Packages and audio files.
This commit is contained in:
parent
24da44ff76
commit
56ec01b267
213 changed files with 19010 additions and 3 deletions
8
Assets/Audio.meta
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8
Assets/Audio.meta
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fileFormatVersion: 2
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guid: 0c556237f97630fd69121c9602ecc9d9
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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||||||
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userData:
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||||||
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assetBundleName:
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||||||
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assetBundleVariant:
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BIN
Assets/Audio/Cat water fountain.wav
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BIN
Assets/Audio/Cat water fountain.wav
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Binary file not shown.
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Assets/Audio/Cat water fountain.wav.meta
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Assets/Audio/Cat water fountain.wav.meta
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fileFormatVersion: 2
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guid: 600055cdc8bbea81e94e3087078c5930
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Audio/Counting in Japanese.wav
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BIN
Assets/Audio/Counting in Japanese.wav
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Binary file not shown.
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Assets/Audio/Counting in Japanese.wav.meta
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Assets/Audio/Counting in Japanese.wav.meta
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fileFormatVersion: 2
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guid: 43da4b7759a0baa1a8a3bed7fcba090d
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Audio/Jeep engine 01.wav
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BIN
Assets/Audio/Jeep engine 01.wav
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Binary file not shown.
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Assets/Audio/Jeep engine 01.wav.meta
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Assets/Audio/Jeep engine 01.wav.meta
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fileFormatVersion: 2
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guid: 4e16f92008c322044a76f346f3674a13
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Audio/Knocking on brick.wav
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Assets/Audio/Knocking on brick.wav
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Assets/Audio/Knocking on brick.wav.meta
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Assets/Audio/Knocking on brick.wav.meta
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fileFormatVersion: 2
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guid: ea1adc8cb024a59938417c60aaf80c41
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Audio/Matcha whisk.wav
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BIN
Assets/Audio/Matcha whisk.wav
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Binary file not shown.
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Assets/Audio/Matcha whisk.wav.meta
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Assets/Audio/Matcha whisk.wav.meta
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@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: d4c95a1b86ad4aaf3b8abf4c912d654d
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Audio/SSTV.wav
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Assets/Audio/SSTV.wav
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Assets/Audio/SSTV.wav.meta
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Assets/Audio/SSTV.wav.meta
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fileFormatVersion: 2
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guid: a2b7c8949ef97259e81028c8d1cc62ee
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Audio/Stone scraping.wav
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BIN
Assets/Audio/Stone scraping.wav
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Binary file not shown.
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Assets/Audio/Stone scraping.wav.meta
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Assets/Audio/Stone scraping.wav.meta
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fileFormatVersion: 2
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guid: 8dfa954cd68b82d67ba4a31f92634a92
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Audio/Water drips into bowl.wav
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Assets/Audio/Water drips into bowl.wav
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Assets/Audio/Water drips into bowl.wav.meta
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Assets/Audio/Water drips into bowl.wav.meta
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fileFormatVersion: 2
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guid: aab7a80260449480a8cd10b2df2bc132
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/StarterAssets.meta
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Assets/StarterAssets.meta
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fileFormatVersion: 2
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guid: 6fbe23f0e4067e423b0e9803597ac098
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/StarterAssets/Editor.meta
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Assets/StarterAssets/Editor.meta
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fileFormatVersion: 2
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||||||
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guid: 577651ee23b1b8342a827136803910fb
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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||||||
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,67 @@
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using System.IO;
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using System.Linq;
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using System.Text;
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using UnityEditor;
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using UnityEngine;
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namespace StarterAssets
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{
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public partial class StarterAssetsDeployMenu : ScriptableObject
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{
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#if STARTER_ASSETS_PACKAGES_CHECKED
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/// <summary>
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/// Check the capsule, main camera, cinemachine virtual camera, camera target and references
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/// </summary>
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[MenuItem(MenuRoot + "/Reset First Person Controller", false)]
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static void ResetFirstPersonControllerCapsule()
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{
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var firstPersonControllers = FindObjectsOfType<FirstPersonController>();
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var player = firstPersonControllers.FirstOrDefault(controller => controller.CompareTag(PlayerTag));
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GameObject playerGameObject = null;
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// player
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if (player == null)
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{
