Add remaining tetromino shapes.
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10 changed files with 1848 additions and 9 deletions
448
Assets/Prefabs/tetrominoL.prefab
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448
Assets/Prefabs/tetrominoL.prefab
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7
Assets/Prefabs/tetrominoZ.prefab.meta
Normal file
7
Assets/Prefabs/tetrominoZ.prefab.meta
Normal file
|
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -2069,12 +2069,16 @@ MonoBehaviour:
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type: 3}
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tetrominoLine: {fileID: 7091960356501607795, guid: d6ec5fab3480e3ba59d1fa2a9ebfa993,
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|
@ -16,6 +16,7 @@ public class tetrominoSpawnManager : MonoBehaviour
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public GameObject tetrominoZ;
|
||||
|
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private int nextTetromino = 0;
|
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private GameObject nextTetrominoObject;
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// Start is called before the first frame update
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void Start()
|
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|
@ -39,18 +40,32 @@ public class tetrominoSpawnManager : MonoBehaviour
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switch (nextTetromino)
|
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{
|
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case 0: //Square
|
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Instantiate(tetrominoSquare, spawnPoint, Quaternion.identity);
|
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nextTetrominoObject = tetrominoSquare;
|
||||
break;
|
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case 1: //Line
|
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Instantiate(tetrominoLine, spawnPoint, Quaternion.identity);
|
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nextTetrominoObject = tetrominoLine;
|
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break;
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case 2: //T-piece
|
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Instantiate(tetrominoT, spawnPoint, Quaternion.identity);
|
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nextTetrominoObject = tetrominoT;
|
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break;
|
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case 3: //L-piece
|
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nextTetrominoObject = tetrominoL;
|
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break;
|
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case 4: //R-piece
|
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nextTetrominoObject = tetrominoR;
|
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break;
|
||||
case 5: //S-piece
|
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nextTetrominoObject = tetrominoS;
|
||||
break;
|
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case 6: //Z-piece
|
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nextTetrominoObject = tetrominoZ;
|
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break;
|
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default: //if it's not a piece I have a prefab for yet, default to square
|
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Instantiate(tetrominoSquare, spawnPoint, Quaternion.identity);
|
||||
nextTetrominoObject = tetrominoSquare;
|
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break;
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}
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|
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Instantiate(nextTetrominoObject, spawnPoint, Quaternion.identity);
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|
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}
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}
|
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|
|
Loading…
Reference in a new issue