Initial project files.
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8
Assets/Scenes.meta
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Assets/Scenes.meta
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267
Assets/Scenes/SampleScene.unity
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267
Assets/Scenes/SampleScene.unity
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7
Assets/Scenes/SampleScene.unity.meta
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7
Assets/Scenes/SampleScene.unity.meta
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8
Assets/StarterAssets.meta
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8
Assets/StarterAssets.meta
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8
Assets/StarterAssets/Editor.meta
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8
Assets/StarterAssets/Editor.meta
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fileFormatVersion: 2
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guid: 577651ee23b1b8342a827136803910fb
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@ -0,0 +1,35 @@
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace StarterAssets
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{
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public partial class StarterAssetsDeployMenu : ScriptableObject
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{
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// prefab paths
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private const string FirstPersonPrefabPath = "/FirstPersonController/Prefabs/";
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#if STARTER_ASSETS_PACKAGES_CHECKED
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/// <summary>
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/// Check the capsule, main camera, cinemachine virtual camera, camera target and references
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/// </summary>
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[MenuItem(MenuRoot + "/Reset First Person Controller", false)]
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static void ResetFirstPersonControllerCapsule()
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{
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var firstPersonControllers = FindObjectsOfType<FirstPersonController>();
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var player = firstPersonControllers.FirstOrDefault(controller => controller.CompareTag(PlayerTag));
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GameObject playerGameObject;
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// player
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if (player == null)
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HandleInstantiatingPrefab(StarterAssetsPath + FirstPersonPrefabPath,
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PlayerCapsulePrefabName, out playerGameObject);
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else
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playerGameObject = player.gameObject;
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// cameras
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CheckCameras(FirstPersonPrefabPath, playerGameObject.transform);
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}
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#endif
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}
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}
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guid: 9387ada430244cac953616bcaca61424
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timeCreated: 1621533817
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8
Assets/StarterAssets/Editor/PackageChecker.meta
Normal file
8
Assets/StarterAssets/Editor/PackageChecker.meta
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269
Assets/StarterAssets/Editor/PackageChecker/PackageChecker.cs
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Assets/StarterAssets/Editor/PackageChecker/PackageChecker.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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using UnityEditor.PackageManager;
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using UnityEditor.PackageManager.Requests;
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using UnityEngine;
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using PackageInfo = UnityEditor.PackageManager.PackageInfo;
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namespace StarterAssets
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{
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public static class PackageChecker
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{
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private static ListRequest clientList;
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private static SearchRequest compatibleList;
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private static List<PackageEntry> packagesToAdd;
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private static AddRequest[] addRequests;
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private static bool[] installRequired;
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private static readonly string EditorFolderRoot = "Assets/StarterAssets/";
