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externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/StarterAssets/Editor.meta b/Assets/StarterAssets/Editor.meta deleted file mode 100644 index 0d34018..0000000 --- a/Assets/StarterAssets/Editor.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 577651ee23b1b8342a827136803910fb -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/StarterAssets/Editor/FirstPersonStarterAssetsDeployMenu.cs b/Assets/StarterAssets/Editor/FirstPersonStarterAssetsDeployMenu.cs deleted file mode 100644 index 2555600..0000000 --- a/Assets/StarterAssets/Editor/FirstPersonStarterAssetsDeployMenu.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System.Linq; -using UnityEditor; -using UnityEngine; - -namespace StarterAssets -{ - public partial class StarterAssetsDeployMenu : ScriptableObject - { - // prefab paths - private const string FirstPersonPrefabPath = "/FirstPersonController/Prefabs/"; - -#if STARTER_ASSETS_PACKAGES_CHECKED - /// - /// Check the capsule, main camera, cinemachine virtual camera, camera target and references - /// - [MenuItem(MenuRoot + "/Reset First Person Controller", false)] - static void ResetFirstPersonControllerCapsule() - { - var firstPersonControllers = FindObjectsOfType(); - var player = firstPersonControllers.FirstOrDefault(controller => controller.CompareTag(PlayerTag)); - GameObject playerGameObject; - - // player - if (player == null) - HandleInstantiatingPrefab(StarterAssetsPath + FirstPersonPrefabPath, - PlayerCapsulePrefabName, out playerGameObject); - else - playerGameObject = player.gameObject; - - // cameras - CheckCameras(FirstPersonPrefabPath, playerGameObject.transform); - } -#endif - } -} \ No newline at end of file diff --git a/Assets/StarterAssets/Editor/FirstPersonStarterAssetsDeployMenu.cs.meta b/Assets/StarterAssets/Editor/FirstPersonStarterAssetsDeployMenu.cs.meta deleted file mode 100644 index bce9765..0000000 --- a/Assets/StarterAssets/Editor/FirstPersonStarterAssetsDeployMenu.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 9387ada430244cac953616bcaca61424 -timeCreated: 1621533817 \ No newline at end of file diff --git a/Assets/StarterAssets/Editor/PackageChecker.meta b/Assets/StarterAssets/Editor/PackageChecker.meta deleted file mode 100644 index 5602757..0000000 --- a/Assets/StarterAssets/Editor/PackageChecker.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 14bd68b8c6966124487020c02c9b7f9d -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/StarterAssets/Editor/PackageChecker/PackageChecker.cs b/Assets/StarterAssets/Editor/PackageChecker/PackageChecker.cs deleted file mode 100644 index 73fe17d..0000000 --- a/Assets/StarterAssets/Editor/PackageChecker/PackageChecker.cs +++ /dev/null @@ -1,269 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using UnityEditor; -using UnityEditor.PackageManager; -using UnityEditor.PackageManager.Requests; -using UnityEngine; -using PackageInfo = UnityEditor.PackageManager.PackageInfo; - -namespace StarterAssets -{ - public static class PackageChecker - { - private static ListRequest clientList; - private static SearchRequest compatibleList; - private static List packagesToAdd; - - private static AddRequest[] addRequests; - private static bool[] installRequired; - - private static readonly string EditorFolderRoot = "Assets/StarterAssets/"; - private static readonly string PackagesToImportDataFile = "PackageImportList.txt"; - public static readonly string PackageCheckerScriptingDefine = "STARTER_ASSETS_PACKAGES_CHECKED"; - - [InitializeOnLoadMethod] - private static void CheckPackage() - { - // if we dont have the scripting define, it means the check has not been done - if (!ScriptingDefineUtils.CheckScriptingDefine(PackageCheckerScriptingDefine)) - { - packagesToAdd = new List(); - clientList = null; - compatibleList = null; - - // find the projects required package list - var requiredPackagesListFile = Directory.GetFiles(Application.dataPath, PackagesToImportDataFile, - SearchOption.AllDirectories); - - // if no PackageImportList.txt exists - if (requiredPackagesListFile.Length == 0) - { - Debug.LogError( - "[Auto Package] : Couldn't find the packages list. Be sure there is a file called PackageImportList in your project"); - } - else - { - packagesToAdd = new List(); - - string packageListPath = requiredPackagesListFile[0]; - string[] content = File.ReadAllLines(packageListPath); - - foreach (string line in content) - { - string[] split = line.Split('@'); - - // if no version is given, return null - PackageEntry entry = new PackageEntry - {name = split[0], version = split.Length > 1 ? split[1] : null}; - - packagesToAdd.Add(entry); - } - - // Create a file in library that is queried to see if CheckPackage() has been run already - ScriptingDefineUtils.SetScriptingDefine(PackageCheckerScriptingDefine); - - // create a list of compatible packages for current engine version - compatibleList = Client.SearchAll(); - - while (!compatibleList.IsCompleted) - { - if (compatibleList.Status == StatusCode.Failure || compatibleList.Error != null) - { - Debug.LogError(compatibleList.Error.message); - break; - } - } - - // create a list of packages found in the engine - clientList = Client.List(); - - while (!clientList.IsCompleted) - { - if (clientList.Status == StatusCode.Failure || clientList.Error != null) - { - Debug.LogError(clientList.Error.message); - break; - } - } - - addRequests = new AddRequest[packagesToAdd.Count]; - installRequired = new bool[packagesToAdd.Count]; - - // default new packages to install = false. we will mark true after validating they're required - for (int i = 0; i < installRequired.Length; i++) - { - installRequired[i] = false; - } - - // build data collections compatible packages for this project, and packages within the project - List compatiblePackages = - new List(); - List clientPackages = - new List(); - - foreach (var result in compatibleList.Result) - { - compatiblePackages.Add(result); - } - - foreach (var result in clientList.Result) - { - clientPackages.Add(result); - } - - // check for the latest verified package version for each package that is missing a version - for (int i = 0; i < packagesToAdd.Count; i++) - { - // if a version number is not provided - if (packagesToAdd[i].version == null) - { - foreach (var package in compatiblePackages) - { - // if no latest verified version found, PackageChecker will just install latest release - if (packagesToAdd[i].name == package.name && package.versions.verified != string.Empty) - { - // add latest verified version number to the packagetoadd list version - // so that we get the latest verified version only - packagesToAdd[i].version = package.versions.verified; - - // add to our install list - installRequired[i] = true; - - //Debug.Log(string.Format("Requested {0}. Latest verified compatible package found: {1}", - // packagesToAdd[i].name, packagesToAdd[i].version)); - } - } - } - - // we don't need to catch packages that are not installed as their latest version has been collected - // from the campatiblelist result - foreach (var package in clientPackages) - { - if (packagesToAdd[i].name == package.name) - { - // see what version we have installed - switch (CompareVersion(packagesToAdd[i].version, package.version)) - { - // latest verified is ahead of installed version - case 1: - installRequired[i] = EditorUtility.DisplayDialog("Confirm Package Upgrade", - $"The version of \"{packagesToAdd[i].name}\" in this project is {package.version}. The latest verified " + - $"version is {packagesToAdd[i].version}. Would you like to upgrade it to the latest version? (Recommended)", - "Yes", "No"); - - Debug.Log( - $"Package version behind: {package.packageId} is behind latest verified " + - $"version {package.versions.verified}. prompting user install"); - break; - - // latest verified matches installed version - case 0: - installRequired[i] = false; - - Debug.Log( - $"Package version match: {package.packageId} matches latest verified version " + - $"{package.versions.verified}. Skipped install"); - break; - - // latest verified is behind installed version - case -1: - installRequired[i] = EditorUtility.DisplayDialog("Confirm Package Downgrade", - $"The version of \"{packagesToAdd[i].name}\" in this project is {package.version}. The latest verified version is {packagesToAdd[i].version}. " + - $"{package.version} is unverified. Would you like to downgrade it to the latest verified version? " + - "(Recommended)", "Yes", "No"); - - Debug.Log( - $"Package version ahead: {package.packageId} is newer than latest verified " + - $"version {package.versions.verified}, skipped install"); - break; - } - } - } - } - - // install our packages and versions - for (int i = 0; i < packagesToAdd.Count; i++) - { - if (installRequired[i]) - { - addRequests[i] = InstallSelectedPackage(packagesToAdd[i].name, packagesToAdd[i].version); - } - } - - ReimportPackagesByKeyword(); - } - } - } - - private static AddRequest InstallSelectedPackage(string packageName, string packageVersion) - { - if (packageVersion != null) - { - packageName = packageName + "@" + packageVersion; - Debug.Log($"Adding package: {packageName}"); - } - - AddRequest newPackage = Client.Add(packageName); - - while (!newPackage.IsCompleted) - { - if (newPackage.Status == StatusCode.Failure || newPackage.Error != null) - { - Debug.LogError(newPackage.Error.message); - return null; - } - } - - return newPackage; - } - - private static void ReimportPackagesByKeyword() - { - AssetDatabase.Refresh(); - AssetDatabase.ImportAsset(EditorFolderRoot, ImportAssetOptions.ImportRecursive); - } - - public static int CompareVersion(string latestVerifiedVersion, string projectVersion) - { - string[] latestVersionSplit = latestVerifiedVersion.Split('.'); - string[] projectVersionSplit = projectVersion.Split('.'); - int iteratorA = 0; - int iteratorB = 0; - - while (iteratorA < latestVersionSplit.Length || iteratorB < projectVersionSplit.Length) - { - int latestVerified = 0; - int installed = 0; - - if (iteratorA < latestVersionSplit.Length) - { - latestVerified = Convert.ToInt32(latestVersionSplit[iteratorA]); - } - - if (iteratorB < projectVersionSplit.Length) - { - installed = Convert.ToInt32(projectVersionSplit[iteratorB]); - } - - // latest verified is ahead of installed version - if (latestVerified > installed) return 1; - - // latest verified is behind installed version - if (latestVerified < installed) return -1; - - iteratorA++; - iteratorB++; - } - - // if the version is the same - return 0; - } - - public class PackageEntry - { - public string name; - public string version; - } - } -} \ No newline at end of file diff --git a/Assets/StarterAssets/Editor/PackageChecker/PackageChecker.cs.meta b/Assets/StarterAssets/Editor/PackageChecker/PackageChecker.cs.meta deleted file mode 100644 index 8e51255..0000000 --- a/Assets/StarterAssets/Editor/PackageChecker/PackageChecker.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 7315d24058889bb4da8c959c3f2ebaa2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/StarterAssets/Editor/PackageChecker/PackageImportList.txt b/Assets/StarterAssets/Editor/PackageChecker/PackageImportList.txt deleted file mode 100644 index c73c715..0000000 --- a/Assets/StarterAssets/Editor/PackageChecker/PackageImportList.txt +++ /dev/null @@ -1,2 +0,0 @@ -com.unity.cinemachine -com.unity.inputsystem \ No newline at end of file diff --git a/Assets/StarterAssets/Editor/PackageChecker/PackageImportList.txt.meta b/Assets/StarterAssets/Editor/PackageChecker/PackageImportList.txt.meta deleted file mode 100644 index 45c609b..0000000 --- a/Assets/StarterAssets/Editor/PackageChecker/PackageImportList.txt.