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@ -0,0 +1,67 @@
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||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace StarterAssets
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||||||
|
{
|
||||||
|
public partial class StarterAssetsDeployMenu : ScriptableObject
|
||||||
|
{
|
||||||
|
#if STARTER_ASSETS_PACKAGES_CHECKED
|
||||||
|
/// <summary>
|
||||||
|
/// Check the capsule, main camera, cinemachine virtual camera, camera target and references
|
||||||
|
/// </summary>
|
||||||
|
[MenuItem(MenuRoot + "/Reset First Person Controller", false)]
|
||||||
|
static void ResetFirstPersonControllerCapsule()
|
||||||
|
{
|
||||||
|
var firstPersonControllers = FindObjectsOfType<FirstPersonController>();
|
||||||
|
var player = firstPersonControllers.FirstOrDefault(controller => controller.CompareTag(PlayerTag));
|
||||||
|
|
||||||
|
GameObject playerGameObject = null;
|
||||||
|
|
||||||
|
// player
|
||||||
|
if (player == null)
|
||||||
|
{
|
||||||
|
if (TryLocatePrefab(PlayerCapsulePrefabName, null, new []{typeof(FirstPersonController)}, out GameObject prefab, out string _))
|
||||||
|
{
|
||||||
|
HandleInstantiatingPrefab(prefab, out playerGameObject);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("Couldn't find player armature prefab");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
playerGameObject = player.gameObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (playerGameObject != null)
|
||||||
|
{
|
||||||
|
// cameras
|
||||||
|
CheckCameras(playerGameObject.transform, GetFirstPersonPrefabPath());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static string GetFirstPersonPrefabPath()
|
||||||
|
{
|
||||||
|
if (TryLocatePrefab(PlayerCapsulePrefabName, null, new[] { typeof(FirstPersonController), typeof(StarterAssetsInputs) }, out GameObject _, out string prefabPath))
|
||||||
|
{
|
||||||
|
var pathString = new StringBuilder();
|
||||||
|
var currentDirectory = new FileInfo(prefabPath).Directory;
|
||||||
|
while (currentDirectory.Name != "Assets")
|
||||||
|
{
|
||||||
|
pathString.Insert(0, $"/{currentDirectory.Name}");
|
||||||
|
currentDirectory = currentDirectory.Parent;
|
||||||
|
}
|
||||||
|
|
||||||
|
pathString.Insert(0, currentDirectory.Name);
|
||||||
|
return pathString.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9387ada430244cac953616bcaca61424
|
||||||
|
timeCreated: 1621533817
|
8
Assets/StarterAssets/Editor/PackageChecker.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 14bd68b8c6966124487020c02c9b7f9d
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,7 @@
|
||||||
|
{
|
||||||
|
"EditorFolderRoot": "Assets/StarterAssets/",
|
||||||
|
"PackagesToAdd": [
|
||||||
|
"com.unity.cinemachine",
|
||||||
|
"com.unity.inputsystem"
|
||||||
|
]
|
||||||
|
}
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e66efd4e9f93a024c8e15367baae48cc
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,33 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9149479028b70834a8138ccd95fa562e
|
||||||
|
PluginImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
iconMap: {}
|
||||||
|
executionOrder: {}
|
||||||
|
defineConstraints: []
|
||||||
|
isPreloaded: 0
|
||||||
|
isOverridable: 0
|
||||||
|
isExplicitlyReferenced: 0
|
||||||
|
validateReferences: 1
|
||||||
|
platformData:
|
||||||
|
- first:
|
||||||
|
Any:
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings: {}
|
||||||
|
- first:
|
||||||
|
Editor: Editor
|
||||||
|
second:
|
||||||
|
enabled: 1
|
||||||
|
settings:
|
||||||
|
DefaultValueInitialized: true
|
||||||
|
- first:
|
||||||
|
Windows Store Apps: WindowsStoreApps
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
169
Assets/StarterAssets/Editor/StarterAssetsDeployMenu.cs
Normal file
|
@ -0,0 +1,169 @@
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using StarterAssetsPackageChecker;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using Object = UnityEngine.Object;
|
||||||
|
#if STARTER_ASSETS_PACKAGES_CHECKED
|
||||||
|
using Cinemachine;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace StarterAssets
|
||||||
|
{
|
||||||
|
// This class needs to be a scriptable object to support dynamic determination of StarterAssets install path
|
||||||
|
public partial class StarterAssetsDeployMenu : ScriptableObject
|
||||||
|
{
|
||||||
|
public const string MenuRoot = "Tools/Starter Assets";
|
||||||
|
|
||||||
|
// prefab names
|
||||||
|
private const string MainCameraPrefabName = "MainCamera";
|
||||||
|
private const string PlayerCapsulePrefabName = "PlayerCapsule";
|
||||||
|
|
||||||
|
// names in hierarchy
|
||||||
|
private const string CinemachineVirtualCameraName = "PlayerFollowCamera";
|
||||||
|
|
||||||
|
// tags
|
||||||
|
private const string PlayerTag = "Player";
|
||||||
|
private const string MainCameraTag = "MainCamera";
|
||||||
|
private const string CinemachineTargetTag = "CinemachineTarget";
|
||||||
|
|
||||||
|
private static GameObject _cinemachineVirtualCamera;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Deletes the scripting define set by the Package Checker.