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private static readonly string PackagesToImportDataFile = "PackageImportList.txt";
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public static readonly string PackageCheckerScriptingDefine = "STARTER_ASSETS_PACKAGES_CHECKED";
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[InitializeOnLoadMethod]
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private static void CheckPackage()
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{
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// if we dont have the scripting define, it means the check has not been done
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if (!ScriptingDefineUtils.CheckScriptingDefine(PackageCheckerScriptingDefine))
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{
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packagesToAdd = new List<PackageEntry>();
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clientList = null;
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compatibleList = null;
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// find the projects required package list
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var requiredPackagesListFile = Directory.GetFiles(Application.dataPath, PackagesToImportDataFile,
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SearchOption.AllDirectories);
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// if no PackageImportList.txt exists
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if (requiredPackagesListFile.Length == 0)
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{
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Debug.LogError(
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"[Auto Package] : Couldn't find the packages list. Be sure there is a file called PackageImportList in your project");
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}
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else
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{
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packagesToAdd = new List<PackageEntry>();
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string packageListPath = requiredPackagesListFile[0];
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string[] content = File.ReadAllLines(packageListPath);
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foreach (string line in content)
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{
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string[] split = line.Split('@');
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// if no version is given, return null
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PackageEntry entry = new PackageEntry
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{name = split[0], version = split.Length > 1 ? split[1] : null};
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packagesToAdd.Add(entry);
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}
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// Create a file in library that is queried to see if CheckPackage() has been run already
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ScriptingDefineUtils.SetScriptingDefine(PackageCheckerScriptingDefine);
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// create a list of compatible packages for current engine version
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compatibleList = Client.SearchAll();
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while (!compatibleList.IsCompleted)
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{
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if (compatibleList.Status == StatusCode.Failure || compatibleList.Error != null)
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{
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Debug.LogError(compatibleList.Error.message);
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break;
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}
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}
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// create a list of packages found in the engine
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clientList = Client.List();
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while (!clientList.IsCompleted)
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{
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if (clientList.Status == StatusCode.Failure || clientList.Error != null)
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{
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Debug.LogError(clientList.Error.message);
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break;
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}
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}
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addRequests = new AddRequest[packagesToAdd.Count];
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installRequired = new bool[packagesToAdd.Count];
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// default new packages to install = false. we will mark true after validating they're required
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for (int i = 0; i < installRequired.Length; i++)
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{
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installRequired[i] = false;
