The Climb is a small game I created in Unity, originally as part of my work in my GIMM 100 course. In the game, you control a robot who must escape by climbing on tetrominoes as they fall from above. Later, I updated the game to add additional levels, as well as improved lighting using Unity's 2D Lighting system via the Universal Render Pipeline.
Megashigi is a game that I helped create in the Godot Engine, along with a few friends, as a birthday gift. My portion of the project included the implementation of the game's playable, interactive credits sequence, as well as general level design, and subtitles for the game's rap sequence.