diff --git a/css/main.css b/css/main.css index 83f5fcf..73cce17 100644 --- a/css/main.css +++ b/css/main.css @@ -172,7 +172,11 @@ iframe[src*=itch] { } .main-logo { - max-height: 300px; + width: 100%; + min-width: 300px; + max-width: 500px; + margin-left: auto; + margin-right: auto; } .navbar-brand { @@ -234,6 +238,7 @@ iframe[src*=itch] { .card { background-color: RGBA(22, 26, 37, 70%); border-radius: 30px; + border: #FFBC42 2px solid; box-shadow: #B17300 0px 0px 20px; } @@ -326,6 +331,20 @@ and was then modified by me as necessary.*/ left: 0; } +#saitouCarousel { + margin-right: auto; + margin-left: auto; + max-width: 480px; + box-shadow: #B17300 0px 0px 12px; + border: #FFBC42 2px solid; + border-radius: 30px; +} + +.saitouItem { + border-radius: 30px; + overflow: hidden; +} + .fa-brands { color: #FFBC42; transition: all 0.4s ease 0s; diff --git a/img/art/Long Day Club_en.png b/img/art/Long Day Club_en.png new file mode 100644 index 0000000..6a23069 Binary files /dev/null and b/img/art/Long Day Club_en.png differ diff --git a/img/art/Long Day Club_it.png b/img/art/Long Day Club_it.png new file mode 100644 index 0000000..122b5a3 Binary files /dev/null and b/img/art/Long Day Club_it.png differ diff --git a/img/art/Long Day Club_uk.png b/img/art/Long Day Club_uk.png new file mode 100644 index 0000000..7631631 Binary files /dev/null and b/img/art/Long Day Club_uk.png differ diff --git a/img/art/Long Day Club_vi.png b/img/art/Long Day Club_vi.png new file mode 100644 index 0000000..f8837a3 Binary files /dev/null and b/img/art/Long Day Club_vi.png differ diff --git a/index.html b/index.html index 8401e7a..28df658 100644 --- a/index.html +++ b/index.html @@ -67,13 +67,16 @@
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Greetings! I am Kaj Forney (he/him). I am a human who enjoys pixel art, programming, and penguins.

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I am currently a sophomore student at Boise State University, majoring in Games, Interactive Media, and Mobile Technology.
My passion is for using games to help make the world a brighter place.

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Greetings! I am Kaj Forney (he/him). I am a human who enjoys + pixel art, programming, and penguins.

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I am currently a sophomore student at Boise State University, majoring in Games, Interactive Media, + and Mobile Technology.
My passion is for using games to help make the world a brighter place.

My current primary focus is learning and building my skills in level design and 3D modeling.

This site displays a few of the things I've made or helped to make.

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This is a tiny game I made for a community game jam in 2020. I primarily made it to work on - learning the basics of the Godot Engine. Thus, it isn't the most polished game, but it's still + learning the basics of a new engine. Thus, it isn't the most polished game, but it's still one I enjoyed making.

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This project was my first experience using the open-source Godot Engine.

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I assisted in a minor role with Mr. Saitou, a game created by Laura Shigihara (Morizora Studios). My role in the project primarily involved organizing a team of various testers and translators, as well as providing additional QA testing across Windows, Linux, and Nintendo Switch.

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In addition, I created the localized versions of the game's graphical assets used for eight of the +

In addition, I created the localized versions of the game's graphical assets used for eight of + the languages for the PC release, while maintaining their original visual style.

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- Megashigi -

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[2020, Win/Mac/Linux]

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+ Mega + + shigi +

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[2020, Win/Mac/Linux]

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Megashigi is a game that I helped create using the Godot Engine, along with several friends, as a + birthday gift. My portion of the project included the implementation of the game's playable, + interactive credits sequence, as well as general level design, and subtitles for the game's boss + rap sequence.

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This project provided me with an opportunity to dive into the Godot Engine further, as well as + learn to work on a complex project as part of a team.

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Megashigi is a game that I helped create using the Godot Engine, along with several friends, as a - birthday gift. My portion of the project included the implementation of the game's playable, - interactive credits sequence, as well as general level design, and subtitles for the game's boss - rap sequence.

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This project provided me with an opportunity to dive into the Godot Engine further, as well as learn to work on a complex project as part of a team.

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