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}
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// build data collections compatible packages for this project, and packages within the project
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List<PackageInfo> compatiblePackages =
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new List<PackageInfo>();
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List<PackageInfo> clientPackages =
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new List<PackageInfo>();
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||||
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||||
foreach (var result in compatibleList.Result)
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{
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compatiblePackages.Add(result);
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}
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foreach (var result in clientList.Result)
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{
|
||||
clientPackages.Add(result);
|
||||
}
|
||||
|
||||
// check for the latest verified package version for each package that is missing a version
|
||||
for (int i = 0; i < packagesToAdd.Count; i++)
|
||||
{
|
||||
// if a version number is not provided
|
||||
if (packagesToAdd[i].version == null)
|
||||
{
|
||||
foreach (var package in compatiblePackages)
|
||||
{
|
||||
// if no latest verified version found, PackageChecker will just install latest release
|
||||
if (packagesToAdd[i].name == package.name && package.versions.verified != string.Empty)
|
||||
{
|
||||
// add latest verified version number to the packagetoadd list version
|
||||
// so that we get the latest verified version only
|
||||
packagesToAdd[i].version = package.versions.verified;
|
||||
|
||||
// add to our install list
|
||||
installRequired[i] = true;
|
||||
|
||||
//Debug.Log(string.Format("Requested {0}. Latest verified compatible package found: {1}",
|
||||
// packagesToAdd[i].name, packagesToAdd[i].version));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// we don't need to catch packages that are not installed as their latest version has been collected
|
||||
// from the campatiblelist result
|
||||
foreach (var package in clientPackages)
|
||||
{
|
||||
if (packagesToAdd[i].name == package.name)
|
||||
{
|
||||
// see what version we have installed
|
||||
switch (CompareVersion(packagesToAdd[i].version, package.version))
|
||||
{
|
||||
// latest verified is ahead of installed version
|
||||
case 1:
|
||||
installRequired[i] = EditorUtility.DisplayDialog("Confirm Package Upgrade",
|
||||
$"The version of \"{packagesToAdd[i].name}\" in this project is {package.version}. The latest verified " +
|
||||
$"version is {packagesToAdd[i].version}. Would you like to upgrade it to the latest version? (Recommended)",
|
||||
"Yes", "No");
|
||||
|
||||
Debug.Log(
|
||||
$"<b>Package version behind</b>: {package.packageId} is behind latest verified " +
|
||||
$"version {package.versions.verified}. prompting user install");
|
||||
break;
|
||||
|
||||
// latest verified matches installed version
|
||||
case 0:
|
||||
installRequired[i] = false;
|
||||
|
||||
Debug.Log(
|
||||
$"<b>Package version match</b>: {package.packageId} matches latest verified version " +
|
||||
$"{package.versions.verified}. Skipped install");
|
||||
break;
|
||||
|
||||
// latest verified is behind installed version
|
||||
case -1:
|
||||
installRequired[i] = EditorUtility.DisplayDialog("Confirm Package Downgrade",
|
||||
$"The version of \"{packagesToAdd[i].name}\" in this project is {package.version}. The latest verified version is {packagesToAdd[i].version}. " +
|
||||
$"{package.version} is unverified. Would you like to downgrade it to the latest verified version? " +
|
||||
"(Recommended)", "Yes", "No");
|
||||
|
||||
Debug.Log(
|
||||
$"<b>Package version ahead</b>: {package.packageId} is newer than latest verified " +
|
||||
$"version {package.versions.verified}, skipped install");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// install our packages and versions
|
||||
for (int i = 0; i < packagesToAdd.Count; i++)
|
||||
{
|
||||
if (installRequired[i])
|
||||
{
|
||||
addRequests[i] = InstallSelectedPackage(packagesToAdd[i].name, packagesToAdd[i].version);
|
||||
}
|
||||
}
|
||||
|
||||
ReimportPackagesByKeyword();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static AddRequest InstallSelectedPackage(string packageName, string packageVersion)
|
||||
{
|
||||
if (packageVersion != null)
|
||||
{
|
||||
packageName = packageName + "@" + packageVersion;
|
||||
Debug.Log($"<b>Adding package</b>: {packageName}");
|
||||
}
|
||||
|
||||
AddRequest newPackage = Client.Add(packageName);
|
||||
|
||||
while (!newPackage.IsCompleted)
|
||||
{
|
||||
if (newPackage.Status == StatusCode.Failure || newPackage.Error != null)
|
||||
{
|
||||
Debug.LogError(newPackage.Error.message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
return newPackage;
|
||||
}
|
||||
|
||||
private static void ReimportPackagesByKeyword()
|
||||
{
|
||||
AssetDatabase.Refresh();
|
||||
AssetDatabase.ImportAsset(EditorFolderRoot, ImportAssetOptions.ImportRecursive);
|
||||
}
|
||||
|
||||
public static int CompareVersion(string latestVerifiedVersion, string projectVersion)
|
||||
{
|
||||
string[] latestVersionSplit = latestVerifiedVersion.Split('.');
