diff --git a/css/main.css b/css/main.css index 04effbe..fd0423c 100644 --- a/css/main.css +++ b/css/main.css @@ -86,6 +86,21 @@ textarea { /* ========================================================================== Author's custom styles ========================================================================== */ + +/* Color Palette: + BACKGROUND + #283044 RGBA(40, 48, 68, 1) HSL(223, 26%, 21%) + #161A25 RGBA(22, 26, 37, 1) HSL(224, 25%, 12%) + + TEXT + #78A1BB RGBA(120, 161, 187, 1) HSL(203, 33%, 60%) + #385B70 RGBA(56, 91, 112, 1) HSL(203, 33%, 33%) + + ACCENTS + #FFBC42 RGBA(255, 188, 66, 1) HSL(39, 100%, 63%) + #B17300 RGBA(177, 115, 0, 1) HSL(39, 100%, 35%) + */ + body, html { margin: 0; } @@ -186,6 +201,11 @@ iframe[src*=itch] padding-top: 7px; } +.navbar-brand:hover { + color: #78a1bb; + text-shadow: #B17300 2px 2px 3px; +} + .navbar-link { color: #FFBC42; font-family: VT323, monospace; @@ -196,13 +216,14 @@ iframe[src*=itch] } .navbar-link:hover { - color: #FFFFFF; - text-decoration: underline; + color: #78a1bb; + text-shadow: #B17300 2px 2px 3px; } .card { background-color: RGBA(22, 26, 37, 70%); border-radius: 30px; + box-shadow: #B17300 0px 0px 20px; } .text-shadow { @@ -230,6 +251,11 @@ iframe[src*=itch] color: #FFBC42; } +.fa-brands:hover { + color: #78a1bb; + text-shadow: #B17300 2px 2px 3px; +} + .footer { width: 100%; height: 60px; @@ -240,6 +266,18 @@ iframe[src*=itch] color: steelblue; } +@media screen and (min-width: 700px) { + #social { + font-size: 64px; + } +} + +@media screen and (max-width: 699px) { + #social { + font-size: 45px; + } +} + @font-face { font-family: VT323; src: url("https://kforney.github.io/fonts/VT323-Regular.ttf"); diff --git a/index.html b/index.html index ea02b8a..f52e154 100644 --- a/index.html +++ b/index.html @@ -10,7 +10,7 @@ - + @@ -73,8 +73,6 @@
-[2021]
The Climb is a small game I created in Unity, originally as part of my work in my GIMM 100 course. In the game, you control a robot who must escape by climbing on tetrominoes as they fall from above. Later, I updated the game to add additional levels, as well as improved lighting using Unity's 2D Lighting system via the Universal Render Pipeline.
+The Climb is a small game I created in Unity, originally as part of my work in my GIMM 100 course. In the game, you control a robot who must escape by climbing on tetrominoes as they fall from above.
+Later, I updated the game to add additional levels, as well as improved lighting using Unity's 2D Lighting system and the Universal Render Pipeline.
[2020]
Megashigi is a game that I helped create in the Godot Engine, along with a few friends, as a birthday gift. My portion of the project included the implementation of the game's playable, interactive credits sequence, as well as general level design, and subtitles for the game's rap sequence.
+Megashigi is a game that I helped create using the Godot Engine, along with several friends, as a birthday gift. My portion of the project included the implementation of the game's playable, interactive credits sequence, as well as general level design, and subtitles for the game's boss rap sequence.