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+ //Debug.Log("Now standing on "+ collision.collider.name); player.GetComponent().isGrounded = true; } } @@ -25,7 +25,7 @@ public class GroundCheck : MonoBehaviour { if (GetComponent().IsTouchingLayers(solidLayer) == false) { - Debug.Log("No longer standing on " + collision.collider.name); + //Debug.Log("No longer standing on " + collision.collider.name); player.GetComponent().isGrounded = false; } } diff --git a/Assets/Scripts/Tetromino.cs b/Assets/Scripts/Tetromino.cs index 226a720..f67582d 100644 --- a/Assets/Scripts/Tetromino.cs +++ b/Assets/Scripts/Tetromino.cs @@ -104,7 +104,7 @@ public class Tetromino : MonoBehaviour { Debug.Log("Collided with object: " + collision.collider.name); //We hit something, but we only want to collide with the ground or other tetrominoes. - if (collision.collider.CompareTag("Ground") || collision.collider.CompareTag("Tetromino")) + if (collision.collider.CompareTag("Ground") || collision.collider.CompareTag("Tetromino") || collision.collider.CompareTag("Platform")) { ScoreCounter.scoreAmount += 100; 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