|
||||||
|
/// See Assets/Editor/PackageChecker/PackageChecker.cs for more information
|
||||||
|
/// </summary>
|
||||||
|
[MenuItem(MenuRoot + "/Reinstall Dependencies", false)]
|
||||||
|
static void ResetPackageChecker()
|
||||||
|
{
|
||||||
|
PackageChecker.RemovePackageCheckerScriptingDefine();
|
||||||
|
}
|
||||||
|
|
||||||
|
#if STARTER_ASSETS_PACKAGES_CHECKED
|
||||||
|
private static void CheckCameras(Transform targetParent, string prefabFolder)
|
||||||
|
{
|
||||||
|
CheckMainCamera(prefabFolder);
|
||||||
|
|
||||||
|
GameObject vcam = GameObject.Find(CinemachineVirtualCameraName);
|
||||||
|
|
||||||
|
if (!vcam)
|
||||||
|
{
|
||||||
|
if (TryLocatePrefab(CinemachineVirtualCameraName, new string[]{prefabFolder}, new[] { typeof(CinemachineVirtualCamera) }, out GameObject vcamPrefab, out string _))
|
||||||
|
{
|
||||||
|
HandleInstantiatingPrefab(vcamPrefab, out vcam);
|
||||||
|
_cinemachineVirtualCamera = vcam;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("Couldn't find Cinemachine Virtual Camera prefab");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_cinemachineVirtualCamera = vcam;
|
||||||
|
}
|
||||||
|
|
||||||
|
GameObject[] targets = GameObject.FindGameObjectsWithTag(CinemachineTargetTag);
|
||||||
|
GameObject target = targets.FirstOrDefault(t => t.transform.IsChildOf(targetParent));
|
||||||
|
if (target == null)
|
||||||
|
{
|
||||||
|
target = new GameObject("PlayerCameraRoot");
|
||||||
|
target.transform.SetParent(targetParent);
|
||||||
|
target.transform.localPosition = new Vector3(0f, 1.375f, 0f);
|
||||||
|
target.tag = CinemachineTargetTag;
|
||||||
|
Undo.RegisterCreatedObjectUndo(target, "Created new cinemachine target");
|
||||||
|
}
|
||||||
|
|
||||||
|
CheckVirtualCameraFollowReference(target, _cinemachineVirtualCamera);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void CheckMainCamera(string inFolder)
|
||||||
|
{
|
||||||
|
GameObject[] mainCameras = GameObject.FindGameObjectsWithTag(MainCameraTag);
|
||||||
|
|
||||||
|
if (mainCameras.Length < 1)
|
||||||
|
{
|
||||||
|
// if there are no MainCameras, add one
|
||||||
|
if (TryLocatePrefab(MainCameraPrefabName, new string[]{inFolder}, new[] { typeof(CinemachineBrain), typeof(Camera) }, out GameObject camera, out string _))
|
||||||
|
{
|
||||||
|
HandleInstantiatingPrefab(camera, out _);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("Couldn't find Starter Assets Main Camera prefab");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// make sure the found camera has a cinemachine brain (we only need 1)
|
||||||
|
if (!mainCameras[0].TryGetComponent(out CinemachineBrain cinemachineBrain))
|
||||||
|
mainCameras[0].AddComponent<CinemachineBrain>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void CheckVirtualCameraFollowReference(GameObject target,
|
||||||
|
GameObject cinemachineVirtualCamera)
|
||||||
|
{
|
||||||
|
var serializedObject =
|
||||||
|
new SerializedObject(cinemachineVirtualCamera.GetComponent<CinemachineVirtualCamera>());
|
||||||
|
var serializedProperty = serializedObject.FindProperty("m_Follow");
|
||||||
|
serializedProperty.objectReferenceValue = target.transform;
|
||||||
|
serializedObject.ApplyModifiedProperties();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool TryLocatePrefab(string name, string[] inFolders, System.Type[] requiredComponentTypes, out GameObject prefab, out string path)
|
||||||
|
{
|
||||||
|
// Locate the player armature
|
||||||
|
string[] allPrefabs = AssetDatabase.FindAssets("t:Prefab", inFolders);
|
||||||
|