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 77db531f6c7d0ce4da51f6017f51c622 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/StarterAssets/Editor/ScriptingDefineUtils.cs b/Assets/StarterAssets/Editor/ScriptingDefineUtils.cs deleted file mode 100644 index 099303b..0000000 --- a/Assets/StarterAssets/Editor/ScriptingDefineUtils.cs +++ /dev/null @@ -1,36 +0,0 @@ -using UnityEditor; - -namespace StarterAssets -{ - public static class ScriptingDefineUtils - { - public static bool CheckScriptingDefine(string scriptingDefine) - { - BuildTargetGroup buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup; - var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup); - return defines.Contains(scriptingDefine); - } - - public static void SetScriptingDefine(string scriptingDefine) - { - BuildTargetGroup buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup; - var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup); - if (!defines.Contains(scriptingDefine)) - { - defines += $";{scriptingDefine}"; - PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTargetGroup, defines); - } - } - - public static void RemoveScriptingDefine(string scriptingDefine) - { - BuildTargetGroup buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup; - var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup); - if (defines.Contains(scriptingDefine)) - { - string newDefines = defines.Replace(scriptingDefine, ""); - PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTargetGroup, newDefines); - } - } - } -} \ No newline at end of file diff --git a/Assets/StarterAssets/Editor/ScriptingDefineUtils.cs.meta b/Assets/StarterAssets/Editor/ScriptingDefineUtils.cs.meta deleted file mode 100644 index 5abe5d2..0000000 --- a/Assets/StarterAssets/Editor/ScriptingDefineUtils.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 19d5e2567c974ac6817cbc0ae63e638c -timeCreated: 1620921242 \ No newline at end of file diff --git a/Assets/StarterAssets/Editor/StarterAssetsDeployMenu.cs b/Assets/StarterAssets/Editor/StarterAssetsDeployMenu.cs deleted file mode 100644 index 1e364bb..0000000 --- a/Assets/StarterAssets/Editor/StarterAssetsDeployMenu.cs +++ /dev/null @@ -1,140 +0,0 @@ -using System.Linq; -using UnityEditor; -using UnityEngine; -#if STARTER_ASSETS_PACKAGES_CHECKED -using Cinemachine; -#endif - -namespace StarterAssets -{ - // This class needs to be a scriptable object to support dynamic determination of StarterAssets install path - public partial class StarterAssetsDeployMenu : ScriptableObject - { - public const string MenuRoot = "Tools/Starter Assets"; - - // prefab names - private const string MainCameraPrefabName = "MainCamera"; - private const string PlayerCapsulePrefabName = "PlayerCapsule"; - - // names in hierarchy - private const string CinemachineVirtualCameraName = "PlayerFollowCamera"; - - // tags - private const string PlayerTag = "Player"; - private const string MainCameraTag = "MainCamera"; - private const string CinemachineTargetTag = "CinemachineTarget"; - - // Get the path to the template prefabs - private static string StarterAssetsPath => PathToThisFile; - - private static GameObject _cinemachineVirtualCamera; - - /// - /// Get the relative root path of the StarterAssets install - works even if user has - /// moved it within Assets, so long as user does not mess with the internal hierarchy - /// of the StarterAssets folder - /// - public static string StarterAssetsInstallPath - { - get - { - string path = PathToThisFile; - // where this file is relative to install path: - return path.Substring(0, path.LastIndexOf("StarterAssets")); - } - } - - private static string PathToThisFile - { - get - { - var dummy = CreateInstance(); - string path = AssetDatabase.GetAssetPath(MonoScript.FromScriptableObject(dummy)); - DestroyImmediate(dummy); - return path.Substring(0, path.LastIndexOf("/Editor/StarterAssetsDeployMenu.cs")); - } - } - - /// - /// Deletes the scripting define set by the Package Checker. - /// See Assets/Editor/PackageChecker/PackageChecker.cs for more information - /// - [MenuItem(MenuRoot + "/Reinstall Dependencies", false)] - static void ResetPackageChecker() - { - ScriptingDefineUtils.RemoveScriptingDefine(PackageChecker.PackageCheckerScriptingDefine); - } - -#if STARTER_ASSETS_PACKAGES_CHECKED - private static void CheckCameras(string prefabPath, Transform targetParent) - { - CheckMainCamera(prefabPath); - - GameObject vcam = GameObject.Find(CinemachineVirtualCameraName); - - if (!vcam) - { - HandleInstantiatingPrefab(StarterAssetsPath + prefabPath, - CinemachineVirtualCameraName, - out GameObject vcamPrefab); - _cinemachineVirtualCamera = vcamPrefab; - } - else - { - _cinemachineVirtualCamera = vcam; - } - - GameObject[] targets = GameObject.FindGameObjectsWithTag(CinemachineTargetTag); - GameObject target = targets.FirstOrDefault(t => t.transform.IsChildOf(targetParent)); - if (target == null) - { - target = new GameObject("PlayerCameraRoot"); - target.transform.SetParent(targetParent); - target.transform.localPosition = new Vector3(0f, 1.375f, 0f); - target.tag = CinemachineTargetTag; - Undo.RegisterCreatedObjectUndo(target, "Created new cinemachine target"); - } - CheckVirtualCameraFollowReference(target, _cinemachineVirtualCamera); - } - - private static void CheckMainCamera(string prefabPath) - { - GameObject[] mainCameras = GameObject.FindGameObjectsWithTag(MainCameraTag); - - if (mainCameras.Length < 1) - { - // if there are no MainCameras, add one - HandleInstantiatingPrefab(StarterAssetsPath + prefabPath, MainCameraPrefabName, - out _); - } - else - { - // make sure the found camera has a cinemachine brain (we only need 1) - if (!mainCameras[0].TryGetComponent(out CinemachineBrain cinemachineBrain)) - mainCameras[0].AddComponent(); - } - } - - private static void CheckVirtualCameraFollowReference(GameObject target, - GameObject cinemachineVirtualCamera) - { - var serializedObject = - new SerializedObject(cinemachineVirtualCamera.GetComponent()); - var serializedProperty = serializedObject.FindProperty("m_Follow"); - serializedProperty.objectReferenceValue = target.transform; - serializedObject.ApplyModifiedProperties(); - } - - private static void HandleInstantiatingPrefab(string