Final typo fix.

This commit is contained in:
Kaj Forney 2021-11-01 23:55:30 -06:00
parent ccb90301a0
commit 23530d3261
Signed by: kforney
GPG key ID: 3AB4E2E04CEF656F
4 changed files with 103 additions and 4 deletions

View file

@ -5358,7 +5358,7 @@ MonoBehaviour:
dialogTextObject: {fileID: 800722483}
soundGroundCollapse: {fileID: 640560462}
soundFall: {fileID: 640560461}
soundShake: {fileID: 0}
soundShake: {fileID: 640560463}
--- !u!82 &640560461
AudioSource:
m_ObjectHideFlags: 0

View file

@ -2316,6 +2316,7 @@ GameObject:
- component: {fileID: 1727909778}
- component: {fileID: 1727909777}
- component: {fileID: 1727909776}
- component: {fileID: 1727909779}
m_Layer: 0
m_Name: startTrigger
m_TagString: Untagged
@ -2375,6 +2376,102 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 12
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!82 &1727909779
AudioSource:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1727909775}
m_Enabled: 1
serializedVersion: 4
OutputAudioMixerGroup: {fileID: 0}
m_audioClip: {fileID: 8300000, guid: 801a9847a78be5a26a8d4a322e69b55b, type: 3}
m_PlayOnAwake: 0
m_Volume: 1
m_Pitch: 1
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View file

@ -18,7 +18,7 @@ public class introCutsceneDialog : MonoBehaviour
"K-41: It seems that I've fallen out of my game through a memory leak.",
"K-41: There should be a portal somewhere down here...",
"K-41: It should take me home.",
"K-41: It probably even has a flashing arrow pointing right at it...",
"K-41: It probably even has a flashing arrow pointing at it...",
"K-41: Anyway... I could really use some help with this...",
""
};

View file

@ -6,6 +6,7 @@ using UnityEngine;
public class startTrigger : MonoBehaviour
{
private tetrominoSpawnManager TetrominoSpawnManager;
private bool gameStarted = false;
// Start is called before the first frame update
void Start()
@ -15,10 +16,11 @@ public class startTrigger : MonoBehaviour
private void OnTriggerEnter2D(Collider2D other)
{
if (other.gameObject.tag == "Player")
if (other.gameObject.tag == "Player" && !gameStarted)
{
GetComponent<AudioSource>().Play();
TetrominoSpawnManager.spawnTetromino();
gameObject.SetActive(false);
gameStarted = true;
}
}
}