26 lines
489 B
C#
26 lines
489 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ImpactRandomPitch : MonoBehaviour
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{
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AudioSource source;
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public float minPitch = 0.6f;
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public float maxPitch = 1.5f;
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void Start()
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{
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source = GetComponent<AudioSource>();
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}
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private void OnTriggerEnter(Collider collider)
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{
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source.pitch = Random.Range(minPitch, maxPitch);
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source.Play();
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// Debug.Log("audio.Play Called");
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}
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}
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