for (int i = 0; i < allPrefabs.Length; ++i)
|
||||||
|
{
|
||||||
|
string assetPath = AssetDatabase.GUIDToAssetPath(allPrefabs[i]);
|
||||||
|
|
||||||
|
if (assetPath.Contains("/StarterAssets/"))
|
||||||
|
{
|
||||||
|
Object loadedObj = AssetDatabase.LoadMainAssetAtPath(assetPath);
|
||||||
|
|
||||||
|
if (PrefabUtility.GetPrefabAssetType(loadedObj) != PrefabAssetType.NotAPrefab &&
|
||||||
|
PrefabUtility.GetPrefabAssetType(loadedObj) != PrefabAssetType.MissingAsset)
|
||||||
|
{
|
||||||
|
GameObject loadedGo = loadedObj as GameObject;
|
||||||
|
bool hasRequiredComponents = true;
|
||||||
|
foreach (var componentType in requiredComponentTypes)
|
||||||
|
{
|
||||||
|
if (!loadedGo.TryGetComponent(componentType, out _))
|
||||||
|
{
|
||||||
|
hasRequiredComponents = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hasRequiredComponents)
|
||||||
|
{
|
||||||
|
if (loadedGo.name == name)
|
||||||
|
{
|
||||||
|
prefab = loadedGo;
|
||||||
|
path = assetPath;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
prefab = null;
|
||||||
|
path = null;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void HandleInstantiatingPrefab(GameObject prefab, out GameObject prefabInstance)
|
||||||
|
{
|
||||||
|
prefabInstance = (GameObject)PrefabUtility.InstantiatePrefab(prefab);
|
||||||
|
Undo.RegisterCreatedObjectUndo(prefabInstance, "Instantiate Starter Asset Prefab");
|
||||||
|
|
||||||
|
prefabInstance.transform.localPosition = Vector3.zero;
|
||||||
|
prefabInstance.transform.localEulerAngles = Vector3.zero;
|
||||||
|
prefabInstance.transform.localScale = Vector3.one;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
11
Assets/StarterAssets/Editor/StarterAssetsDeployMenu.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e75357183ea302c4d998136de2cc9669
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/StarterAssets/Environment.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8d8da06649314d7498296c53b4a0a77a
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/StarterAssets/Environment/Art.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bc688fc4c70b02044b054f994d6e36e6
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/StarterAssets/Environment/Art/Materials.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 62e09e1e4aed9424ba218499f11ea644
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
78
Assets/StarterAssets/Environment/Art/Materials/Blue_Mat.mat
Normal file
|
@ -0,0 +1,78 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Blue_Mat
|
||||||
|
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailAlbedoMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailMask:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailNormalMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _EmissionMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MetallicGlossMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _OcclusionMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _ParallaxMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- _BumpScale: 1
|
||||||
|
- _Cutoff: 0.5
|
||||||
|
- _DetailNormalMapScale: 1
|
||||||
|
- _DstBlend: 0
|
||||||
|
- _GlossMapScale: 1
|
||||||
|
- _Glossiness: 0.5
|
||||||
|
- _GlossyReflections: 1
|
||||||
|
- _Metallic: 0
|
||||||
|
- _Mode: 0
|
||||||
|
- _OcclusionStrength: 1
|
||||||
|
- _Parallax: 0.02
|
||||||
|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _SpecularHighlights: 1
|
||||||
|
- _SrcBlend: 1
|
||||||
|
- _UVSec: 0
|
||||||
|
- _ZWrite: 1
|
||||||
|
m_Colors:
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