gimm-platformer-project/Assets/Scripts/PlatformManager.cs
2021-09-24 00:34:18 -06:00

27 lines
947 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlatformManager : MonoBehaviour
{
// Array setup for platforms
GameObject[] platforms;
GameObject currentPlatform;
int index;
// GameObject for coin appearing above platform
public GameObject coin;
private void Start()
{
NewPlatform();
}
// Start is called before the first frame update
public void NewPlatform()
{
platforms = GameObject.FindGameObjectsWithTag("Platform"); // Creates an array of all objects with the tag platform
index = Random.Range(0, platforms.Length); // randomly selects one platform
currentPlatform = platforms[index]; // registers random platform as the one the player must get to
coin.transform.position = new Vector2(currentPlatform.transform.position.x, currentPlatform.transform.position.y + 2f);
}
}