61 lines
1.6 KiB
C#
61 lines
1.6 KiB
C#
using System;
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using UnityEngine;
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using Random = UnityEngine.Random;
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public class tetrominoSpawnManager : MonoBehaviour
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{
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public Vector3 spawnPoint;
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public GameObject tetrominoSquare;
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public GameObject tetrominoLine;
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public GameObject tetrominoL;
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public GameObject tetrominoR;
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public GameObject tetrominoS;
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public GameObject tetrominoT;
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public GameObject tetrominoZ;
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private int nextTetromino = 0;
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private GameObject nextTetrominoObject;
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private GameObject[] nextTetrominoSequence = new GameObject[14];
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public void Start()
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{
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nextTetrominoSequence = new GameObject[14]
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{
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tetrominoL, tetrominoL,
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tetrominoLine, tetrominoLine,
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tetrominoR, tetrominoR,
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tetrominoS, tetrominoS,
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tetrominoSquare, tetrominoSquare,
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tetrominoT, tetrominoT,
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tetrominoZ, tetrominoZ
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};
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Shuffle(nextTetrominoSequence);
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}
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public void spawnTetromino()
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{
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Instantiate(nextTetrominoSequence[nextTetromino], spawnPoint, Quaternion.identity);
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nextTetromino++;
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if (nextTetromino == 14)
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{
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nextTetromino = 0;
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Shuffle(nextTetrominoSequence);
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}
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}
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//an algorithm for shuffling arrays, taken from https://stackoverflow.com/questions/36702548/shuffle-array-in-unity
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void Shuffle(GameObject[] array)
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{
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int p = array.Length;
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for (int n = p - 1; n > 0; n--)
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{
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int r = Random.Range(0, n);
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(array[r], array[n]) = (array[n], array[r]);
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}
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}
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}
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