Packages and audio files.
This commit is contained in:
parent
24da44ff76
commit
56ec01b267
213 changed files with 19010 additions and 3 deletions
8
Assets/Audio.meta
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8
Assets/Audio.meta
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fileFormatVersion: 2
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guid: 0c556237f97630fd69121c9602ecc9d9
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
BIN
Assets/Audio/Cat water fountain.wav
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BIN
Assets/Audio/Cat water fountain.wav
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Binary file not shown.
22
Assets/Audio/Cat water fountain.wav.meta
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22
Assets/Audio/Cat water fountain.wav.meta
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@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: 600055cdc8bbea81e94e3087078c5930
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Audio/Counting in Japanese.wav
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BIN
Assets/Audio/Counting in Japanese.wav
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Binary file not shown.
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Assets/Audio/Counting in Japanese.wav.meta
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22
Assets/Audio/Counting in Japanese.wav.meta
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fileFormatVersion: 2
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guid: 43da4b7759a0baa1a8a3bed7fcba090d
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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||||
sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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||||
quality: 1
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||||
conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Audio/Jeep engine 01.wav
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BIN
Assets/Audio/Jeep engine 01.wav
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Binary file not shown.
22
Assets/Audio/Jeep engine 01.wav.meta
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22
Assets/Audio/Jeep engine 01.wav.meta
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@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: 4e16f92008c322044a76f346f3674a13
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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||||
sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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||||
conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Audio/Knocking on brick.wav
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BIN
Assets/Audio/Knocking on brick.wav
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Binary file not shown.
22
Assets/Audio/Knocking on brick.wav.meta
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Assets/Audio/Knocking on brick.wav.meta
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fileFormatVersion: 2
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guid: ea1adc8cb024a59938417c60aaf80c41
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Audio/Matcha whisk.wav
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BIN
Assets/Audio/Matcha whisk.wav
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Assets/Audio/Matcha whisk.wav.meta
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Assets/Audio/Matcha whisk.wav.meta
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@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: d4c95a1b86ad4aaf3b8abf4c912d654d
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Audio/SSTV.wav
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BIN
Assets/Audio/SSTV.wav
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Binary file not shown.
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Assets/Audio/SSTV.wav.meta
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Assets/Audio/SSTV.wav.meta
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@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: a2b7c8949ef97259e81028c8d1cc62ee
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Audio/Stone scraping.wav
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BIN
Assets/Audio/Stone scraping.wav
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Assets/Audio/Stone scraping.wav.meta
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Assets/Audio/Stone scraping.wav.meta
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fileFormatVersion: 2
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guid: 8dfa954cd68b82d67ba4a31f92634a92
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Audio/Water drips into bowl.wav
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BIN
Assets/Audio/Water drips into bowl.wav
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Assets/Audio/Water drips into bowl.wav.meta
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Assets/Audio/Water drips into bowl.wav.meta
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@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: aab7a80260449480a8cd10b2df2bc132
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/StarterAssets.meta
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8
Assets/StarterAssets.meta
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fileFormatVersion: 2
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guid: 6fbe23f0e4067e423b0e9803597ac098
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/StarterAssets/Editor.meta
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Assets/StarterAssets/Editor.meta
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fileFormatVersion: 2
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guid: 577651ee23b1b8342a827136803910fb
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,67 @@
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using System.IO;
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using System.Linq;
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using System.Text;
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using UnityEditor;
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using UnityEngine;
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namespace StarterAssets
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{
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public partial class StarterAssetsDeployMenu : ScriptableObject
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{
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#if STARTER_ASSETS_PACKAGES_CHECKED
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/// <summary>
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/// Check the capsule, main camera, cinemachine virtual camera, camera target and references
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/// </summary>
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[MenuItem(MenuRoot + "/Reset First Person Controller", false)]
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static void ResetFirstPersonControllerCapsule()
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{
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var firstPersonControllers = FindObjectsOfType<FirstPersonController>();
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var player = firstPersonControllers.FirstOrDefault(controller => controller.CompareTag(PlayerTag));
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GameObject playerGameObject = null;
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// player
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if (player == null)
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{
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if (TryLocatePrefab(PlayerCapsulePrefabName, null, new []{typeof(FirstPersonController)}, out GameObject prefab, out string _))
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{
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HandleInstantiatingPrefab(prefab, out playerGameObject);
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}
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else
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{
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Debug.LogError("Couldn't find player armature prefab");
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}
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}
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else
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{
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playerGameObject = player.gameObject;
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}
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if (playerGameObject != null)
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{
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// cameras
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CheckCameras(playerGameObject.transform, GetFirstPersonPrefabPath());
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}
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}
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static string GetFirstPersonPrefabPath()
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{
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if (TryLocatePrefab(PlayerCapsulePrefabName, null, new[] { typeof(FirstPersonController), typeof(StarterAssetsInputs) }, out GameObject _, out string prefabPath))
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{
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var pathString = new StringBuilder();
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var currentDirectory = new FileInfo(prefabPath).Directory;
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while (currentDirectory.Name != "Assets")
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{
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pathString.Insert(0, $"/{currentDirectory.Name}");
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currentDirectory = currentDirectory.Parent;
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}
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pathString.Insert(0, currentDirectory.Name);
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return pathString.ToString();
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}
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return null;
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}
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#endif
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}
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}
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fileFormatVersion: 2
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guid: 9387ada430244cac953616bcaca61424
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timeCreated: 1621533817
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8
Assets/StarterAssets/Editor/PackageChecker.meta
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8
Assets/StarterAssets/Editor/PackageChecker.meta
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fileFormatVersion: 2
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guid: 14bd68b8c6966124487020c02c9b7f9d
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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{
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"EditorFolderRoot": "Assets/StarterAssets/",
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"PackagesToAdd": [
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"com.unity.cinemachine",
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"com.unity.inputsystem"
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]
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}
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fileFormatVersion: 2
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guid: e66efd4e9f93a024c8e15367baae48cc
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Binary file not shown.
