Add box obstacle prefab.

This commit is contained in:
Kaj Forney 2022-10-08 21:00:31 -06:00
parent 99a914f756
commit 5abd249ad7
Signed by: kforney
GPG key ID: 3AB4E2E04CEF656F
6 changed files with 270 additions and 3 deletions

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@ -14,7 +14,7 @@ public class GroundCheck : MonoBehaviour
{
if (collision.collider.CompareTag("Ground") || collision.collider.CompareTag("Platform") || collision.collider.CompareTag("Tetromino"))
{
Debug.Log("Now standing on "+ collision.collider.name);
//Debug.Log("Now standing on "+ collision.collider.name);
player.GetComponent<Movement2D>().isGrounded = true;
}
}
@ -25,7 +25,7 @@ public class GroundCheck : MonoBehaviour
{
if (GetComponent<BoxCollider2D>().IsTouchingLayers(solidLayer) == false)
{
Debug.Log("No longer standing on " + collision.collider.name);
//Debug.Log("No longer standing on " + collision.collider.name);
player.GetComponent<Movement2D>().isGrounded = false;
}
}

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@ -104,7 +104,7 @@ public class Tetromino : MonoBehaviour
{
Debug.Log("Collided with object: " + collision.collider.name);
//We hit something, but we only want to collide with the ground or other tetrominoes.
if (collision.collider.CompareTag("Ground") || collision.collider.CompareTag("Tetromino"))
if (collision.collider.CompareTag("Ground") || collision.collider.CompareTag("Tetromino") || collision.collider.CompareTag("Platform"))
{
ScoreCounter.scoreAmount += 100;
return true;

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