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if (TryLocatePrefab(PlayerCapsulePrefabName, null, new []{typeof(FirstPersonController)}, out GameObject prefab, out string _))
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{
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HandleInstantiatingPrefab(prefab, out playerGameObject);
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}
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else
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{
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Debug.LogError("Couldn't find player armature prefab");
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}
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}
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else
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{
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playerGameObject = player.gameObject;
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}
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if (playerGameObject != null)
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{
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// cameras
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CheckCameras(playerGameObject.transform, GetFirstPersonPrefabPath());
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}
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}
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static string GetFirstPersonPrefabPath()
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{
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if (TryLocatePrefab(PlayerCapsulePrefabName, null, new[] { typeof(FirstPersonController), typeof(StarterAssetsInputs) }, out GameObject _, out string prefabPath))
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{
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var pathString = new StringBuilder();
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var currentDirectory = new FileInfo(prefabPath).Directory;
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while (currentDirectory.Name != "Assets")
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{
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pathString.Insert(0, $"/{currentDirectory.Name}");
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currentDirectory = currentDirectory.Parent;
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}
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pathString.Insert(0, currentDirectory.Name);
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return pathString.ToString();
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}
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return null;
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}
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#endif
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}
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}
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fileFormatVersion: 2
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guid: 9387ada430244cac953616bcaca61424
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timeCreated: 1621533817
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8
Assets/StarterAssets/Editor/PackageChecker.meta
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Assets/StarterAssets/Editor/PackageChecker.meta
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fileFormatVersion: 2
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guid: 14bd68b8c6966124487020c02c9b7f9d
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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{
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"EditorFolderRoot": "Assets/StarterAssets/",
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"PackagesToAdd": [
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"com.unity.cinemachine",
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"com.unity.inputsystem"
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]
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}
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fileFormatVersion: 2
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guid: e66efd4e9f93a024c8e15367baae48cc
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 9149479028b70834a8138ccd95fa562e
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PluginImporter:
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externalObjects: {}
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serializedVersion: 2
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iconMap: {}
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 0
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isExplicitlyReferenced: 0
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validateReferences: 1
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platformData:
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- first:
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Any:
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second:
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enabled: 0
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settings: {}
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- first:
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Editor: Editor
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second:
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enabled: 1
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settings:
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DefaultValueInitialized: true
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- first:
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Windows Store Apps: WindowsStoreApps
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second:
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enabled: 0
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settings:
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CPU: AnyCPU
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userData:
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assetBundleName:
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assetBundleVariant:
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169
Assets/StarterAssets/Editor/StarterAssetsDeployMenu.cs
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Assets/StarterAssets/Editor/StarterAssetsDeployMenu.cs
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using System;
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using System.Linq;
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using StarterAssetsPackageChecker;
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using UnityEditor;
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using UnityEngine;
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using Object = UnityEngine.Object;
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#if STARTER_ASSETS_PACKAGES_CHECKED
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using Cinemachine;
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#endif
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namespace StarterAssets
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{
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// This class needs to be a scriptable object to support dynamic determination of StarterAssets install path
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public partial class StarterAssetsDeployMenu : ScriptableObject
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{
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public const string MenuRoot = "Tools/Starter Assets";
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// prefab names
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private const string MainCameraPrefabName = "MainCamera";
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private const string PlayerCapsulePrefabName = "PlayerCapsule";
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// names in hierarchy