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@ -0,0 +1,33 @@
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fileFormatVersion: 2
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guid: 9149479028b70834a8138ccd95fa562e
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PluginImporter:
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externalObjects: {}
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serializedVersion: 2
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iconMap: {}
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 0
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isExplicitlyReferenced: 0
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validateReferences: 1
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platformData:
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- first:
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Any:
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second:
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enabled: 0
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settings: {}
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- first:
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Editor: Editor
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second:
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enabled: 1
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settings:
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DefaultValueInitialized: true
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- first:
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Windows Store Apps: WindowsStoreApps
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second:
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enabled: 0
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settings:
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CPU: AnyCPU
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userData:
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assetBundleName:
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assetBundleVariant:
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169
Assets/StarterAssets/Editor/StarterAssetsDeployMenu.cs
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Assets/StarterAssets/Editor/StarterAssetsDeployMenu.cs
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using System;
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using System.Linq;
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using StarterAssetsPackageChecker;
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using UnityEditor;
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using UnityEngine;
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using Object = UnityEngine.Object;
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#if STARTER_ASSETS_PACKAGES_CHECKED
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using Cinemachine;
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#endif
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namespace StarterAssets
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{
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// This class needs to be a scriptable object to support dynamic determination of StarterAssets install path
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public partial class StarterAssetsDeployMenu : ScriptableObject
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{
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public const string MenuRoot = "Tools/Starter Assets";
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// prefab names
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private const string MainCameraPrefabName = "MainCamera";
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private const string PlayerCapsulePrefabName = "PlayerCapsule";
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// names in hierarchy
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private const string CinemachineVirtualCameraName = "PlayerFollowCamera";
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// tags
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private const string PlayerTag = "Player";
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private const string MainCameraTag = "MainCamera";
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private const string CinemachineTargetTag = "CinemachineTarget";
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private static GameObject _cinemachineVirtualCamera;
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/// <summary>
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/// Deletes the scripting define set by the Package Checker.