|
||||
string[] projectVersionSplit = projectVersion.Split('.');
|
||||
int iteratorA = 0;
|
||||
int iteratorB = 0;
|
||||
|
||||
while (iteratorA < latestVersionSplit.Length || iteratorB < projectVersionSplit.Length)
|
||||
{
|
||||
int latestVerified = 0;
|
||||
int installed = 0;
|
||||
|
||||
if (iteratorA < latestVersionSplit.Length)
|
||||
{
|
||||
latestVerified = Convert.ToInt32(latestVersionSplit[iteratorA]);
|
||||
}
|
||||
|
||||
if (iteratorB < projectVersionSplit.Length)
|
||||
{
|
||||
installed = Convert.ToInt32(projectVersionSplit[iteratorB]);
|
||||
}
|
||||
|
||||
// latest verified is ahead of installed version
|
||||
if (latestVerified > installed) return 1;
|
||||
|
||||
// latest verified is behind installed version
|
||||
if (latestVerified < installed) return -1;
|
||||
|
||||
iteratorA++;
|
||||
iteratorB++;
|
||||
}
|
||||
|
||||
// if the version is the same
|
||||
return 0;
|
||||
}
|
||||
|
||||
public class PackageEntry
|
||||
{
|
||||
public string name;
|
||||
public string version;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7315d24058889bb4da8c959c3f2ebaa2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,2 @@
|
|||
com.unity.cinemachine
|
||||
com.unity.inputsystem
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 77db531f6c7d0ce4da51f6017f51c622
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
36
Assets/StarterAssets/Editor/ScriptingDefineUtils.cs
Normal file
36
Assets/StarterAssets/Editor/ScriptingDefineUtils.cs
Normal file
|
@ -0,0 +1,36 @@
|
|||
using UnityEditor;
|
||||
|
||||
namespace StarterAssets
|
||||
{
|
||||
public static class ScriptingDefineUtils
|
||||
{
|
||||
public static bool CheckScriptingDefine(string scriptingDefine)
|
||||
{
|
||||
BuildTargetGroup buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup;
|
||||
var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup);
|
||||
return defines.Contains(scriptingDefine);
|
||||
}
|
||||
|
||||
public static void SetScriptingDefine(string scriptingDefine)
|
||||
{
|
||||
BuildTargetGroup buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup;
|
||||
var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup);
|
||||
if (!defines.Contains(scriptingDefine))
|
||||
{
|
||||
defines += $";{scriptingDefine}";
|
||||
PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTargetGroup, defines);
|
||||
}
|
||||
}
|
||||
|
||||
public static void RemoveScriptingDefine(string scriptingDefine)
|
||||
{
|
||||
BuildTargetGroup buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup;
|
||||
var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup);
|
||||
if (defines.Contains(scriptingDefine))
|
||||
{
|
||||
string newDefines = defines.Replace(scriptingDefine, "");
|
||||
PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTargetGroup, newDefines);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
3
Assets/StarterAssets/Editor/ScriptingDefineUtils.cs.meta
Normal file
3
Assets/StarterAssets/Editor/ScriptingDefineUtils.cs.meta
Normal file
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 19d5e2567c974ac6817cbc0ae63e638c
|
||||
timeCreated: 1620921242
|
140
Assets/StarterAssets/Editor/StarterAssetsDeployMenu.cs
Normal file
140
Assets/StarterAssets/Editor/StarterAssetsDeployMenu.cs
Normal file
|
@ -0,0 +1,140 @@
|
|||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
#if STARTER_ASSETS_PACKAGES_CHECKED
|
||||
using Cinemachine;
|
||||
#endif
|
||||
|
||||
namespace StarterAssets
|
||||
{
|
||||
// This class needs to be a scriptable object to support dynamic determination of StarterAssets install path
|
||||
public partial class StarterAssetsDeployMenu : ScriptableObject
|
||||
{
|
||||
public const string MenuRoot = "Tools/Starter Assets";
|
||||
|
||||
// prefab names
|
||||
private const string MainCameraPrefabName = "MainCamera";
|
||||
private const string PlayerCapsulePrefabName = "PlayerCapsule";
|
||||
|
||||
// names in hierarchy
|
||||
private const string CinemachineVirtualCameraName = "PlayerFollowCamera";
|
||||
|
||||
// tags
|
||||
private const string PlayerTag = "Player";
|
||||
private const string MainCameraTag = "MainCamera";
|
||||
private const string CinemachineTargetTag = "CinemachineTarget";
|
||||
|
||||
// Get the path to the template prefabs
|
||||
private static string StarterAssetsPath => PathToThisFile;
|
||||
|
||||
private static GameObject _cinemachineVirtualCamera;
|
||||
|
||||
/// <summary>
|
||||
/// Get the relative root path of the StarterAssets install - works even if user has
|
||||
/// moved it within Assets, so long as user does not mess with the internal hierarchy
|
||||
/// of the StarterAssets folder
|
||||
/// </summary>
|
||||
public static string StarterAssetsInstallPath
|
||||
{
|
||||
get
|
||||
{
|
||||
string path = PathToThisFile;
|
||||
// where this file is relative to install path:
|
||||
return path.Substring(0, path.LastIndexOf("StarterAssets"));
|
||||
}
|
||||
}
|
||||
|
||||
private static string PathToThisFile
|
||||
{
|
||||
get
|
||||
{
|
||||
var dummy = CreateInstance<StarterAssetsDeployMenu>();
|
||||
string path = AssetDatabase.GetAssetPath(MonoScript.FromScriptableObject(dummy));
|
||||
DestroyImmediate(dummy);
|
||||
return path.Substring(0, path.LastIndexOf("/Editor/StarterAssetsDeployMenu.cs"));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deletes the scripting define set by the Package Checker.
