gimm-platformer-project/Assets/Scripts/Movement2D.cs

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using UnityEngine;
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public class Movement2D : MonoBehaviour
{
public float moveSpeed = 10f;
public float jumpForce = 10f;
public bool isGrounded;
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public AudioSource jumpSound;
public AudioSource deathSound;
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private SpriteRenderer sprite;
public void Start()
{
sprite = gameObject.GetComponent<SpriteRenderer>();
}
private void Update()
{
Jump();
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Vector3 movement = new Vector3(Input.GetAxis("platformerHorizontal"), 0f, 0f);
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transform.position += movement * (Time.deltaTime * moveSpeed);
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if (Input.GetAxis("platformerHorizontal") > 0)
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{
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sprite.flipX = false;
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}
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else if (Input.GetAxis("platformerHorizontal") < 0)
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{
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sprite.flipX = true;
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}
}
void Jump()
{
if (Input.GetButtonDown("Jump") && isGrounded)
{
gameObject.GetComponent<Rigidbody2D>().velocity = (new Vector2(0f, jumpForce));
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jumpSound.Play();
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}
}
}