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private const string CinemachineVirtualCameraName = "PlayerFollowCamera";
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// tags
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private const string PlayerTag = "Player";
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private const string MainCameraTag = "MainCamera";
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private const string CinemachineTargetTag = "CinemachineTarget";
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private static GameObject _cinemachineVirtualCamera;
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/// <summary>
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/// Deletes the scripting define set by the Package Checker.
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/// See Assets/Editor/PackageChecker/PackageChecker.cs for more information
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/// </summary>
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[MenuItem(MenuRoot + "/Reinstall Dependencies", false)]
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static void ResetPackageChecker()
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{
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PackageChecker.RemovePackageCheckerScriptingDefine();
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}
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||||||
|
#if STARTER_ASSETS_PACKAGES_CHECKED
|
||||||
|
private static void CheckCameras(Transform targetParent, string prefabFolder)
|
||||||
|
{
|
||||||
|
CheckMainCamera(prefabFolder);
|
||||||
|
|
||||||
|
GameObject vcam = GameObject.Find(CinemachineVirtualCameraName);
|
||||||
|
|
||||||
|
if (!vcam)
|
||||||
|
{
|
||||||
|
if (TryLocatePrefab(CinemachineVirtualCameraName, new string[]{prefabFolder}, new[] { typeof(CinemachineVirtualCamera) }, out GameObject vcamPrefab, out string _))
|
||||||
|
{
|
||||||
|
HandleInstantiatingPrefab(vcamPrefab, out vcam);
|
||||||
|
_cinemachineVirtualCamera = vcam;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("Couldn't find Cinemachine Virtual Camera prefab");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_cinemachineVirtualCamera = vcam;
|
||||||
|
}
|
||||||
|
|
||||||
|
GameObject[] targets = GameObject.FindGameObjectsWithTag(CinemachineTargetTag);
|
||||||
|
GameObject target = targets.FirstOrDefault(t => t.transform.IsChildOf(targetParent));
|
||||||
|
if (target == null)
|
||||||
|
{
|
||||||
|
target = new GameObject("PlayerCameraRoot");
|
||||||
|
target.transform.SetParent(targetParent);
|
||||||
|
target.transform.localPosition = new Vector3(0f, 1.375f, 0f);
|
||||||
|
target.tag = CinemachineTargetTag;
|
||||||
|
Undo.RegisterCreatedObjectUndo(target, "Created new cinemachine target");
|
||||||
|
}
|
||||||
|
|
||||||
|
CheckVirtualCameraFollowReference(target, _cinemachineVirtualCamera);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void CheckMainCamera(string inFolder)
|
||||||
|
{
|
||||||
|
GameObject[] mainCameras = GameObject.FindGameObjectsWithTag(MainCameraTag);
|
||||||
|
|
||||||
|
if (mainCameras.Length < 1)
|
||||||
|
{
|
||||||
|
// if there are no MainCameras, add one
|
||||||
|
if (TryLocatePrefab(MainCameraPrefabName, new string[]{inFolder}, new[] { typeof(CinemachineBrain), typeof(Camera) }, out GameObject camera, out string _))
|
||||||
|
{
|
||||||
|
HandleInstantiatingPrefab(camera, out _);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("Couldn't find Starter Assets Main Camera prefab");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// make sure the found camera has a cinemachine brain (we only need 1)
|
||||||
|
if (!mainCameras[0].TryGetComponent(out CinemachineBrain cinemachineBrain))
|
||||||
|
mainCameras[0].AddComponent<CinemachineBrain>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void CheckVirtualCameraFollowReference(GameObject target,
|
||||||
|
GameObject cinemachineVirtualCamera)
|
||||||
|
{
|
||||||
|
var serializedObject =
|
||||||
|
new SerializedObject(cinemachineVirtualCamera.GetComponent<CinemachineVirtualCamera>());
|
||||||
|
var serializedProperty = serializedObject.FindProperty("m_Follow");
|
||||||
|
serializedProperty.objectReferenceValue = target.transform;
|
||||||
|
serializedObject.ApplyModifiedProperties();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool TryLocatePrefab(string name, string[] inFolders, System.Type[] requiredComponentTypes, out GameObject prefab, out string path)
|
||||||
|
{
|
||||||
|
// Locate the player armature
|
||||||
|
string[] allPrefabs = AssetDatabase.FindAssets("t:Prefab", inFolders);
|
||||||
|
for (int i = 0; i < allPrefabs.Length; ++i)
|
||||||
|
{
|
||||||
|
string assetPath = AssetDatabase.GUIDToAssetPath(allPrefabs[i]);
|
||||||
|
|
||||||
|
if (assetPath.Contains("/StarterAssets/"))
|
||||||
|
{
|
||||||
|
Object loadedObj = AssetDatabase.LoadMainAssetAtPath(assetPath);
|
||||||
|
|
||||||
|
if (PrefabUtility.GetPrefabAssetType(loadedObj) != PrefabAssetType.NotAPrefab &&
|
||||||
|
PrefabUtility.GetPrefabAssetType(loadedObj) != PrefabAssetType.MissingAsset)
|
||||||
|
{
|
||||||
|
GameObject loadedGo = loadedObj as GameObject;
|
||||||
|
bool hasRequiredComponents = true;
|
||||||
|
foreach (var componentType in requiredComponentTypes)
|
||||||
|
{
|
||||||
|
if (!loadedGo.TryGetComponent(componentType, out _))
|
||||||
|
{
|
||||||
|
hasRequiredComponents = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hasRequiredComponents)
|
||||||
|
{
|
||||||
|
if (loadedGo.name == name)
|
||||||
|
{
|
||||||
|
prefab = loadedGo;
|
||||||
|
path = assetPath;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
prefab = null;
|
||||||
|
path = null;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void HandleInstantiatingPrefab(GameObject prefab, out GameObject prefabInstance)
|
||||||
|
{
|
||||||
|
prefabInstance = (GameObject)PrefabUtility.InstantiatePrefab(prefab);
|
||||||
|
Undo.RegisterCreatedObjectUndo(prefabInstance, "Instantiate Starter Asset Prefab");
|
||||||
|
|
||||||
|
prefabInstance.transform.localPosition = Vector3.zero;
|
||||||
|
prefabInstance.transform.localEulerAngles = Vector3.zero;
|
||||||
|
prefabInstance.transform.localScale = Vector3.one;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
11
Assets/StarterAssets/Editor/StarterAssetsDeployMenu.cs.meta
Normal file
11
Assets/StarterAssets/Editor/StarterAssetsDeployMenu.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
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|
guid: e75357183ea302c4d998136de2cc9669
|
||||||
|
MonoImporter:
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||||||
|
externalObjects: {}
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||||||
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serializedVersion: 2
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||||||
|
defaultReferences: []
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||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/StarterAssets/Environment.meta
Normal file
8
Assets/StarterAssets/Environment.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8d8da06649314d7498296c53b4a0a77a
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||||||
|
folderAsset: yes
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||||||
|
DefaultImporter:
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||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/StarterAssets/Environment/Art.meta
Normal file
8
Assets/StarterAssets/Environment/Art.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bc688fc4c70b02044b054f994d6e36e6
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||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
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||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/StarterAssets/Environment/Art/Materials.meta
Normal file
8
Assets/StarterAssets/Environment/Art/Materials.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: 62e09e1e4aed9424ba218499f11ea644
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||||||