|
||||
/// See Assets/Editor/PackageChecker/PackageChecker.cs for more information
|
||||
/// </summary>
|
||||
[MenuItem(MenuRoot + "/Reinstall Dependencies", false)]
|
||||
static void ResetPackageChecker()
|
||||
{
|
||||
ScriptingDefineUtils.RemoveScriptingDefine(PackageChecker.PackageCheckerScriptingDefine);
|
||||
}
|
||||
|
||||
#if STARTER_ASSETS_PACKAGES_CHECKED
|
||||
private static void CheckCameras(string prefabPath, Transform targetParent)
|
||||
{
|
||||
CheckMainCamera(prefabPath);
|
||||
|
||||
GameObject vcam = GameObject.Find(CinemachineVirtualCameraName);
|
||||
|
||||
if (!vcam)
|
||||
{
|
||||
HandleInstantiatingPrefab(StarterAssetsPath + prefabPath,
|
||||
CinemachineVirtualCameraName,
|
||||
out GameObject vcamPrefab);
|
||||
_cinemachineVirtualCamera = vcamPrefab;
|
||||
}
|
||||
else
|
||||
{
|
||||
_cinemachineVirtualCamera = vcam;
|
||||
}
|
||||
|
||||
GameObject[] targets = GameObject.FindGameObjectsWithTag(CinemachineTargetTag);
|
||||
GameObject target = targets.FirstOrDefault(t => t.transform.IsChildOf(targetParent));
|
||||
if (target == null)
|
||||
{
|
||||
target = new GameObject("PlayerCameraRoot");
|
||||
target.transform.SetParent(targetParent);
|
||||
target.transform.localPosition = new Vector3(0f, 1.375f, 0f);
|
||||
target.tag = CinemachineTargetTag;
|
||||
Undo.RegisterCreatedObjectUndo(target, "Created new cinemachine target");
|
||||
}
|
||||
CheckVirtualCameraFollowReference(target, _cinemachineVirtualCamera);
|
||||
}
|
||||
|
||||
private static void CheckMainCamera(string prefabPath)
|
||||
{
|
||||
GameObject[] mainCameras = GameObject.FindGameObjectsWithTag(MainCameraTag);
|
||||
|
||||
if (mainCameras.Length < 1)
|
||||
{
|
||||
// if there are no MainCameras, add one
|
||||
HandleInstantiatingPrefab(StarterAssetsPath + prefabPath, MainCameraPrefabName,
|
||||
out _);
|
||||
}
|
||||
else
|
||||
{
|
||||
// make sure the found camera has a cinemachine brain (we only need 1)
|
||||
if (!mainCameras[0].TryGetComponent(out CinemachineBrain cinemachineBrain))
|
||||
mainCameras[0].AddComponent<CinemachineBrain>();
|
||||
}
|
||||
}
|
||||
|
||||
private static void CheckVirtualCameraFollowReference(GameObject target,
|
||||
GameObject cinemachineVirtualCamera)
|
||||
{
|
||||
var serializedObject =
|
||||
new SerializedObject(cinemachineVirtualCamera.GetComponent<CinemachineVirtualCamera>());
|
||||
var serializedProperty = serializedObject.FindProperty("m_Follow");
|
||||
serializedProperty.objectReferenceValue = target.transform;
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
private static void HandleInstantiatingPrefab(string path, string prefabName, out GameObject prefab)
|
||||
{
|
||||
prefab = (GameObject) PrefabUtility.InstantiatePrefab(
|
||||
AssetDatabase.LoadAssetAtPath<Object>($"{path}{prefabName}.prefab"));
|
||||
Undo.RegisterCreatedObjectUndo(prefab, "Instantiate Starter Asset Prefab");
|
||||
|
||||
prefab.transform.localPosition = Vector3.zero;
|
||||
prefab.transform.localEulerAngles = Vector3.zero;
