Finish walls/layout.
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12 changed files with 16694 additions and 83 deletions
80
Assets/Materials/ceilingMaterial01.mat
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80
Assets/Materials/ceilingMaterial01.mat
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8
Assets/Materials/ceilingMaterial01.mat.meta
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8
Assets/Materials/ceilingMaterial01.mat.meta
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fileFormatVersion: 2
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assetBundleName:
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assetBundleVariant:
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@ -65,7 +65,7 @@ Material:
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- _GlossMapScale: 1
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- _GlossMapScale: 1
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- _Glossiness: 0.255
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- _Glossiness: 0.255
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- _GlossyReflections: 1
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- _GlossyReflections: 1
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@ -75,6 +75,6 @@ Material:
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- _UVSec: 0
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- _ZWrite: 1
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- _ZWrite: 1
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m_Colors:
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m_Colors:
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- _Color: {r: 0.1981132, g: 0.1981132, b: 0.1981132, a: 1}
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- _Color: {r: 0.08627451, g: 0.101960786, b: 0.14509805, a: 1}
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m_BuildTextureStacks: []
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@ -63,7 +63,7 @@ Material:
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- _DstBlend: 0
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- _GlossMapScale: 1
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@ -75,6 +75,6 @@ Material:
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8
Assets/Photos/Materials.meta
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8
Assets/Photos/Materials.meta
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80
Assets/Photos/Materials/panoramaOverview.mat
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80
Assets/Photos/Materials/panoramaOverview.mat
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@ -0,0 +1,80 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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8
Assets/Photos/Materials/panoramaOverview.mat.meta
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8
Assets/Photos/Materials/panoramaOverview.mat.meta
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Binary file not shown.
Before Width: | Height: | Size: 35 MiB After Width: | Height: | Size: 33 MiB |
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60
Assets/Scripts/Proximity.cs
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Assets/Scripts/Proximity.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Proximity : MonoBehaviour
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{
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public string newTitle;
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public string newAuthor;
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public string newDesc;
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private Transform other;
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private Text myTitle;
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private Text myAuthor;
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private Text myDesc;
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private float dist;
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private GameObject player;
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private GameObject message1;
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private GameObject message2;
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private GameObject message3;
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private bool check;
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// Start is called before the first frame update
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void Start()
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{
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player = GameObject.FindWithTag("Player");
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other = player.GetComponent<Transform>();
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message1 = GameObject.FindWithTag("ArtTitle");
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message2 = GameObject.FindWithTag("Auth");
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message3 = GameObject.FindWithTag("Description");
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myTitle = message1.GetComponent<Text>();
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myTitle.text = "";
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myAuthor = message2.GetComponent<Text>();
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myAuthor.text = "";
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myDesc = message3.GetComponent<Text>();
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myDesc.text = "";
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check = false;
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}
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// Update is called once per frame
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void Update()
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{
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if (other)
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{
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dist = Vector3.Distance(transform.position, other.position);
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print("Distance to player: " + dist);
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if (dist < 4)
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{
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myTitle.text = newTitle;
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myAuthor.text = newAuthor;
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myDesc.text = newDesc;
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check = true;
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}
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if (dist > 4 && check == true)
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{
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Start();
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}
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}
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}
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}
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11
Assets/Scripts/Proximity.cs.meta
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Assets/Scripts/Proximity.cs.meta
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fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -126,12 +126,12 @@
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{
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{
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"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "ShapeBuilder.LastPivotPosition",
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"key": "ShapeBuilder.LastPivotPosition",
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"value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":0.0}}"
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"value": "{\"m_Value\":{\"x\":-2.3841860752327195e-7,\"y\":-2.842170943040401e-14,\"z\":0.0}}"
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},
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},
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{
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{
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"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "ShapeBuilder.LastSize",
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"key": "ShapeBuilder.LastSize",
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"value": "{\"m_Value\":{\"x\":-1.0709495544433594,\"y\":6.042727470397949,\"z\":-7.961318016052246}}"
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"value": "{\"m_Value\":{\"x\":-3.020936965942383,\"y\":6.422493934631348,\"z\":0.9730663299560547}}"
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},
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{
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{
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"type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "ShapeBuilder.Cylinder",
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"key": "ShapeBuilder.Cylinder",
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"value": "{}"
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"value": "{}"
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},
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{
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"key": "MirrorObjects.mirrorAxes",
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"value": "{\"m_Value\":2}"
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}
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}
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]
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]
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}
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}
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