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Kaj Forney 2021-09-23 14:08:53 -06:00
parent 2c4aa51fc4
commit c361f9a029
Signed by: kforney
GPG key ID: 3AB4E2E04CEF656F
32 changed files with 4746 additions and 1586 deletions

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@ -0,0 +1,29 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class background : MonoBehaviour
{
private Animator anim;
// Start is called before the first frame update
void Start()
{
anim = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
}
public void brighten()
{
anim.SetBool("sunUp",true);
}
public void darken()
{
anim.SetBool("sunUp",false);
}
}

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25
Assets/Scripts/bunny.cs Normal file
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@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class bunny : MonoBehaviour
{
private Animator anim;
// Start is called before the first frame update
void Start()
{
anim = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
}
public void hop()
{
anim.Play("BunnyHop");
}
}

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@ -1,9 +1,16 @@
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
public class controlButtons : MonoBehaviour
{
public GameObject sun;
public GameObject moon;
public GameObject bunny;
public GameObject background;
// Start is called before the first frame update
void Start()
{
@ -15,4 +22,31 @@ public class controlButtons : MonoBehaviour
{
}
public void sunrise()
{
sun.GetComponent<sun>().rise();
background.GetComponent<background>().brighten();
}
public void sunset()
{
sun.GetComponent<sun>().set();
background.GetComponent<background>().darken();
}
public void toggleMoon()
{
moon.GetComponent<moon>().toggleMoon();
}
public void bunnyGoHop()
{
bunny.GetComponent<bunny>().hop();
}
public void goBack()
{
SceneManager.LoadScene("startScreen");
}
}

37
Assets/Scripts/moon.cs Normal file
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@ -0,0 +1,37 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class moon : MonoBehaviour
{
private Animator anim;
private bool moonStatus = false;
// Start is called before the first frame update
void Start()
{
anim = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
}
public void toggleMoon()
{
if (moonStatus == false)
{
anim.SetBool("Moonrise",true);
moonStatus = true;
Debug.Log("Moon up!");
}
else
{
anim.SetBool("Moonrise",false);
moonStatus = false;
Debug.Log("Moon down!");
}
}
}

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29
Assets/Scripts/sun.cs Normal file
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@ -0,0 +1,29 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class sun : MonoBehaviour
{
private Animator anim;
// Start is called before the first frame update
void Start()
{
anim = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
}
public void rise()
{
anim.SetBool("Sunrise",true);
}
public void set()
{
anim.SetBool("Sunrise",false);
}
}

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