using System; using UnityEngine; using Random = UnityEngine.Random; public class tetrominoSpawnManager : MonoBehaviour { public Vector3 spawnPoint; public GameObject tetrominoSquare; public GameObject tetrominoLine; public GameObject tetrominoL; public GameObject tetrominoR; public GameObject tetrominoS; public GameObject tetrominoT; public GameObject tetrominoZ; private int nextTetromino = 0; private GameObject nextTetrominoObject; private GameObject[] nextTetrominoSequence = new GameObject[14]; public void Start() { nextTetrominoSequence = new GameObject[14] { tetrominoL, tetrominoL, tetrominoLine, tetrominoLine, tetrominoR, tetrominoR, tetrominoS, tetrominoS, tetrominoSquare, tetrominoSquare, tetrominoT, tetrominoT, tetrominoZ, tetrominoZ }; Shuffle(nextTetrominoSequence); } public void spawnTetromino() { Instantiate(nextTetrominoSequence[nextTetromino], spawnPoint, Quaternion.identity); nextTetromino++; if (nextTetromino == 14) { nextTetromino = 0; Shuffle(nextTetrominoSequence); } } //an algorithm for shuffling arrays, taken from https://stackoverflow.com/questions/36702548/shuffle-array-in-unity void Shuffle(GameObject[] array) { int p = array.Length; for (int n = p - 1; n > 0; n--) { int r = Random.Range(0, n); (array[r], array[n]) = (array[n], array[r]); } } }