diff --git a/.idea/.idea.gimm270_07_photoGallery/.idea/discord.xml b/.idea/.idea.gimm270_07_photoGallery/.idea/discord.xml
new file mode 100644
index 0000000..8cf359d
--- /dev/null
+++ b/.idea/.idea.gimm270_07_photoGallery/.idea/discord.xml
@@ -0,0 +1,7 @@
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.gimm270_07_photoGallery/.idea/indexLayout.xml b/.idea/.idea.gimm270_07_photoGallery/.idea/indexLayout.xml
new file mode 100644
index 0000000..7b08163
--- /dev/null
+++ b/.idea/.idea.gimm270_07_photoGallery/.idea/indexLayout.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.gimm270_07_photoGallery/.idea/projectSettingsUpdater.xml b/.idea/.idea.gimm270_07_photoGallery/.idea/projectSettingsUpdater.xml
new file mode 100644
index 0000000..4bb9f4d
--- /dev/null
+++ b/.idea/.idea.gimm270_07_photoGallery/.idea/projectSettingsUpdater.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.gimm270_07_photoGallery/.idea/vcs.xml b/.idea/.idea.gimm270_07_photoGallery/.idea/vcs.xml
new file mode 100644
index 0000000..94a25f7
--- /dev/null
+++ b/.idea/.idea.gimm270_07_photoGallery/.idea/vcs.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.gimm270_07_photoGallery/.idea/workspace.xml b/.idea/.idea.gimm270_07_photoGallery/.idea/workspace.xml
index b09b15b..06a9b0d 100644
--- a/.idea/.idea.gimm270_07_photoGallery/.idea/workspace.xml
+++ b/.idea/.idea.gimm270_07_photoGallery/.idea/workspace.xml
@@ -5,10 +5,17 @@
-
+
+
+
+
+
+
+
-
-
+
+
+
@@ -19,31 +26,44 @@
+
+
+
+
+
- {
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+ "Discover.Launch.Via.Unity": "true",
+ "RunOnceActivity.OpenProjectViewOnStart": "true",
+ "RunOnceActivity.ShowReadmeOnStart": "true",
+ "WebServerToolWindowFactoryState": "false",
+ "node.js.detected.package.eslint": "true",
+ "node.js.detected.package.tslint": "true",
+ "node.js.selected.package.eslint": "(autodetect)",
+ "node.js.selected.package.tslint": "(autodetect)",
+ "settings.editor.selected.configurable": "discord-application",
+ "vue.rearranger.settings.migration": "true"
}
-}]]>
+}
+
+
+
+
+
+
+
+
@@ -81,7 +101,8 @@
1663552873780
-
+
+
diff --git a/Assets/Photos/buddleja.png b/Assets/Photos/budleja.png
similarity index 100%
rename from Assets/Photos/buddleja.png
rename to Assets/Photos/budleja.png
diff --git a/Assets/Photos/buddleja.png.meta b/Assets/Photos/budleja.png.meta
similarity index 100%
rename from Assets/Photos/buddleja.png.meta
rename to Assets/Photos/budleja.png.meta
diff --git a/Assets/Scenes/mainGallery.unity b/Assets/Scenes/mainGallery.unity
index 98c7153..3bed373 100644
--- a/Assets/Scenes/mainGallery.unity
+++ b/Assets/Scenes/mainGallery.unity
@@ -4002,9 +4002,10 @@ MonoBehaviour:
m_EditorClassIdentifier:
newTitle: Overview
newDesc: This panorama depicts an overview of the area where I captured the images
- in this gallery.
- minDistance: 4
- maxDistance: 5
+ in this gallery. The images are ordered from left to right according to where
+ they were taken.
+ minDistance: 5
+ maxDistance: 8
--- !u!43 &326199260
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@@ -6539,6 +6540,11 @@ Transform:
m_Father: {fileID: 133003047}
m_RootOrder: 6
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+--- !u!1 &463611863 stripped
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@@ -6715,6 +6721,7 @@ GameObject:
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- component: {fileID: 494939927}
- component: {fileID: 494939926}
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m_Name: redFlowers
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 494939924}
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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+ m_Name:
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+ newTitle: Half and Half
+ newDesc: I intentionally broke the rule of thirds a bit in this picture (though
+ the biggest flower still falls along that line), because I wanted to try and
+ divide the image roughly in half between the bright red of the flowers in the
+ foreground, and the background leaves.