|
||||
prefab.transform.localScale = Vector3.one;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
11
Assets/StarterAssets/Editor/StarterAssetsDeployMenu.cs.meta
Normal file
11
Assets/StarterAssets/Editor/StarterAssetsDeployMenu.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e75357183ea302c4d998136de2cc9669
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/StarterAssets/Environment.meta
Normal file
8
Assets/StarterAssets/Environment.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8d8da06649314d7498296c53b4a0a77a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/StarterAssets/Environment/Art.meta
Normal file
8
Assets/StarterAssets/Environment/Art.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: bc688fc4c70b02044b054f994d6e36e6
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/StarterAssets/Environment/Art/Materials.meta
Normal file
8
Assets/StarterAssets/Environment/Art/Materials.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 62e09e1e4aed9424ba218499f11ea644
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
78
Assets/StarterAssets/Environment/Art/Materials/Blue_Mat.mat
Normal file
78
Assets/StarterAssets/Environment/Art/Materials/Blue_Mat.mat
Normal file
|
@ -0,0 +1,78 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Blue_Mat
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
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// Physically based Standard lighting model, and enable shadows on all light types
|
||||
#pragma surface surf Standard fullforwardshadows
|
||||
|
||||
// Use shader model 3.0 target, to get nicer looking lighting
|
||||
#pragma target 3.0
|
||||
|
||||
#include "UnityStandardUtils.cginc"
|
||||
|
||||
// flip UVs horizontally to correct for back side projection
|
||||
#define TRIPLANAR_CORRECT_PROJECTED_U
|
||||
|
||||
// offset UVs to prevent obvious mirroring
|
||||
// #define TRIPLANAR_UV_OFFSET
|
||||
|
||||
// Reoriented Normal Mapping
|
||||
// Altered to take normals (-1 to 1 ranges) rather than unsigned normal maps (0 to 1 ranges)
|
||||
half3 blend_rnm(half3 n1, half3 n2)
|
||||
{
|
||||
n1.z += 1;
|
||||
n2.xy = -n2.xy;
|
||||
|
||||
return n1 * dot(n1, n2) / n1.z - n2;
|
||||
}
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
|
||||
sampler2D _BumpMap;
|
||||
sampler2D _OcclusionMap;
|
||||
|
||||
half _Glossiness;
|
||||
half _Metallic;
|
||||
|
||||
half _OcclusionStrength;
|
||||
|
||||
struct Input {
|
||||
float3 worldPos;
|
||||
float3 worldNormal;
|
||||
INTERNAL_DATA
|
||||
};
|
||||
|
||||
float3 WorldToTangentNormalVector(Input IN, float3 normal) {
|
||||
float3 t2w0 = WorldNormalVector(IN, float3(1,0,0));
|
||||
float3 t2w1 = WorldNormalVector(IN, float3(0,1,0));
|
||||
float3 t2w2 = WorldNormalVector(IN, float3(0,0,1));
|
||||
float3x3 t2w = float3x3(t2w0, t2w1, t2w2);
|
||||
return normalize(mul(t2w, normal));
|
||||
}
|
||||
|
||||
void surf(Input IN, inout SurfaceOutputStandard o) {
|
||||
// work around bug where IN.worldNormal is always (0,0,0)!
