Stub game files.

This commit is contained in:
Kaj Forney 2021-09-24 00:34:18 -06:00
parent 88a7f64f06
commit 5a0a0d0e93
Signed by: kforney
GPG key ID: 3AB4E2E04CEF656F
43 changed files with 4986 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CoinCollect : MonoBehaviour
{
public PlatformManager platformManagerScript;
private void OnTriggerEnter2D(Collider2D collision)
{
ScoreCounter.coinAmount += 1;
platformManagerScript.NewPlatform();
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GroundCheck : MonoBehaviour
{
GameObject Player;
private void Start()
{
Player = gameObject.transform.parent.gameObject;
}
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.collider.tag == "Ground" || collision.collider.tag == "Platform")
{
Player.GetComponent<Movement2D>().isGrounded = true;
}
}
private void OnCollisionExit2D(Collision2D collision)
{
if (collision.collider.tag == "Ground" || collision.collider.tag == "Platform")
{
Player.GetComponent<Movement2D>().isGrounded = false;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenu : MonoBehaviour
{
public void PlayGame()
{
SceneManager.LoadScene(1);
}
public void QuitGame()
{
//Application.Quit();
Debug.Log("Quit");
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Movement2D : MonoBehaviour
{
public float moveSpeed = 10f;
public float jumpForce = 10f;
public bool isGrounded;
private SpriteRenderer sprite;
public void Start()
{
sprite = gameObject.GetComponent<SpriteRenderer>();
}
private void Update()
{
Jump();
Vector3 movement = new Vector3(Input.GetAxis("Horizontal"), 0f, 0f);
transform.position += movement * Time.deltaTime * moveSpeed;
if (Input.GetAxis("Horizontal") > 0)
{
sprite.flipX = true;
}
else if (Input.GetAxis("Horizontal") < 0)
{
sprite.flipX = false;
}
}
void Jump()
{
if (Input.GetButtonDown("Jump") && isGrounded)
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gameObject.GetComponent<Rigidbody2D>().velocity = (new Vector2(0f, jumpForce));
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlatformManager : MonoBehaviour
{
// Array setup for platforms
GameObject[] platforms;
GameObject currentPlatform;
int index;
// GameObject for coin appearing above platform
public GameObject coin;
private void Start()
{
NewPlatform();
}
// Start is called before the first frame update
public void NewPlatform()
{
platforms = GameObject.FindGameObjectsWithTag("Platform"); // Creates an array of all objects with the tag platform
index = Random.Range(0, platforms.Length); // randomly selects one platform
currentPlatform = platforms[index]; // registers random platform as the one the player must get to
coin.transform.position = new Vector2(currentPlatform.transform.position.x, currentPlatform.transform.position.y + 2f);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ScoreCounter : MonoBehaviour
{
Text text;
public static int coinAmount;
// Start is called before the first frame update
void Start()
{
text = GetComponent<Text>();
}
// Update is called once per frame
void Update()
{
text.text = coinAmount.ToString();
}
}

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