+ minDistance: 4
+ maxDistance: 5
--- !u!1 &543037968
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m_ObjectHideFlags: 0
@@ -9315,6 +9341,7 @@ GameObject:
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- component: {fileID: 769785361}
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m_TagString: Untagged
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 769785358}
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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+ newTitle: Red Flower
+ newDesc: I simply loved the bright color of these flowers, and wanted to show it
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--- !u!1 &788605386
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m_ObjectHideFlags: 0
@@ -9855,6 +9899,102 @@ Mesh:
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path:
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+ m_Name: ControlHelp
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &813864459
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+ m_OnCullStateChanged:
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+ m_Alignment: 4
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: 'WASD to move
+
+ ESC to exit'
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- component: {fileID: 1170603065}
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+ - component: {fileID: 1170603067}
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m_GameObject: {fileID: 1170603062}
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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@@ -14843,6 +15044,7 @@ GameObject:
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- component: {fileID: 1207716488}
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1207716485}
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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+ m_Name:
+ m_EditorClassIdentifier:
+ newTitle: Rose Hips
+ newDesc: These are the fruits of the rose plants growing along the fence. I tried
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+ the image.
+ minDistance: 4
+ maxDistance: 5
--- !u!1 &1274059292
GameObject:
m_ObjectHideFlags: 0
@@ -21145,6 +21365,7 @@ GameObject:
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- component: {fileID: 1669947502}
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1669947499}
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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+ m_Name:
+ m_EditorClassIdentifier:
+ newTitle: Flowers through Leaves
+ newDesc: I wanted to try using the technique of a "frame within a frame", so I
+ captured these flowers through the tall leaves of another plant.
+ minDistance: 4
+ maxDistance: 5
--- !u!1 &1679421822
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m_ObjectHideFlags: 0
@@ -22415,6 +22653,7 @@ RectTransform:
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- component: {fileID: 1781120468}
- component: {fileID: 1781120467}
+ - component: {fileID: 1781120470}
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1781120465}
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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+ m_Name:
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+ newTitle: A Friend
+ newDesc: A bit later, I finally managed to capture this image of a friendly bee
+ on this flower.
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+ maxDistance: 5
--- !u!1 &1797787615
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@@ -23406,6 +23663,7 @@ GameObject:
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- component: {fileID: 1824030418}
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1824030415}
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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+ m_Name:
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+ newTitle: Just Missed It
+ newDesc: In this image, I barely missed capturing a bee that had been circling.
+ However, I still enjoy the brightness of this particular flower, and the balance
+ it has with the leaves on the right.
+ minDistance: 4
+ maxDistance: 5
--- !u!1 &1824493068
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m_EditorClassIdentifier:
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@@ -28583,8 +28859,9 @@ GameObject:
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- component: {fileID: 2131232951}
- component: {fileID: 2131232950}
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+ m_Name: budleja
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@@ -28669,6 +28946,23 @@ Transform:
