from __future__ import annotations import colorsys from typing import NamedTuple from typing_extensions import Literal AnsiMode = Literal['default', 'ansi', '8bit', 'rgb'] def redistribute_rgb(r: int, g: int, b: int) -> tuple[int, int, int]: """ Redistribute RGB after lightening Credit: https://stackoverflow.com/a/141943/7346633 """ threshold = 255.999 m = max(r, g, b) if m <= threshold: return int(r), int(g), int(b) total = r + g + b if total >= 3 * threshold: return int(threshold), int(threshold), int(threshold) x = (3 * threshold - total) / (3 * m - total) gray = threshold - x * m return int(gray + x * r), int(gray + x * g), int(gray + x * b) class RGB(NamedTuple): r: int g: int b: int @classmethod def from_hex(cls, hex: str) -> "RGB": """ Create color from hex code >>> RGB.from_hex('#FFAAB7') RGB(r=255, g=170, b=183) :param hex: Hex color code :return: RGB object """ while hex.startswith('#'): hex = hex[1:] r = int(hex[0:2], 16) g = int(hex[2:4], 16) b = int(hex[4:6], 16) return cls(r, g, b) def to_ansi_rgb(self, foreground: bool = True) -> str: """ Convert RGB to ANSI TrueColor (RGB) Escape Code. This uses the 24-bit color encoding (an uint8 for each color value), and supports 16 million colors. However, not all terminal emulators support this escape code. (For example, IntelliJ debug console doesn't support it). Currently, we do not know how to detect whether a terminal environment supports ANSI RGB. If you have any thoughts, feel free to submit an issue on our Github page! :param foreground: Whether the color is for foreground text or background color :return: ANSI RGB escape code like \033[38;2;255;100;0m """ c = '38' if foreground else '48' return f'\033[{c};2;{self.r};{self.g};{self.b}m' def to_ansi_8bit(self, foreground: bool = True) -> str: """ Convert RGB to ANSI 8bit 256 Color Escape Code. This encoding supports 256 colors in total. :return: ANSI 256 escape code like \033[38;5;206m' """ r, g, b = self.r, self.g, self.b sep = 42.5 while True: if r < sep or g < sep or b < sep: gray = r < sep and g < sep and b < sep break sep += 42.5 if gray: color = 232 + (r + g + b) / 33 else: color = 16 + int(r / 256. * 6) * 36 + int(g / 256. * 6) * 6 + int(b / 256. * 6) c = '38' if foreground else '48' return f'\033[{c};5;{int(color)}m' def to_ansi_16(self, foreground: bool = True) -> str: """ Convert RGB to ANSI 16 Color Escape Code :return: ANSI 16 escape code """ raise NotImplementedError() def to_ansi(self, mode: AnsiMode, foreground: bool = True): if mode == 'rgb': return self.to_ansi_rgb(foreground) if mode == '8bit': return self.to_ansi_8bit(foreground) if mode == 'ansi': return self.to_ansi_16(foreground) def lighten(self, multiplier: float) -> 'RGB': """ Lighten the color by a multiplier :param multiplier: Multiplier :return: Lightened color (original isn't modified) """ return RGB(*redistribute_rgb(*[v * multiplier for v in self])) def set_light(self, light: int) -> 'RGB': """ Set HSL lightness value :param light: Lightness value :return: New color (original isn't modified) """ h, l, s = colorsys.rgb_to_hls(*[v / 255.0 for v in self]) return RGB(*[round(v * 255.0) for v in colorsys.hls_to_rgb(h, light, s)])