path, string prefabName, out GameObject prefab) - { - prefab = (GameObject) PrefabUtility.InstantiatePrefab( - 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_Glossiness; - half _Metallic; - - half _OcclusionStrength; - - struct Input { - float3 worldPos; - float3 worldNormal; - INTERNAL_DATA - }; - - float3 WorldToTangentNormalVector(Input IN, float3 normal) { - float3 t2w0 = WorldNormalVector(IN, float3(1,0,0)); - float3 t2w1 = WorldNormalVector(IN, float3(0,1,0)); - float3 t2w2 = WorldNormalVector(IN, float3(0,0,1)); - float3x3 t2w = float3x3(t2w0, t2w1, t2w2); - return normalize(mul(t2w, normal)); - } - - void surf(Input IN, inout SurfaceOutputStandard o) { - // work around bug where IN.worldNormal is always (0,0,0)! - IN.worldNormal = WorldNormalVector(IN, float3(0,0,1)); - - // calculate triplanar blend - half3 triblend = saturate(pow(IN.worldNormal, 4)); - triblend /= max(dot(triblend, half3(1,1,1)), 0.0001); - - // calculate triplanar uvs - // applying texture scale and offset values ala TRANSFORM_TEX macro - float2 uvX = IN.worldPos.zy * _MainTex_ST.xy + _MainTex_ST.zy; - float2 uvY = IN.worldPos.xz * _MainTex_ST.xy + _MainTex_ST.zy; - float2 uvZ = IN.worldPos.xy * _MainTex_ST.xy + _MainTex_ST.zy; - - // offset UVs to prevent obvious mirroring - #if defined(TRIPLANAR_UV_OFFSET) - uvY += 0.33; - uvZ += 0.67; - #endif - - // minor optimization of sign(). prevents return value of 0 - half3 axisSign = IN.worldNormal < 0 ? -1 : 1; - - // flip UVs horizontally to correct for back side projection - #if defined(TRIPLANAR_CORRECT_PROJECTED_U) - uvX.x *= axisSign.x; - uvY.x *= axisSign.y; - uvZ.x *= -axisSign.z; - #endif - - // albedo textures - fixed4 colX = tex2D(_MainTex, uvX); - fixed4 colY = tex2D(_MainTex, uvY); - fixed4 colZ = tex2D(_MainTex, uvZ); - fixed4 col = colX * triblend.x + colY * triblend.y + colZ * triblend.z; - - // occlusion textures - half occX = tex2D(_OcclusionMap, uvX).g; - half occY = tex2D(_OcclusionMap, uvY).g; - half occZ = tex2D(_OcclusionMap, uvZ).g; - half occ = LerpOneTo(occX * triblend.x + occY * triblend.y + occZ * triblend.z, _OcclusionStrength); - - // tangent space normal 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speed of the character in m/s")] - public float MoveSpeed = 4.0f; - [Tooltip("Sprint speed of the character in m/s")] - public float SprintSpeed = 6.0f; - [Tooltip("Rotation speed of the character")] - public float RotationSpeed = 1.0f; - [Tooltip("Acceleration and deceleration")] - public float SpeedChangeRate = 10.0f; - - [Space(10)] - [Tooltip("The height the player can jump")] - public float JumpHeight = 1.2f; - [Tooltip("The character uses its own gravity value. The engine default is -9.81f")] - public float Gravity = -15.0f; - - [Space(10)] - [Tooltip("Time required to pass before being able to jump again. Set to 0f to instantly jump again")] - public float JumpTimeout = 0.1f; - [Tooltip("Time required to pass before entering the fall state. Useful for walking down stairs")] - public float FallTimeout = 0.15f; - - [Header("Player Grounded")] - [Tooltip("If the character is grounded or not. Not part of the CharacterController built in grounded check")] - public bool Grounded = true; - [Tooltip("Useful for rough ground")] - public float GroundedOffset = -0.14f; - [Tooltip("The radius of the grounded check. Should match the radius of the CharacterController")] - public float GroundedRadius = 0.5f; - [Tooltip("What layers the character uses as ground")] - public LayerMask GroundLayers; - - [Header("Cinemachine")] - [Tooltip("The follow target set in the Cinemachine Virtual Camera that the camera will follow")] - public GameObject CinemachineCameraTarget; - [Tooltip("How far in degrees can you move the camera up")] - public float TopClamp = 90.0f; - [Tooltip("How far in degrees can you move the camera down")] - public float BottomClamp = -90.0f; - - // cinemachine - private float _cinemachineTargetPitch; - - // player - private float _speed; - private float _rotationVelocity; - private float _verticalVelocity; - private float _terminalVelocity = 53.0f; - - // timeout deltatime - private float _jumpTimeoutDelta; - private float _fallTimeoutDelta; - - private CharacterController _controller; - private StarterAssetsInputs _input; - private GameObject _mainCamera; - - private const float _threshold = 0.01f; - - private void Awake() - { - // get a reference to our main camera - if (_mainCamera == null) - { - _mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); - } - } - - private void Start() - { - _controller = GetComponent(); - _input = GetComponent(); - - // reset our timeouts on start - _jumpTimeoutDelta = JumpTimeout; - _fallTimeoutDelta = FallTimeout; - } - - private void Update() - { - JumpAndGravity(); - GroundedCheck(); - Move(); - } - - private void LateUpdate() - { - CameraRotation(); - } - - private void GroundedCheck() - { - // set sphere position, with offset - Vector3 spherePosition = new Vector3(transform.position.x, transform.position.y - GroundedOffset, transform.position.z); - Grounded = Physics.CheckSphere(spherePosition, GroundedRadius, GroundLayers, QueryTriggerInteraction.Ignore); - } - - private void CameraRotation() - { - // if there is an input - if (_input.look.sqrMagnitude >= _threshold) - { - _cinemachineTargetPitch += _input.look.y * RotationSpeed * Time.deltaTime; - _rotationVelocity = _input.look.x * RotationSpeed * Time.deltaTime; - - // clamp our pitch rotation - _cinemachineTargetPitch = ClampAngle(_cinemachineTargetPitch, BottomClamp, TopClamp); - - // Update Cinemachine camera target pitch - CinemachineCameraTarget.transform.localRotation = Quaternion.Euler(_cinemachineTargetPitch, 0.0f, 0.0f); - - // rotate the player left and right - transform.Rotate(Vector3.up * _rotationVelocity); - } - } - - private void Move() - { - // set target speed based on move speed, sprint speed and if sprint is pressed - float targetSpeed = _input.sprint ? SprintSpeed : MoveSpeed; - - // a simplistic acceleration and deceleration designed to be easy to remove, replace, or iterate upon - - // note: Vector2's == operator uses approximation so is not floating point error prone, and is cheaper than magnitude - // if there is no input, set the target speed to 0 - if (_input.move == Vector2.zero) targetSpeed = 0.0f; - - // a reference to the players current horizontal velocity - float currentHorizontalSpeed = new Vector3(_controller.velocity.x, 0.0f, _controller.velocity.z).magnitude; - - float speedOffset = 0.1f; - float inputMagnitude = _input.analogMovement ? _input.move.magnitude : 1f; - - // accelerate or decelerate to target speed - if (currentHorizontalSpeed < targetSpeed - speedOffset || currentHorizontalSpeed > targetSpeed + speedOffset) - { - // creates curved result rather than a linear one giving a more organic speed change - // note T in Lerp is clamped, so we don't need to clamp our speed - _speed = Mathf.Lerp(currentHorizontalSpeed, targetSpeed * inputMagnitude, Time.deltaTime * SpeedChangeRate); - - // round speed to 3 decimal places - _speed = Mathf.Round(_speed * 1000f) / 1000f; - } - else - { - _speed = targetSpeed; - } - - // normalise input direction - Vector3 inputDirection = new Vector3(_input.move.x, 0.0f, _input.move.y).normalized; - - // note: Vector2's != operator uses approximation so is not floating point error prone, and is cheaper than magnitude - // if there is a move input rotate player when the player is moving - if (_input.move != Vector2.zero) - { - // move - inputDirection = transform.right * _input.move.x + transform.forward * _input.move.y; - } - - // move the player - _controller.Move(inputDirection.normalized * (_speed * Time.deltaTime) + new Vector3(0.0f, _verticalVelocity, 0.0f) * Time.deltaTime); - } - - private void JumpAndGravity() - { - if (Grounded) - { - // reset the fall timeout timer - _fallTimeoutDelta = FallTimeout; - - // stop our velocity dropping infinitely when grounded - if (_verticalVelocity < 0.0f) - { - _verticalVelocity = -2f; - } - 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- public void VirtualMoveInput(Vector2 virtualMoveDirection) - { - starterAssetsInputs.MoveInput(virtualMoveDirection); - } - - public void VirtualLookInput(Vector2 virtualLookDirection) - { - starterAssetsInputs.LookInput(virtualLookDirection); - } - - public void VirtualJumpInput(bool virtualJumpState) - { - starterAssetsInputs.JumpInput(virtualJumpState); - } - - public void VirtualSprintInput(bool virtualSprintState) - { - starterAssetsInputs.SprintInput(virtualSprintState); - } - - } - -} diff --git a/Assets/StarterAssets/Mobile/Scripts/CanvasInputs/UICanvasControllerInput.cs.meta b/Assets/StarterAssets/Mobile/Scripts/CanvasInputs/UICanvasControllerInput.cs.meta deleted file mode 100644 index 96039d0..0000000 --- a/Assets/StarterAssets/Mobile/Scripts/CanvasInputs/UICanvasControllerInput.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4a300d010f57451488aa99000126fbd5 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/StarterAssets/Mobile/Scripts/Utilities.meta b/Assets/StarterAssets/Mobile/Scripts/Utilities.meta deleted file mode 100644 index 0f5fd43..0000000 --- a/Assets/StarterAssets/Mobile/Scripts/Utilities.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: a499c73a35b488449a6f9e9db9e88120 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/StarterAssets/Mobile/Scripts/Utilities/MobileDisableAutoSwitchControls.cs b/Assets/StarterAssets/Mobile/Scripts/Utilities/MobileDisableAutoSwitchControls.cs deleted file mode 100644 index d9100ce..0000000 --- a/Assets/StarterAssets/Mobile/Scripts/Utilities/MobileDisableAutoSwitchControls.cs +++ /dev/null @@ -1,35 +0,0 @@ -/* -The PlayerInput component has an auto-switch control scheme action that allows automatic changing of connected devices. -IE: Switching from Keyboard to Gamepad in-game. -When built to a mobile phone; in most cases, there is no concept of switching connected devices as controls are typically driven through what is on the device's hardware (Screen, Tilt, etc) -In Input System 1.0.2, if the PlayerInput component has Auto Switch enabled, it will search the mobile device for connected devices; which is very costly and results in bad performance. -This is fixed in Input System 1.1. -For the time-being; this script will disable a PlayerInput's auto switch control schemes; when project is built to mobile. -*/ - -using UnityEngine; -#if ENABLE_INPUT_SYSTEM && STARTER_ASSETS_PACKAGES_CHECKED -using UnityEngine.InputSystem; -#endif - -public class MobileDisableAutoSwitchControls : MonoBehaviour -{ - -#if ENABLE_INPUT_SYSTEM && (UNITY_IOS || UNITY_ANDROID) && STARTER_ASSETS_PACKAGES_CHECKED - - [Header("Target")] - public PlayerInput playerInput; - - void Start() - { - DisableAutoSwitchControls(); - } - - void DisableAutoSwitchControls() - { - playerInput.neverAutoSwitchControlSchemes = true; - } - -#endif - -} diff --git a/Assets/StarterAssets/Mobile/Scripts/Utilities/MobileDisableAutoSwitchControls.cs.meta b/Assets/StarterAssets/Mobile/Scripts/Utilities/MobileDisableAutoSwitchControls.cs.meta deleted file mode 100644 index bbb08c4..0000000 --- a/Assets/StarterAssets/Mobile/Scripts/Utilities/MobileDisableAutoSwitchControls.