diff --git a/css/main.css b/css/main.css index dcba87a..567e030 100644 --- a/css/main.css +++ b/css/main.css @@ -167,6 +167,13 @@ iframe[src*=itch] color: #FFBC42; } +.navbar-text { + font-family: VT323; + font-size: 36px; + src: url("/fonts/VT323-Regular.ttf"); + color: #78a1bb; +} + .card { background-color: RGBA(22, 26, 37, 70%); border-radius: 30px; diff --git a/index.html b/index.html index af32b47..6ce8c25 100644 --- a/index.html +++ b/index.html @@ -22,6 +22,8 @@ + +
@@ -32,6 +34,9 @@ Kaj Forney + @@ -173,7 +178,7 @@Megashigi is a game that I helped create, with a few friends, as a birthday gift. My portion of the project included the implementation of the game's playable, interactive credits sequence, as well as general level design, and subtitles for the game's rap sequence.
+Megashigi is a game that I helped create in the Godot Engine, along with a few friends, as a birthday gift. My portion of the project included the implementation of the game's playable, interactive credits sequence, as well as general level design, and subtitles for the game's rap sequence.