gimm-platformer-project/Assets/Scripts/startTrigger.cs

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using UnityEngine;
public class startTrigger : MonoBehaviour
{
private tetrominoSpawnManager TetrominoSpawnManager;
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private bool gameStarted;
// Start is called before the first frame update
void Start()
{
TetrominoSpawnManager = FindObjectOfType<tetrominoSpawnManager>();
}
private void OnTriggerEnter2D(Collider2D other)
{
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if (other.gameObject.tag == "Player" && !gameStarted)
{
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GetComponent<AudioSource>().Play();
TetrominoSpawnManager.spawnTetromino();
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gameStarted = true;
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gameObject.SetActive(false);
}
}
}