diff --git a/css/main.css b/css/main.css index b24e975..f975c97 100644 --- a/css/main.css +++ b/css/main.css @@ -223,6 +223,20 @@ iframe[src*=itch] text-shadow: #B17300 2px 2px 3px; } +.dropdown-menu{ + background-color: RGBA(22, 26, 37, 70%); + box-shadow: #B17300 0px 0px 20px; +} + +.dropdown-item { + color: #FFBC42; + font-family: "IBM Plex Mono", monospace; +} + +.dropdown-item:hover{ + background-color: #78a1bb; +} + .card { background-color: RGBA(22, 26, 37, 70%); border-radius: 30px; @@ -243,7 +257,8 @@ iframe[src*=itch] position: relative; overflow: hidden; width: 100%; - padding-top: 56.25%; /* 16:9 Aspect Ratio (divide 9 by 16 = 0.5625) */ + max-height: 60%; + padding-top: 50.25%; /* 16:9 Aspect Ratio (divide 9 by 16 = 0.5625) */ } .youtube-iframe { @@ -253,7 +268,8 @@ iframe[src*=itch] bottom: 0; right: 0; width: 100%; - height: 100%; + height: 80%; + border-radius: 40px; } .fa-brands { diff --git a/index.html b/index.html index 3854b27..8041bb3 100644 --- a/index.html +++ b/index.html @@ -2,328 +2,406 @@ - - - - + + + + - - + + - - - + + + - + - + - -
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Kaj Forney

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Greetings! I am a human who enjoys pixel art, programming, and penguins.

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Sometimes, I also make games.

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This site displays a few of the things I've made or helped to make.

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GAMES

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GAMES I MADE

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The Climb

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[2021]

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The Climb is a small game I created in Unity, originally as part of my work in my GIMM 100 + course. In the game, you control a robot who must escape by climbing on tetrominoes as they fall + from above.

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Later, I updated the game to add additional levels, as well as improved lighting using Unity's 2D + Lighting system and the Universal Render Pipeline.

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The Climb

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[2021]

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The Climb is a small game I created in Unity, originally as part of my work in my GIMM 100 course. In the game, you control a robot who must escape by climbing on tetrominoes as they fall from above.

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Later, I updated the game to add additional levels, as well as improved lighting using Unity's 2D Lighting system and the Universal Render Pipeline.

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GAMES I HELPED WITH

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Megashigi

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[2020]

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Megashigi is a game that I helped create using the Godot Engine, along with several friends, as a birthday gift. My portion of the project included the implementation of the game's playable, interactive credits sequence, as well as general level design, and subtitles for the game's boss rap sequence.

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Mr. Saitou

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[Unreleased, 2023]

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I assisted in a minor role with Mr. Saitou, a game created by Laura Shigihara/Morizora Studios. My role in the + project involved organizing a team of various testers and translators, as well as providing + additional in-depth testing on multiple platforms. In addition, I created localized graphical + assets for several languages, while maintaining their original visual style.

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Megashigi

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[2020]

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Megashigi is a game that I helped create using the Godot Engine, along with several friends, as a + birthday gift. My portion of the project included the implementation of the game's playable, + interactive credits sequence, as well as general level design, and subtitles for the game's boss + rap sequence.

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ART

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ART

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OTHER PLACES I EXIST

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OTHER PLACES I EXIST

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