New first-person controller prototype in place.

This commit is contained in:
Kaj Forney 2022-04-24 20:12:52 -06:00
parent 6e0f53b92c
commit 4c629ecb92
Signed by: kforney
GPG key ID: 3AB4E2E04CEF656F
13 changed files with 2636 additions and 265 deletions

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@ -1,9 +1,15 @@
using UnityEngine;
using System;
using UnityEngine;
public class Billboard : MonoBehaviour
{
public Camera m_Camera;
private void Start()
{
m_Camera = FindObjectOfType<Camera>();
}
void LateUpdate()
{
transform.LookAt(transform.position + m_Camera.transform.rotation * Vector3.forward,

View file

@ -1,18 +1,61 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class playerController : MonoBehaviour
{
public float walkSpeed = 5.0f;
public float runSpeed = 10.0f;
public float jumpForce = 5.0f;
public GameObject cameraObject;
private InputActionAsset runButton;
private bool running = false;
private float moveSpeed;
private Vector2 moveValue;
private Vector2 lookValue;
private Rigidbody playerRB;
// Start is called before the first frame update
void Start()
{
cameraObject = GameObject.FindGameObjectWithTag("MainCamera");
playerRB = GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
if (running)
{
moveSpeed = runSpeed;
}
else
{
moveSpeed = walkSpeed;
}
//Move player according to the value from OnMove()
transform.Translate(new Vector3(moveValue.x, 0, moveValue.y) * (moveSpeed * Time.deltaTime));
//Rotate camera and player according to the value from OnLook()
cameraObject.transform.Rotate(new Vector3(-lookValue.y, 0f, 0f), Space.Self);
transform.Rotate(new Vector3(0f, lookValue.x, 0f), Space.World);
}
void OnMove(InputValue value)
{
moveValue = value.Get<Vector2>();
}
void OnLook(InputValue value)
{
lookValue = value.Get<Vector2>();
}
void OnJump(InputValue value)
{
playerRB.AddForce(new Vector3(0, jumpForce, 0), ForceMode.Impulse);
}
}

View file

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