gimm-platformer-project/Assets/Scripts/Goal.cs

15 lines
363 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class Goal : MonoBehaviour
{
private void OnCollisionEnter2D(Collision2D other)
{
if (other.collider.CompareTag("Player"))
{
Debug.Log("You win!!!");
GetComponent<AudioSource>().Play();
SceneManager.LoadScene("winScreen");
}
}
}