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226
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226
Assets/Animations/Background.controller
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8
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path:
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m_EulerEditorCurves: []
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m_HasGenericRootTransform: 1
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m_HasMotionFloatCurves: 0
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File diff suppressed because it is too large
Load diff
29
Assets/Scripts/background.cs
Normal file
29
Assets/Scripts/background.cs
Normal file
|
@ -0,0 +1,29 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class background : MonoBehaviour
|
||||
{
|
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private Animator anim;
|
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// Start is called before the first frame update
|
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void Start()
|
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{
|
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anim = GetComponent<Animator>();
|
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}
|
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|
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// Update is called once per frame
|
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void Update()
|
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{
|
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|
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}
|
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|
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public void brighten()
|
||||
{
|
||||
anim.SetBool("sunUp",true);
|
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}
|
||||
|
||||
public void darken()
|
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{
|
||||
anim.SetBool("sunUp",false);
|
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}
|
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}
|
11
Assets/Scripts/background.cs.meta
Normal file
11
Assets/Scripts/background.cs.meta
Normal file
|
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fileFormatVersion: 2
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guid: 707a3469765196441a5c8e813340b2bf
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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25
Assets/Scripts/bunny.cs
Normal file
25
Assets/Scripts/bunny.cs
Normal file
|
@ -0,0 +1,25 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class bunny : MonoBehaviour
|
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{
|
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private Animator anim;
|
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|
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// Start is called before the first frame update
|
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void Start()
|
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{
|
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anim = GetComponent<Animator>();
|
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}
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|
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// Update is called once per frame
|
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void Update()
|
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{
|
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|
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}
|
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|
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public void hop()
|
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{
|
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anim.Play("BunnyHop");
|
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}
|
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}
|
11
Assets/Scripts/bunny.cs.meta
Normal file
11
Assets/Scripts/bunny.cs.meta
Normal file
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 4986698100f9bfd059c21951cd4ca974
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,9 +1,16 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
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|
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public class controlButtons : MonoBehaviour
|
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{
|
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public GameObject sun;
|
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public GameObject moon;
|
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public GameObject bunny;
|
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public GameObject background;
|
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|
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// Start is called before the first frame update
|
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void Start()
|
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{
|
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|
@ -15,4 +22,31 @@ public class controlButtons : MonoBehaviour
|
|||
{
|
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|
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}
|
||||
|
||||
public void sunrise()
|
||||
{
|
||||
sun.GetComponent<sun>().rise();
|
||||
background.GetComponent<background>().brighten();
|
||||
}
|
||||
|
||||
public void sunset()
|
||||
{
|
||||
sun.GetComponent<sun>().set();
|
||||
background.GetComponent<background>().darken();
|
||||
}
|
||||
|
||||
public void toggleMoon()
|
||||
{
|
||||
moon.GetComponent<moon>().toggleMoon();
|
||||
}
|
||||
|
||||
public void bunnyGoHop()
|
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{
|
||||
bunny.GetComponent<bunny>().hop();
|
||||
}
|
||||
|
||||
public void goBack()
|
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{
|
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SceneManager.LoadScene("startScreen");
|
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}
|
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}
|
||||
|
|
37
Assets/Scripts/moon.cs
Normal file
37
Assets/Scripts/moon.cs
Normal file
|
@ -0,0 +1,37 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
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public class moon : MonoBehaviour
|
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{
|
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private Animator anim;
|
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private bool moonStatus = false;
|
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|
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// Start is called before the first frame update
|
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void Start()
|
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{
|
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anim = GetComponent<Animator>();
|
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}
|
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|
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// Update is called once per frame
|
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void Update()
|
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{
|
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|
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}
|
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|
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public void toggleMoon()
|
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{
|
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if (moonStatus == false)
|
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{
|
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anim.SetBool("Moonrise",true);
|
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moonStatus = true;
|
||||
Debug.Log("Moon up!");
|
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}
|
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else
|
||||
{
|
||||
anim.SetBool("Moonrise",false);
|
||||
moonStatus = false;
|
||||
Debug.Log("Moon down!");
|
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}
|
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}
|
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}
|
11
Assets/Scripts/moon.cs.meta
Normal file
11
Assets/Scripts/moon.cs.meta
Normal file
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guid: 26f09a8e9a0a35876b817078fb3e390b
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defaultReferences: []
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icon: {instanceID: 0}
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userData:
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assetBundleVariant:
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29
Assets/Scripts/sun.cs
Normal file
29
Assets/Scripts/sun.cs
Normal file
|
@ -0,0 +1,29 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
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using UnityEngine;
|
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|
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public class sun : MonoBehaviour
|
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{
|
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private Animator anim;
|
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// Start is called before the first frame update
|
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void Start()
|
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{
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anim = GetComponent<Animator>();
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}
|
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|
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// Update is called once per frame
|
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void Update()
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{
|
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|
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}
|
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|
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public void rise()
|
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{
|
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anim.SetBool("Sunrise",true);
|
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}
|
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|
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public void set()
|
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{
|
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anim.SetBool("Sunrise",false);
|
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}
|
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}
|
11
Assets/Scripts/sun.cs.meta
Normal file
11
Assets/Scripts/sun.cs.meta
Normal file
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userData:
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assetBundleVariant:
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Loading…
Reference in a new issue