timeBetweenSteps && active)
if (stepTimer >= timeBetweenSteps && active)
{
Debug.Log("Time elapsed!");
timer = timer - timeBetweenSteps;
stepTimer = stepTimer - timeBetweenSteps;
nextStep();
}
if (Input.GetButtonDown("tetrisMoveLeft") && active)
{
transform.position += Vector3.left * 1.0f;
}
if (Input.GetButtonDown("tetrisMoveRight") && active)
{
transform.position += Vector3.right * 1.0f;
}
}
void nextStep()
{
if (validateFall())
//I want to run this for each piece of the tetromino.
foreach (Transform child in transform)
{
//Only do this if it's a piece at the bottom, so we don't detect ourself as a collision.
if (Math.Abs(child.localPosition.y - (0.5)) < 0.001) //my IDE suggested I do this to fix floating-point comparison issues, and I see the logic at work here.
{
Debug.Log("Checking position: " + child.position);
if (validateFall(child))
{
wouldCollide = true;
break;
}
}
}
if (wouldCollide == false)
{
Fall();
}
else
{
active = false;
Fall();
}
}
private bool validateFall()
private bool validateFall(Transform pieceToCheck) //returns true if the next step collides with something
{
//Cast a ray to the next position of the tetromino.
RaycastHit2D collision = Physics2D.Raycast(transform.position, Vector2.down, 1.0f);
if (collision.collider != null)
//Cast a ray to the next position of the tetromino.
RaycastHit2D collision = Physics2D.Raycast(pieceToCheck.position, Vector2.down, 1.0f);
Debug.DrawRay(pieceToCheck.position,Vector3.down,Color.red,1000.0f);
if (collision.collider != null && collision.collider.name != pieceToCheck.name)
{
Debug.Log("Collided with object: " + collision.collider.name);
//We hit something, but what?
if (collision.collider.CompareTag("Ground") || collision.collider.CompareTag("Tetromino"))
{
Debug.Log("Collision with ground!");
return false;
ScoreCounter.scoreAmount += 100;
return true;
}
Debug.Log("Collision!");
return false;
return true;
}
else
{
return true;
return false;
}
}

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@ -13,6 +13,7 @@
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"com.unity.toolchain.linux-x86_64": "0.1.19-preview",
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"com.unity.ugui": "1.0.0",
"com.unity.modules.ai": "1.0.0",

View file

@ -166,6 +166,16 @@
},
"url": "https://packages.unity.com"
},
"com.unity.toolchain.linux-x86_64": {
"version": "0.1.19-preview",
"depth": 0,
"source": "registry",
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},
"url": "https://packages.unity.com"
},
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"version": "0.1.22-preview",
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