From b866a664c3bfcee8ead2b70cfa1da491f4b0d372 Mon Sep 17 00:00:00 2001 From: Kaj Forney Date: Sun, 30 Apr 2023 00:00:23 -0600 Subject: [PATCH] Minor tweaks to portfolio website. --- css/main.css | 4 ++++ index.html | 28 +++++++++++++++++++++++----- 2 files changed, 27 insertions(+), 5 deletions(-) diff --git a/css/main.css b/css/main.css index cf77681..83f5fcf 100644 --- a/css/main.css +++ b/css/main.css @@ -171,6 +171,10 @@ iframe[src*=itch] { --bs-body-color: 120, 161, 187; } +.main-logo { + max-height: 300px; +} + .navbar-brand { font-family: VT323, monospace; font-size: 36px; diff --git a/index.html b/index.html index c739d48..8401e7a 100644 --- a/index.html +++ b/index.html @@ -67,9 +67,14 @@
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Greetings! I am a human who enjoys pixel art, programming, and penguins.

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Sometimes, I also make games.

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Greetings! I am Kaj Forney (he/him). I am a human who enjoys pixel art, programming, and penguins.

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I am currently a sophomore student at Boise State University, majoring in Games, Interactive Media, and Mobile Technology.
My passion is for using games to help make the world a brighter place.

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My current primary focus is learning and building my skills in level design and 3D modeling.

This site displays a few of the things I've made or helped to make.

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[Localization/QA]

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I assisted in a minor role with Mr. Saitou, a game created by Laura Shigihara (Morizora Studios). My role in the project primarily involved organizing a team of various testers and translators, as well as providing additional QA testing across Windows, Linux, and Nintendo Switch.

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In addition, I created the localized versions of the game's graphical assets used for eight different languages in the PC release, while maintaining their original visual style.

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I assisted in a minor role with Mr. Saitou, a game created by Laura Shigihara (Morizora Studios). + My role in the project primarily involved organizing a team of various testers and translators, + as well as providing additional QA testing across Windows, Linux, and Nintendo Switch.

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In addition, I created the localized versions of the game's graphical assets used for eight of the + languages for the PC release, while maintaining their original visual style.

@@ -221,6 +229,7 @@ birthday gift. My portion of the project included the implementation of the game's playable, interactive credits sequence, as well as general level design, and subtitles for the game's boss rap sequence.

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This project provided me with an opportunity to dive into the Godot Engine further, as well as learn to work on a complex project as part of a team.

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OTHER PLACES I EXIST

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