2021-11-01 01:54:04 -06:00
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using UnityEngine;
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public class startTrigger : MonoBehaviour
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{
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private tetrominoSpawnManager TetrominoSpawnManager;
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2022-10-07 13:18:54 -06:00
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private bool gameStarted;
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2021-11-01 01:54:04 -06:00
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// Start is called before the first frame update
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void Start()
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{
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TetrominoSpawnManager = FindObjectOfType<tetrominoSpawnManager>();
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}
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private void OnTriggerEnter2D(Collider2D other)
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{
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2021-11-01 23:55:30 -06:00
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if (other.gameObject.tag == "Player" && !gameStarted)
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2021-11-01 01:54:04 -06:00
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{
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2021-11-01 23:55:30 -06:00
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GetComponent<AudioSource>().Play();
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2021-11-01 01:54:04 -06:00
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TetrominoSpawnManager.spawnTetromino();
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2021-11-01 23:55:30 -06:00
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gameStarted = true;
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2022-10-07 13:18:54 -06:00
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gameObject.SetActive(false);
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2021-11-01 01:54:04 -06:00
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}
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}
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}
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