|
folderAsset: yes
|
||||||
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DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
78
Assets/StarterAssets/Environment/Art/Materials/Blue_Mat.mat
Normal file
78
Assets/StarterAssets/Environment/Art/Materials/Blue_Mat.mat
Normal file
|
@ -0,0 +1,78 @@
|
||||||
|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!21 &2100000
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|
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|
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m_PrefabInstance: {fileID: 0}
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|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Blue_Mat
|
||||||
|
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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|
m_ShaderKeywords:
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||||||
|
m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
|
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m_CustomRenderQueue: -1
|
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|
stringTagMap: {}
|
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|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
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||||||
|
serializedVersion: 3
|
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|
m_TexEnvs:
|
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|
- _BumpMap:
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|
m_Texture: {fileID: 0}
|
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|
m_Scale: {x: 1, y: 1}
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|
m_Offset: {x: 0, y: 0}
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|
- _DetailAlbedoMap:
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|
m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
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|
m_Offset: {x: 0, y: 0}
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||||||
|
- _DetailMask:
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||||||
|
m_Texture: {fileID: 0}
|
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|
m_Scale: {x: 1, y: 1}
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|
m_Offset: {x: 0, y: 0}
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|
- _DetailNormalMap:
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|
m_Texture: {fileID: 0}
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|
m_Scale: {x: 1, y: 1}
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|
m_Offset: {x: 0, y: 0}
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|
- _EmissionMap:
|
||||||
|
m_Texture: {fileID: 0}
|
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|
m_Scale: {x: 1, y: 1}
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|
m_Offset: {x: 0, y: 0}
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|
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||||||
|
m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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|
m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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|
m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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|
m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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|
m_Floats:
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
fileFormatVersion: 2
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|
guid: 979aef027a1c86c42a15ce35fce366fa
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|
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|
externalObjects: {}
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|
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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|
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|
fileFormatVersion: 2
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|
guid: 2ea040058ad42c845849bc0ebde3f7ad
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|
folderAsset: yes
|
||||||
|
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||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,78 @@
|
||||||
|
%YAML 1.1
|
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|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
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|
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|
serializedVersion: 6
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|
m_ObjectHideFlags: 0
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|
m_CorrespondingSourceObject: {fileID: 0}
|
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|
m_PrefabInstance: {fileID: 0}
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|
m_PrefabAsset: {fileID: 0}
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|
m_Name: BuiltInTriplanar_01_Mat
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|
m_Shader: {fileID: 4800000, guid: e61aeb7487ccb5e4fb6d45036e33fb7b, type: 3}
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|
m_ShaderKeywords:
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|
m_LightmapFlags: 4
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|
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|
m_DoubleSidedGI: 0
|
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|
m_CustomRenderQueue: -1
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||||||
|
stringTagMap: {}
|
||||||
|
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||||||
|
m_SavedProperties:
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||||||
|
serializedVersion: 3
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|
m_TexEnvs:
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|
m_Texture: {fileID: 2800000, guid: c5c221ed57a3bf6488f8eba0db28a004, type: 3}
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|
m_Scale: {x: 1, y: 1}
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|
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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|
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|
m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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|
m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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|
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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|
m_Floats:
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|
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|
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||||||
|
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|
||||||
|
- _GlossMapScale: 1
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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|
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||||||
|
- _SpecularHighlights: 1
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||||||
|
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|
||||||
|
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||||||
|
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|
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|
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|
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|
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|
fileFormatVersion: 2
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|
guid: 3300a5c4710bac244815734e484b3b90
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|
assetBundleName:
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|
assetBundleVariant:
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|
@ -0,0 +1,78 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
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|
serializedVersion: 6
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|
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m_PrefabAsset: {fileID: 0}
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|
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