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 901182334643ba1438a25accc6bd0c79 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/StarterAssets/Mobile/Scripts/VirtualInputs.meta b/Assets/StarterAssets/Mobile/Scripts/VirtualInputs.meta deleted file mode 100644 index 498a3fb..0000000 --- a/Assets/StarterAssets/Mobile/Scripts/VirtualInputs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: bcc364c89270bab40a69cac58f5ae926 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualButton.cs b/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualButton.cs deleted file mode 100644 index f9ae9ee..0000000 --- a/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualButton.cs +++ /dev/null @@ -1,39 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.EventSystems; -using UnityEngine.Events; - -public class UIVirtualButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerClickHandler -{ - - [Header("Output")] - public UnityEvent buttonStateOutputEvent; - public UnityEvent buttonClickOutputEvent; - - public void OnPointerDown(PointerEventData eventData) - { - OutputButtonStateValue(true); - } - - public void OnPointerUp(PointerEventData eventData) - { - OutputButtonStateValue(false); - } - - public void OnPointerClick(PointerEventData eventData) - { - OutputButtonClickEvent(); - } - - void OutputButtonStateValue(bool buttonState) - { - buttonStateOutputEvent.Invoke(buttonState); - } - - void OutputButtonClickEvent() - { - buttonClickOutputEvent.Invoke(); - } - -} diff --git a/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualButton.cs.meta b/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualButton.cs.meta deleted file mode 100644 index 1847085..0000000 --- a/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualButton.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 448cd6d8e2f2cb04096e777d99974bc4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualJoystick.cs b/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualJoystick.cs deleted file mode 100644 index 1ec5044..0000000 --- a/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualJoystick.cs +++ /dev/null @@ -1,114 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.EventSystems; -using UnityEngine.Events; - -public class UIVirtualJoystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler -{ - - - [Header("Rect References")] - public RectTransform containerRect; - public RectTransform handleRect; - - [Header("Settings")] - public float joystickRange = 50f; - public float magnitudeMultiplier = 1f; - public bool invertXOutputValue; - public bool invertYOutputValue; - - [Header("Output")] - public UnityEvent joystickOutputEvent; - - void Start() - { - SetupHandle(); - } - - private void SetupHandle() - { - if(handleRect) - { - UpdateHandleRectPosition(Vector2.zero); - } - } - - public void OnPointerDown(PointerEventData eventData) - { - OnDrag(eventData); - } - - public void OnDrag(PointerEventData eventData) - { - - RectTransformUtility.ScreenPointToLocalPointInRectangle(containerRect, eventData.position, eventData.pressEventCamera, out Vector2 position); - - position = ApplySizeDelta(position); - - Vector2 clampedPosition = ClampValuesToMagnitude(position); - - Vector2 outputPosition = ApplyInversionFilter(position); - - OutputPointerEventValue(outputPosition * magnitudeMultiplier); - - if(handleRect) - { - UpdateHandleRectPosition(clampedPosition * joystickRange); - } - - } - - public void OnPointerUp(PointerEventData eventData) - { - OutputPointerEventValue(Vector2.zero); - - if(handleRect) - { - UpdateHandleRectPosition(Vector2.zero); - } - } - - private void OutputPointerEventValue(Vector2 pointerPosition) - { - joystickOutputEvent.Invoke(pointerPosition); - } - - private void UpdateHandleRectPosition(Vector2 newPosition) - { - handleRect.anchoredPosition = newPosition; - } - - Vector2 ApplySizeDelta(Vector2 position) - { - float x = (position.x/containerRect.sizeDelta.x) * 2.5f; - float y = (position.y/containerRect.sizeDelta.y) * 2.5f; - return new Vector2(x, y); - } - - Vector2 ClampValuesToMagnitude(Vector2 position) - { - return Vector2.ClampMagnitude(position, 1); - } - - Vector2 ApplyInversionFilter(Vector2 position) - { - if(invertXOutputValue) - { - position.x = InvertValue(position.x); - } - - if(invertYOutputValue) - { - position.y = InvertValue(position.y); - } - - return position; - } - - float InvertValue(float value) - { - return -value; - } - -} \ No newline at end of file diff --git a/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualJoystick.cs.meta b/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualJoystick.cs.meta deleted file mode 100644 index 584222b..0000000 --- a/Assets/StarterAssets/Mobile/Scripts/VirtualInputs/UIVirtualJoystick.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f2cb8c4d669392748bb924209de33b85 -MonoImporter: - 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- //Stored Pointer Values - private Vector2 pointerDownPosition; - private Vector2 currentPointerPosition; - - [Header("Output")] - public UnityEvent touchZoneOutputEvent; - - void Start() - { - SetupHandle(); - } - - private void SetupHandle() - { - if(handleRect) - { - SetObjectActiveState(handleRect.gameObject, false); - } - } - - public void OnPointerDown(PointerEventData eventData) - { - - RectTransformUtility.ScreenPointToLocalPointInRectangle(containerRect, eventData.position, eventData.pressEventCamera, out pointerDownPosition); - - if(handleRect) - { - SetObjectActiveState(handleRect.gameObject, true); - UpdateHandleRectPosition(pointerDownPosition); - } - } - - public void OnDrag(PointerEventData eventData) - { - - RectTransformUtility.ScreenPointToLocalPointInRectangle(containerRect, eventData.position, eventData.pressEventCamera, out currentPointerPosition); - - Vector2 positionDelta = GetDeltaBetweenPositions(pointerDownPosition, currentPointerPosition); - - Vector2 clampedPosition = ClampValuesToMagnitude(positionDelta); - - Vector2 outputPosition = ApplyInversionFilter(clampedPosition); - - OutputPointerEventValue(outputPosition * magnitudeMultiplier); - } - - public void OnPointerUp(PointerEventData eventData) - { - pointerDownPosition = Vector2.zero; - currentPointerPosition = Vector2.zero; - - OutputPointerEventValue(Vector2.zero); - - if(handleRect) - { - SetObjectActiveState(handleRect.gameObject, false); - UpdateHandleRectPosition(Vector2.zero); - } - } - - void OutputPointerEventValue(Vector2 pointerPosition) - { - touchZoneOutputEvent.Invoke(pointerPosition); - } - - void UpdateHandleRectPosition(Vector2 newPosition) - { - handleRect.anchoredPosition = newPosition; - } - - void SetObjectActiveState(GameObject