gimm270_13_videoinunity/Assets/StarterAssets/Editor/FirstPersonStarterAssetsDeployMenu.cs

67 lines
2.3 KiB
C#

using System.IO;
using System.Linq;
using System.Text;
using UnityEditor;
using UnityEngine;
namespace StarterAssets
{
public partial class StarterAssetsDeployMenu : ScriptableObject
{
#if STARTER_ASSETS_PACKAGES_CHECKED
/// <summary>
/// Check the capsule, main camera, cinemachine virtual camera, camera target and references
/// </summary>
[MenuItem(MenuRoot + "/Reset First Person Controller", false)]
static void ResetFirstPersonControllerCapsule()
{
var firstPersonControllers = FindObjectsOfType<FirstPersonController>();
var player = firstPersonControllers.FirstOrDefault(controller => controller.CompareTag(PlayerTag));
GameObject playerGameObject = null;
// player
if (player == null)
{
if (TryLocatePrefab(PlayerCapsulePrefabName, null, new []{typeof(FirstPersonController)}, out GameObject prefab, out string _))
{
HandleInstantiatingPrefab(prefab, out playerGameObject);
}
else
{
Debug.LogError("Couldn't find player armature prefab");
}
}
else
{
playerGameObject = player.gameObject;
}
if (playerGameObject != null)
{
// cameras
CheckCameras(playerGameObject.transform, GetFirstPersonPrefabPath());
}
}
static string GetFirstPersonPrefabPath()
{
if (TryLocatePrefab(PlayerCapsulePrefabName, null, new[] { typeof(FirstPersonController), typeof(StarterAssetsInputs) }, out GameObject _, out string prefabPath))
{
var pathString = new StringBuilder();
var currentDirectory = new FileInfo(prefabPath).Directory;
while (currentDirectory.Name != "Assets")
{
pathString.Insert(0, $"/{currentDirectory.Name}");
currentDirectory = currentDirectory.Parent;
}
pathString.Insert(0, currentDirectory.Name);
return pathString.ToString();
}
return null;
}
#endif
}
}