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/// See Assets/Editor/PackageChecker/PackageChecker.cs for more information
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/// </summary>
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[MenuItem(MenuRoot + "/Reinstall Dependencies", false)]
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static void ResetPackageChecker()
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{
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PackageChecker.RemovePackageCheckerScriptingDefine();
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}
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#if STARTER_ASSETS_PACKAGES_CHECKED
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private static void CheckCameras(Transform targetParent, string prefabFolder)
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{
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CheckMainCamera(prefabFolder);
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GameObject vcam = GameObject.Find(CinemachineVirtualCameraName);
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if (!vcam)
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{
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if (TryLocatePrefab(CinemachineVirtualCameraName, new string[]{prefabFolder}, new[] { typeof(CinemachineVirtualCamera) }, out GameObject vcamPrefab, out string _))
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{
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HandleInstantiatingPrefab(vcamPrefab, out vcam);
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_cinemachineVirtualCamera = vcam;
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}
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else
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{
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Debug.LogError("Couldn't find Cinemachine Virtual Camera prefab");
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}
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}
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else
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{
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_cinemachineVirtualCamera = vcam;
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}
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GameObject[] targets = GameObject.FindGameObjectsWithTag(CinemachineTargetTag);
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GameObject target = targets.FirstOrDefault(t => t.transform.IsChildOf(targetParent));
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if (target == null)
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{
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target = new GameObject("PlayerCameraRoot");
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target.transform.SetParent(targetParent);
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target.transform.localPosition = new Vector3(0f, 1.375f, 0f);
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target.tag = CinemachineTargetTag;
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Undo.RegisterCreatedObjectUndo(target, "Created new cinemachine target");
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}
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CheckVirtualCameraFollowReference(target, _cinemachineVirtualCamera);
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}
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private static void CheckMainCamera(string inFolder)
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{
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GameObject[] mainCameras = GameObject.FindGameObjectsWithTag(MainCameraTag);
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if (mainCameras.Length < 1)
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{
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// if there are no MainCameras, add one
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if (TryLocatePrefab(MainCameraPrefabName, new string[]{inFolder}, new[] { typeof(CinemachineBrain), typeof(Camera) }, out GameObject camera, out string _))
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{
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HandleInstantiatingPrefab(camera, out _);
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}
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else
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{
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Debug.LogError("Couldn't find Starter Assets Main Camera prefab");
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}
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}
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else
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{
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// make sure the found camera has a cinemachine brain (we only need 1)
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if (!mainCameras[0].TryGetComponent(out CinemachineBrain cinemachineBrain))
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mainCameras[0].AddComponent<CinemachineBrain>();
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}
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}
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private static void CheckVirtualCameraFollowReference(GameObject target,
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GameObject cinemachineVirtualCamera)
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{
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var serializedObject =
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new SerializedObject(cinemachineVirtualCamera.GetComponent<CinemachineVirtualCamera>());
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var serializedProperty = serializedObject.FindProperty("m_Follow");
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serializedProperty.objectReferenceValue = target.transform;
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serializedObject.ApplyModifiedProperties();
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}
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private static bool TryLocatePrefab(string name, string[] inFolders, System.Type[] requiredComponentTypes, out GameObject prefab, out string path)
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{
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// Locate the player armature
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string[] allPrefabs = AssetDatabase.FindAssets("t:Prefab", inFolders);
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for (int i = 0; i < allPrefabs.Length; ++i)
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{
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string assetPath = AssetDatabase.GUIDToAssetPath(allPrefabs[i]);
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if (assetPath.Contains("/StarterAssets/"))
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{
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Object loadedObj = AssetDatabase.LoadMainAssetAtPath(assetPath);
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||||
if (PrefabUtility.GetPrefabAssetType(loadedObj) != PrefabAssetType.NotAPrefab &&
|
||||
PrefabUtility.GetPrefabAssetType(loadedObj) != PrefabAssetType.MissingAsset)
|
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{
|
||||
GameObject loadedGo = loadedObj as GameObject;
|
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bool hasRequiredComponents = true;
|
||||
foreach (var componentType in requiredComponentTypes)
|
||||
{
|
||||
if (!loadedGo.TryGetComponent(componentType, out _))
|
||||
{
|
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hasRequiredComponents = false;
|
||||
break;
|
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}
|
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}
|
||||
|
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if (hasRequiredComponents)
|
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{
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if (loadedGo.name == name)
|
||||
{
|
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prefab = loadedGo;
|
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path = assetPath;
|
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return true;
|
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}
|
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}
|
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}
|
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}
|
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}
|
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|
||||
prefab = null;
|
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path = null;
|
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return false;
|
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}
|
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|
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private static void HandleInstantiatingPrefab(GameObject prefab, out GameObject prefabInstance)
|
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{
|
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prefabInstance = (GameObject)PrefabUtility.InstantiatePrefab(prefab);
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Undo.RegisterCreatedObjectUndo(prefabInstance, "Instantiate Starter Asset Prefab");
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prefabInstance.transform.localPosition = Vector3.zero;
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prefabInstance.transform.localEulerAngles = Vector3.zero;
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prefabInstance.transform.localScale = Vector3.one;
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}
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#endif
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}
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}
|
11
Assets/StarterAssets/Editor/StarterAssetsDeployMenu.cs.meta
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11
Assets/StarterAssets/Editor/StarterAssetsDeployMenu.cs.meta
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|
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8
Assets/StarterAssets/Environment.meta
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8
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8
Assets/StarterAssets/Environment/Art.meta
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8
Assets/StarterAssets/Environment/Art.meta
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8
Assets/StarterAssets/Environment/Art/Materials.meta
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8
Assets/StarterAssets/Environment/Art/Materials.meta
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externalObjects: {}
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assetBundleName:
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assetBundleVariant:
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78
Assets/StarterAssets/Environment/Art/Materials/Blue_Mat.mat
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78
Assets/StarterAssets/Environment/Art/Materials/Blue_Mat.mat
Normal file
|
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