targetObject, bool newState) - { - targetObject.SetActive(newState); - } - - Vector2 GetDeltaBetweenPositions(Vector2 firstPosition, Vector2 secondPosition) - { - return secondPosition - firstPosition; - } - - Vector2 ClampValuesToMagnitude(Vector2 position) - { - return Vector2.ClampMagnitude(position, 1); - 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m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3} - m_Name: Readme - m_EditorClassIdentifier: - icon: {fileID: 2800000, guid: 44a17a5b205fcd349a24700e6f5615bd, type: 3} - title: Welcome to Starter Assets! - sections: - - heading: Starter Assets Readme - text: - linkText: - url: - - heading: - text: 'Starter Assets include First and Third Person Character controllers built - in a modular way as a solid foundation for any game genre. ' - linkText: Starter Assets - First Person Character Controller - url: http://u3d.as/2z1q - - heading: - text: - linkText: Starter Assets - Third Person Character Controller - url: http://u3d.as/2z1r - - heading: - text: "The Starter Assets packages are compatible with Unity 2020.3 LTS and leverage - Unity\u2019s CharacterController component." - linkText: - url: - - heading: Important note - text: The Starter Assets packages require the Input System and Cinemachine packages - to work. See the documentation (Assets/StarterAssets/StarterAssets_Documentation.pdf) - for more information. - linkText: - url: - - heading: 'Get started ' - text: In StarterAssets/ThirdPersonController/Scenes or StarterAssets/FirstPersonController/Scenes, - you will find the Playground Scene. Here you can use the Starter Assets controller - in a simple playground environment and start adjusting the controller settings - to your liking. - linkText: - url: - - heading: Documentation - text: See the documentation (Assets/StarterAssets/StarterAssets_Documentation.pdf) - for more information on how to set up the Starter Assets in a new Scene, in - HDRP/URP, or for mobile devices. - linkText: - url: - - heading: 'We want to hear your feedback! ' - text: - linkText: Click here to let us know what you think about this package. - url: https://unitysoftware.co1.qualtrics.com/jfe/form/SV_5cg7IkyOprbHqia?packagename=starterassets - loadedLayout: 1 diff --git a/Assets/StarterAssets/Readme.asset.meta b/Assets/StarterAssets/Readme.asset.meta deleted file mode 100644 index fee5858..0000000 --- a/Assets/StarterAssets/Readme.asset.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 4181bfe715a83e843b7538d750dc57cc -timeCreated: 1484217493 -licenseType: Store -NativeFormatImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/StarterAssets/StarterAssets_Documentation.pdf b/Assets/StarterAssets/StarterAssets_Documentation.pdf deleted file mode 100644 index 8d4ae49..0000000 Binary files a/Assets/StarterAssets/StarterAssets_Documentation.pdf and /dev/null differ diff --git a/Assets/StarterAssets/StarterAssets_Documentation.pdf.meta b/Assets/StarterAssets/StarterAssets_Documentation.pdf.meta deleted file mode 100644 index 4f31eab..0000000 --- a/Assets/StarterAssets/StarterAssets_Documentation.pdf.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: a4b3ee9030379a042983d43d671fcc92 -DefaultImporter: - 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externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/StarterAssets/TutorialInfo/Scripts/Editor.meta b/Assets/StarterAssets/TutorialInfo/Scripts/Editor.meta deleted file mode 100644 index 200a3aa..0000000 --- a/Assets/StarterAssets/TutorialInfo/Scripts/Editor.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 05ec20ec4f7518c45a79ab227732cff4 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/StarterAssets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs b/Assets/StarterAssets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs deleted file mode 100644 index 2e59477..0000000 --- a/Assets/StarterAssets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs +++ /dev/null @@ -1,158 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEditor; -using System; -using System.IO; -using System.Reflection; - -[CustomEditor(typeof(Readme))] -[InitializeOnLoad] -public class ReadmeEditor : Editor { - - static string kShowedReadmeSessionStateName = "ReadmeEditor.showedReadme"; - - static float kSpace = 16f; - - static ReadmeEditor() - { - EditorApplication.delayCall += SelectReadmeAutomatically; - } - - static void SelectReadmeAutomatically() - { - if (!SessionState.GetBool(kShowedReadmeSessionStateName, false )) - { - var readme = SelectReadme(); - SessionState.SetBool(kShowedReadmeSessionStateName, true); - - if (readme && !readme.loadedLayout) - { - LoadLayout(); - readme.loadedLayout = true; - } - } - } - - static void LoadLayout() - { - var assembly = typeof(EditorApplication).Assembly; - var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true); - var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static); - method.Invoke(null, new object[]{Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false}); - } - - [MenuItem("Tutorial/Show Tutorial Instructions")] - static Readme SelectReadme() - { - var ids = AssetDatabase.FindAssets("Readme t:Readme"); - if (ids.Length == 1) - { - var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0])); - - Selection.objects = new UnityEngine.Object[]{readmeObject}; - - return (Readme)readmeObject; - } - else - { - Debug.Log("Couldn't find a readme"); - return null; - } - } - - protected override void OnHeaderGUI() - { - var readme = (Readme)target; - Init(); - - var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth/3f - 20f, 128f); - - GUILayout.BeginHorizontal("In BigTitle"); - { - GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth)); - GUILayout.Label(readme.title, TitleStyle); - } - GUILayout.EndHorizontal(); - } - - public override void OnInspectorGUI() - { - var readme = (Readme)target; - Init(); - - foreach (var section in readme.sections) - { - if (!string.IsNullOrEmpty(section.heading)) - { - GUILayout.Label(section.heading, HeadingStyle); - } - if (!string.IsNullOrEmpty(section.text)) - { - GUILayout.Label(section.text, BodyStyle); - } - if (!string.IsNullOrEmpty(section.linkText)) - { - if (LinkLabel(new GUIContent(section.linkText))) - { - Application.OpenURL(section.url); - } - } - GUILayout.Space(kSpace); - } - } - - - bool m_Initialized; - - GUIStyle LinkStyle { get { return m_LinkStyle; } } - [SerializeField] GUIStyle m_LinkStyle; - - GUIStyle TitleStyle { get { return m_TitleStyle; } } - [SerializeField] GUIStyle m_TitleStyle; - - GUIStyle HeadingStyle { get { return m_HeadingStyle; } } - [SerializeField] GUIStyle m_HeadingStyle; - - GUIStyle BodyStyle { get { return m_BodyStyle; } } - [SerializeField] GUIStyle m_BodyStyle; - - void Init() - { - if (m_Initialized) - return; - m_BodyStyle = new GUIStyle(EditorStyles.label); - m_BodyStyle.wordWrap = true; - m_BodyStyle.fontSize = 14; - - m_TitleStyle = new GUIStyle(m_BodyStyle); - m_TitleStyle.fontSize = 26; - - m_HeadingStyle = new GUIStyle(m_BodyStyle); - m_HeadingStyle.fontSize = 18 ; - - m_LinkStyle = new GUIStyle(m_BodyStyle); - m_LinkStyle.wordWrap = false; - // Match selection color which works nicely for both light and dark skins - m_LinkStyle.normal.textColor = new Color (0x00/255f, 0x78/255f, 0xDA/255f, 1f); - m_LinkStyle.stretchWidth = false; - - m_Initialized = true; - } - - bool LinkLabel (GUIContent label, params GUILayoutOption[] options) - { - var position = GUILayoutUtility.GetRect(label, LinkStyle, options); - - Handles.BeginGUI (); - Handles.color = LinkStyle.normal.textColor; - Handles.DrawLine (new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax)); - Handles.color = Color.white; - Handles.EndGUI (); - - EditorGUIUtility.AddCursorRect (position, MouseCursor.Link); - - return GUI.Button (position, label, LinkStyle); - } -} - diff --git a/Assets/StarterAssets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta b/Assets/StarterAssets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta deleted file mode 100644 index f038618..0000000 --- a/Assets/StarterAssets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 476cc7d7cd9874016adc216baab94a0a -timeCreated: 1484146680 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/StarterAssets/TutorialInfo/Scripts/Readme.cs b/Assets/StarterAssets/TutorialInfo/Scripts/Readme.cs deleted file mode 100644 index 48843db..0000000 --- a/Assets/StarterAssets/TutorialInfo/Scripts/Readme.cs +++ /dev/null @@ -1,14 +0,0 @@ -using System; -using UnityEngine; - -public class Readme : ScriptableObject { - public Texture2D icon; - public string title; - public Section[] sections; - public bool loadedLayout; - - [Serializable] - public class Section { - public string heading, text, linkText, url; - } -} diff --git a/Assets/StarterAssets/TutorialInfo/Scripts/Readme.cs.meta b/Assets/StarterAssets/TutorialInfo/Scripts/Readme.cs.meta deleted file mode 100644 index 0dd2604..0000000 --- a/Assets/StarterAssets/TutorialInfo/Scripts/Readme.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: fcf7219bab7fe46a1ad266029b2fee19 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: - - icon: {fileID: 2800000, guid: d4743ba2e2a59f946b2125c074582ce7, type: 3} - executionOrder: 0 - icon: {fileID: 2800000, guid: a186f8a87ca4f4d3aa864638ad5dfb65, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/StarterAssets/license.txt b/Assets/StarterAssets/license.txt deleted file mode 100644 index 3f19c88..0000000 --- a/Assets/StarterAssets/license.txt +++ /dev/null @@ -1,2 +0,0 @@ -This package is licensed under the Unity Companion License. -For full license terms, please see: https://unity3d.com/legal/licenses/Unity_Companion_License \ No newline at end of file diff --git a/Assets/StarterAssets/license.txt.meta b/Assets/StarterAssets/license.txt.meta deleted file mode 100644 index c749929..0000000 --- a/Assets/StarterAssets/license.txt.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: b846ecad8a98bd34dba8a5daf996d86e -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Packages/manifest.json b/Packages/manifest.json index 04390ca..9262e58 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -3,7 +3,7 @@ "com.unity.cinemachine": "2.8.4", "com.unity.collab-proxy": "1.15.16", "com.unity.feature.development": "1.0.1", - "com.unity.ide.rider": "3.0.13", + "com.unity.ide.rider": "3.0.14", "com.unity.ide.visualstudio": "2.0.15", "com.unity.ide.vscode": "1.2.5", "com.unity.inputsystem": "1.3.0", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index f45c665..659acb0 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -45,7 +45,7 @@ } }, "com.unity.ide.rider": { - "version": "3.0.13", + "version": "3.0.14", "depth": 0, "source": "registry", "dependencies": { diff --git a/ProjectSettings/Packages/com.unity.probuilder/Settings.json b/ProjectSettings/Packages/com.unity.probuilder/Settings.json index d697210..bf69cda 100644 --- a/ProjectSettings/Packages/com.unity.probuilder/Settings.json +++ b/ProjectSettings/Packages/com.unity.probuilder/Settings.json @@ -131,7 +131,7 @@ { "type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", "key": "ShapeBuilder.LastSize", - "value": "{\"m_Value\":{\"x\":-19.63416290283203,\"y\":7.392993927001953,\"z\":-13.80473518371582}}" + "value": "{\"m_Value\":{\"x\":19.394981384277345,\"y\":-1.8654950857162476,\"z\":19.952726364135743}}" }, { "type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", diff --git a/ProjectSettings/RiderScriptEditorPersistedState.asset b/ProjectSettings/RiderScriptEditorPersistedState.asset index fb71d94..0001bc4 100644 --- a/ProjectSettings/RiderScriptEditorPersistedState.asset +++ b/ProjectSettings/RiderScriptEditorPersistedState.asset @@ -12,4 +12,4 @@ MonoBehaviour: m_Script: {fileID: 0} m_Name: m_EditorClassIdentifier: Unity.Rider.Editor:Packages.Rider.Editor:RiderScriptEditorPersistedState - lastWriteTicks: -8585512951325381503 + lastWriteTicks: -8585507643542249847