Add remaining tetromino shapes.

This commit is contained in:
Kaj Forney 2021-10-21 12:14:34 -06:00
parent a16a85b34b
commit 04e8565dbe
Signed by: kforney
GPG key ID: 3AB4E2E04CEF656F
10 changed files with 1848 additions and 9 deletions

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@ -16,6 +16,7 @@ public class tetrominoSpawnManager : MonoBehaviour
public GameObject tetrominoZ;
private int nextTetromino = 0;
private GameObject nextTetrominoObject;
// Start is called before the first frame update
void Start()
@ -39,18 +40,32 @@ public class tetrominoSpawnManager : MonoBehaviour
switch (nextTetromino)
{
case 0: //Square
Instantiate(tetrominoSquare, spawnPoint, Quaternion.identity);
nextTetrominoObject = tetrominoSquare;
break;
case 1: //Line
Instantiate(tetrominoLine, spawnPoint, Quaternion.identity);
nextTetrominoObject = tetrominoLine;
break;
case 2: //T-piece
Instantiate(tetrominoT, spawnPoint, Quaternion.identity);
nextTetrominoObject = tetrominoT;
break;
case 3: //L-piece
nextTetrominoObject = tetrominoL;
break;
case 4: //R-piece
nextTetrominoObject = tetrominoR;
break;
case 5: //S-piece
nextTetrominoObject = tetrominoS;
break;
case 6: //Z-piece
nextTetrominoObject = tetrominoZ;
break;
default: //if it's not a piece I have a prefab for yet, default to square
Instantiate(tetrominoSquare, spawnPoint, Quaternion.identity);
nextTetrominoObject = tetrominoSquare;
break;
}
Instantiate(nextTetrominoObject, spawnPoint, Quaternion.identity);
}
}