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using UnityEngine;
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using UnityEngine.SceneManagement;
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2022-10-07 14:54:24 -06:00
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public class Goal : MonoBehaviour
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{
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private void OnCollisionEnter2D(Collision2D other)
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{
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if (other.collider.CompareTag("Player"))
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{
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Debug.Log("You win!!!");
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GetComponent<AudioSource>().Play();
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SceneManager.LoadScene("winScreen");
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}
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}
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}
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