gimm-platformer-project/Assets/Scripts/tetrominoSpawnManager.cs

71 lines
1.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Random = UnityEngine.Random;
public class tetrominoSpawnManager : MonoBehaviour
{
public Vector3 spawnPoint;
public GameObject tetrominoSquare;
public GameObject tetrominoLine;
public GameObject tetrominoL;
public GameObject tetrominoR;
public GameObject tetrominoS;
public GameObject tetrominoT;
public GameObject tetrominoZ;
private int nextTetromino = 0;
private GameObject nextTetrominoObject;
// Start is called before the first frame update
void Start()
{
spawnTetromino();
}
// Update is called once per frame
void Update()
{
//DEBUG: Spawn a new tetromino on click.
// if (Input.GetMouseButtonDown(0))
// {
// spawnTetromino();
// }
}
public void spawnTetromino()
{
nextTetromino = Random.Range(1, 7);
switch (nextTetromino)
{
case 0: //Square
nextTetrominoObject = tetrominoSquare;
break;
case 1: //Line
nextTetrominoObject = tetrominoLine;
break;
case 2: //T-piece
nextTetrominoObject = tetrominoT;
break;
case 3: //L-piece
nextTetrominoObject = tetrominoL;
break;
case 4: //R-piece
nextTetrominoObject = tetrominoR;
break;
case 5: //S-piece
nextTetrominoObject = tetrominoS;
break;
case 6: //Z-piece
nextTetrominoObject = tetrominoZ;
break;
default: //if it's not a piece I have a prefab for yet, default to square
nextTetrominoObject = tetrominoSquare;
break;
}
Instantiate(nextTetrominoObject, spawnPoint, Quaternion.identity);
}
}