|
||||
IN.worldNormal = WorldNormalVector(IN, float3(0,0,1));
|
||||
|
||||
// calculate triplanar blend
|
||||
half3 triblend = saturate(pow(IN.worldNormal, 4));
|
||||
triblend /= max(dot(triblend, half3(1,1,1)), 0.0001);
|
||||
|
||||
// calculate triplanar uvs
|
||||
// applying texture scale and offset values ala TRANSFORM_TEX macro
|
||||
float2 uvX = IN.worldPos.zy * _MainTex_ST.xy + _MainTex_ST.zy;
|
||||
float2 uvY = IN.worldPos.xz * _MainTex_ST.xy + _MainTex_ST.zy;
|
||||
float2 uvZ = IN.worldPos.xy * _MainTex_ST.xy + _MainTex_ST.zy;
|
||||
|
||||
// offset UVs to prevent obvious mirroring
|
||||
#if defined(TRIPLANAR_UV_OFFSET)
|
||||
uvY += 0.33;
|
||||
uvZ += 0.67;
|
||||
#endif
|
||||
|
||||
// minor optimization of sign(). prevents return value of 0
|
||||
half3 axisSign = IN.worldNormal < 0 ? -1 : 1;
|
||||
|
||||
// flip UVs horizontally to correct for back side projection
|
||||
#if defined(TRIPLANAR_CORRECT_PROJECTED_U)
|
||||
uvX.x *= axisSign.x;
|
||||
uvY.x *= axisSign.y;
|
||||
uvZ.x *= -axisSign.z;
|
||||
#endif
|
||||
|
||||
// albedo textures
|
||||
fixed4 colX = tex2D(_MainTex, uvX);
|
||||
fixed4 colY = tex2D(_MainTex, uvY);
|
||||
fixed4 colZ = tex2D(_MainTex, uvZ);
|
||||
fixed4 col = colX * triblend.x + colY * triblend.y + colZ * triblend.z;
|
||||
|
||||
// occlusion textures
|
||||
half occX = tex2D(_OcclusionMap, uvX).g;
|
||||
half occY = tex2D(_OcclusionMap, uvY).g;
|
||||
half occZ = tex2D(_OcclusionMap, uvZ).g;
|
||||
half occ = LerpOneTo(occX * triblend.x + occY * triblend.y + occZ * triblend.z, _OcclusionStrength);
|
||||
|
||||
// tangent space normal maps
|
||||
half3 tnormalX = UnpackNormal(tex2D(_BumpMap, uvX));
|
||||
half3 tnormalY = UnpackNormal(tex2D(_BumpMap, uvY));
|
||||
half3 tnormalZ = UnpackNormal(tex2D(_BumpMap, uvZ));
|
||||
|
||||
// flip normal maps' x axis to account for flipped UVs
|
||||
#if defined(TRIPLANAR_CORRECT_PROJECTED_U)
|
||||
tnormalX.x *= axisSign.x;
|
||||
tnormalY.x *= axisSign.y;
|
||||
tnormalZ.x *= -axisSign.z;
|
||||
#endif
|
||||
|
||||
half3 absVertNormal = abs(IN.worldNormal);
|
||||
|
||||
// swizzle world normals to match tangent space and apply reoriented normal mapping blend
|
||||
tnormalX = blend_rnm(half3(IN.worldNormal.zy, absVertNormal.x), tnormalX);
|
||||
tnormalY = blend_rnm(half3(IN.worldNormal.xz, absVertNormal.y), tnormalY);
|
||||
tnormalZ = blend_rnm(half3(IN.worldNormal.xy, absVertNormal.z), tnormalZ);
|
||||
|
||||
// apply world space sign to tangent space Z
|
||||
tnormalX.z *= axisSign.x;
|
||||
tnormalY.z *= axisSign.y;
|
||||
tnormalZ.z *= axisSign.z;
|
||||
|
||||
// sizzle tangent normals to match world normal and blend together
|
||||
half3 worldNormal = normalize(
|
||||
tnormalX.zyx * triblend.x +
|
||||
tnormalY.xzy * triblend.y +
|
||||
tnormalZ.xyz * triblend.z
|
||||
);
|
||||
|
||||
// set surface ouput properties
|
||||
o.Albedo = col.rgb;
|
||||
o.Metallic = _Metallic;
|
||||
o.Smoothness = _Glossiness;
|
||||
o.Occlusion = occ;
|
||||
|
||||
// convert world space normals into tangent normals
|
||||
o.Normal = WorldToTangentNormalVector(IN, worldNormal);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
FallBack "Diffuse"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e61aeb7487ccb5e4fb6d45036e33fb7b
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c014d48134e76c44e9c4bf940e254afa
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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Reference in a new issue