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+ m_Name:
+ m_EditorClassIdentifier:
+ newTitle: Budleja
+ newDesc: This flower (Budleja davidii) is one of my mom's favorites. The purple
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diff --git a/Assets/Scripts/ControlHelp.cs b/Assets/Scripts/ControlHelp.cs
new file mode 100644
index 0000000..9e682be
--- /dev/null
+++ b/Assets/Scripts/ControlHelp.cs
@@ -0,0 +1,19 @@
+using System.Collections;
+using UnityEngine;
+
+public class ControlHelp : MonoBehaviour
+{
+ public GameObject helpText;
+
+ // Start is called before the first frame update
+ void Start()
+ {
+ StartCoroutine(hideText());
+ }
+
+ IEnumerator hideText()
+ {
+ yield return new WaitForSecondsRealtime(5.0f);
+ helpText.SetActive(false);
+ }
+}
diff --git a/Assets/Scripts/ControlHelp.cs.meta b/Assets/Scripts/ControlHelp.cs.meta
new file mode 100644
index 0000000..780f28a
--- /dev/null
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@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 3b3352f32788f091394fc611cdc7c636
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/ExitCheck.cs b/Assets/Scripts/ExitCheck.cs
new file mode 100644
index 0000000..88b9b19
--- /dev/null
+++ b/Assets/Scripts/ExitCheck.cs
@@ -0,0 +1,26 @@
+using UnityEngine;
+using UnityEngine.InputSystem;
+
+public class ExitCheck : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+
+ public void OnExit(InputValue value)
+ {
+ if (value.isPressed)
+ {
+ Debug.Log("Goodbye!");
+ Application.Quit(0);
+ }
+ }
+}
diff --git a/Assets/Scripts/ExitCheck.cs.meta b/Assets/Scripts/ExitCheck.cs.meta
new file mode 100644
index 0000000..646eb5e
--- /dev/null
+++ b/Assets/Scripts/ExitCheck.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: faac4387698773f0594783fc3e5440f0
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/StarterAssets/InputSystem/StarterAssets.inputactions b/Assets/StarterAssets/InputSystem/StarterAssets.inputactions
index 13307f4..8dd2586 100644
--- a/Assets/StarterAssets/InputSystem/StarterAssets.inputactions
+++ b/Assets/StarterAssets/InputSystem/StarterAssets.inputactions
@@ -11,7 +11,8 @@
"id": "6bc1aaf4-b110-4ff7-891e-5b9fe6f32c4d",
"expectedControlType": "Vector2",
"processors": "",
- "interactions": ""
+ "interactions": "",
+ "initialStateCheck": true
},
{
"name": "Look",
@@ -19,7 +20,8 @@
"id": "2690c379-f54d-45be-a724-414123833eb4",
"expectedControlType": "Vector2",
"processors": "",
- "interactions": ""
+ "interactions": "",
+ "initialStateCheck": true
},
{
"name": "Jump",
@@ -27,7 +29,8 @@
"id": "8c4abdf8-4099-493a-aa1a-129acec7c3df",
"expectedControlType": "Button",
"processors": "",
- "interactions": ""
+ "interactions": "",
+ "initialStateCheck": false
},
{
"name": "Sprint",
@@ -35,7 +38,17 @@
"id": "980e881e-182c-404c-8cbf-3d09fdb48fef",
"expectedControlType": "",
"processors": "",
- "interactions": ""
+ "interactions": "",
+ "initialStateCheck": false
+ },
+ {
+ "name": "Exit",
+ "type": "Button",
+ "id": "036e45ec-bae4-4161-a045-88ced65e88ee",
+ "expectedControlType": "Button",
+ "processors": "",
+ "interactions": "",
+ "initialStateCheck": false
}
],
"bindings": [
@@ -214,6 +227,17 @@
"action": "Sprint",
"isComposite": false,
"isPartOfComposite": false
+ },
+ {
+ "name": "",
+ "id": "722910eb-f4bd-4d18-b611-7461b9e17de4",
+ "path": "/escape",
+ "interactions": "",
+ "processors": "",
+ "groups": "KeyboardMouse",
+ "action": "Exit",
+ "isComposite": false,
+ "isPartOfComposite": false
}
]
}
diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
index c1a1b44..69b4434 100644
--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -8,4 +8,5 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/mainGallery.unity
guid: ae31ed527eed98190bf5641909c25287
- m_configObjects: {}
+ m_configObjects:
+ com.unity.input.settings: {fileID: 11400000, guid: 9e7be553448fa2546aea5752021cbcf7, type: 2}
diff --git a/ProjectSettings/Packages/com.unity.probuilder/Settings.json b/ProjectSettings/Packages/com.unity.probuilder/Settings.json
index 8561e35..b7eb985 100644
--- a/ProjectSettings/Packages/com.unity.probuilder/Settings.json
+++ b/ProjectSettings/Packages/com.unity.probuilder/Settings.json
@@ -63,6 +63,11 @@
"key": "editor.autoRecalculateCollisions",
"value": "{\"m_Value\":false}"
},
+ {
+ "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
+ "key": "editor.stripProBuilderScriptsOnBuild",
+ "value": "{\"m_Value\":true}"
+ },
{
"type": "UnityEngine.ProBuilder.LogLevel, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"key": "log.level",