gimm-platformer-project/Assets/Scripts/tetromino.cs

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2021-10-01 15:30:01 -06:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class tetromino : MonoBehaviour
{
public int timeBetweenSteps;
public bool active = true;
private float timer = 0.0f;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
timer += Time.deltaTime;
if (timer >= timeBetweenSteps && active)
{
Debug.Log("Time elapsed!");
timer = timer - timeBetweenSteps;
nextStep();
}
}
void nextStep()
{
if (validateFall())
{
Fall();
}
else
{
active = false;
Fall();
}
}
private bool validateFall()
{
//Cast a ray to the next position of the tetromino.
RaycastHit2D collision = Physics2D.Raycast(transform.position, Vector2.down, 1.0f);
if (collision.collider != null)
{
//We hit something, but what?
if (collision.collider.CompareTag("Ground") || collision.collider.CompareTag("Tetromino"))
{
Debug.Log("Collision with ground!");
return false;
}
Debug.Log("Collision!");
return false;
}
else
{
return true;
}
}
void Fall()
{
transform.position += Vector3.down * 1.0f;
}
}