Finish walls/layout.

This commit is contained in:
Kaj Forney 2022-09-18 22:04:12 -06:00
parent 8bb99f7649
commit f3d05c7b54
Signed by: kforney
GPG key ID: 3AB4E2E04CEF656F
12 changed files with 16694 additions and 83 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Proximity : MonoBehaviour
{
public string newTitle;
public string newAuthor;
public string newDesc;
private Transform other;
private Text myTitle;
private Text myAuthor;
private Text myDesc;
private float dist;
private GameObject player;
private GameObject message1;
private GameObject message2;
private GameObject message3;
private bool check;
// Start is called before the first frame update
void Start()
{
player = GameObject.FindWithTag("Player");
other = player.GetComponent<Transform>();
message1 = GameObject.FindWithTag("ArtTitle");
message2 = GameObject.FindWithTag("Auth");
message3 = GameObject.FindWithTag("Description");
myTitle = message1.GetComponent<Text>();
myTitle.text = "";
myAuthor = message2.GetComponent<Text>();
myAuthor.text = "";
myDesc = message3.GetComponent<Text>();
myDesc.text = "";
check = false;
}
// Update is called once per frame
void Update()
{
if (other)
{
dist = Vector3.Distance(transform.position, other.position);
print("Distance to player: " + dist);
if (dist < 4)
{
myTitle.text = newTitle;
myAuthor.text = newAuthor;
myDesc.text = newDesc;
check = true;
}
if (dist > 4 && check == true)
{
Start();
}
}
}
}

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