Stub game files.
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8
Assets/Scenes.meta
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Assets/Scenes.meta
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2249
Assets/Scenes/Main.unity
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2249
Assets/Scenes/Main.unity
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Assets/Scenes/Main.unity.meta
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Assets/Scenes/Main.unity.meta
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Assets/Scripts.meta
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Assets/Scripts.meta
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14
Assets/Scripts/CoinCollect.cs
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Assets/Scripts/CoinCollect.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CoinCollect : MonoBehaviour
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{
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public PlatformManager platformManagerScript;
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private void OnTriggerEnter2D(Collider2D collision)
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{
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ScoreCounter.coinAmount += 1;
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platformManagerScript.NewPlatform();
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}
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}
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11
Assets/Scripts/CoinCollect.cs.meta
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Assets/Scripts/CoinCollect.cs.meta
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28
Assets/Scripts/GroundCheck.cs
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Assets/Scripts/GroundCheck.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GroundCheck : MonoBehaviour
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{
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GameObject Player;
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private void Start()
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{
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Player = gameObject.transform.parent.gameObject;
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}
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private void OnCollisionEnter2D(Collision2D collision)
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{
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if (collision.collider.tag == "Ground" || collision.collider.tag == "Platform")
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{
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Player.GetComponent<Movement2D>().isGrounded = true;
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}
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}
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private void OnCollisionExit2D(Collision2D collision)
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{
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if (collision.collider.tag == "Ground" || collision.collider.tag == "Platform")
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{
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Player.GetComponent<Movement2D>().isGrounded = false;
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}
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}
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}
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11
Assets/Scripts/GroundCheck.cs.meta
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Assets/Scripts/GroundCheck.cs.meta
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18
Assets/Scripts/MainMenu.cs
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Assets/Scripts/MainMenu.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class MainMenu : MonoBehaviour
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{
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public void PlayGame()
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{
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SceneManager.LoadScene(1);
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}
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public void QuitGame()
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{
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//Application.Quit();
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Debug.Log("Quit");
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}
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}
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11
Assets/Scripts/MainMenu.cs.meta
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40
Assets/Scripts/Movement2D.cs
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Assets/Scripts/Movement2D.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Movement2D : MonoBehaviour
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{
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public float moveSpeed = 10f;
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public float jumpForce = 10f;
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public bool isGrounded;
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private SpriteRenderer sprite;
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public void Start()
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{
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sprite = gameObject.GetComponent<SpriteRenderer>();
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}
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private void Update()
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{
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Jump();
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Vector3 movement = new Vector3(Input.GetAxis("Horizontal"), 0f, 0f);
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transform.position += movement * Time.deltaTime * moveSpeed;
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if (Input.GetAxis("Horizontal") > 0)
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{
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sprite.flipX = true;
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}
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else if (Input.GetAxis("Horizontal") < 0)
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{
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sprite.flipX = false;
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}
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}
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void Jump()
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{
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if (Input.GetButtonDown("Jump") && isGrounded)
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{
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gameObject.GetComponent<Rigidbody2D>().velocity = (new Vector2(0f, jumpForce));
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}
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}
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}
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11
Assets/Scripts/Movement2D.cs.meta
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27
Assets/Scripts/PlatformManager.cs
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Assets/Scripts/PlatformManager.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlatformManager : MonoBehaviour
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{
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// Array setup for platforms
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GameObject[] platforms;
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GameObject currentPlatform;
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int index;
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// GameObject for coin appearing above platform
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public GameObject coin;
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private void Start()
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{
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NewPlatform();
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}
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// Start is called before the first frame update
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public void NewPlatform()
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{
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platforms = GameObject.FindGameObjectsWithTag("Platform"); // Creates an array of all objects with the tag platform
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index = Random.Range(0, platforms.Length); // randomly selects one platform
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currentPlatform = platforms[index]; // registers random platform as the one the player must get to
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coin.transform.position = new Vector2(currentPlatform.transform.position.x, currentPlatform.transform.position.y + 2f);
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}
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}
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11
Assets/Scripts/PlatformManager.cs.meta
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21
Assets/Scripts/ScoreCounter.cs
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Assets/Scripts/ScoreCounter.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ScoreCounter : MonoBehaviour
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{
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Text text;
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public static int coinAmount;
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// Start is called before the first frame update
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void Start()
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{
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text = GetComponent<Text>();
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}
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// Update is called once per frame
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void Update()
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{
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text.text = coinAmount.ToString();
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}
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}
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11
Assets/Scripts/ScoreCounter.cs.meta
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Assets/Sprites/Circle.png
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Assets/Sprites/Circle.png
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Normal file
19
ProjectSettings/AudioManager.asset
Normal file
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6
ProjectSettings/ClusterInputManager.asset
Normal file
6
ProjectSettings/ClusterInputManager.asset
Normal file
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34
ProjectSettings/DynamicsManager.asset
Normal file
34
ProjectSettings/DynamicsManager.asset
Normal file
|
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14
ProjectSettings/EditorBuildSettings.asset
Normal file
14
ProjectSettings/EditorBuildSettings.asset
Normal file
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ProjectSettings/EditorSettings.asset
Normal file
35
ProjectSettings/EditorSettings.asset
Normal file
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8
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38
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56
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Normal file
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45
ProjectSettings/TagManager.asset
Normal file
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Normal file
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ProjectSettings/TimeManager.asset
Normal file
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Normal file
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34
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Normal file
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Normal file
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12
ProjectSettings/VFXManager.asset
Normal file
12
ProjectSettings/VFXManager.asset
Normal file
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%YAML 1.1
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|
||||
m_MaxDeltaTime: 0.05
|
10
ProjectSettings/XRSettings.asset
Normal file
10
ProjectSettings/XRSettings.asset
Normal file
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"m_SettingKeys": [
|
||||
"VR Device Disabled",
|
||||
"VR Device User Alert"
|
||||
],
|
||||
"m_SettingValues": [
|
||||
"False",
|
||||
"False"
|
||||
]
|
||||
}
|
Loading…
Reference in a new issue