36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
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/*
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The PlayerInput component has an auto-switch control scheme action that allows automatic changing of connected devices.
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IE: Switching from Keyboard to Gamepad in-game.
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When built to a mobile phone; in most cases, there is no concept of switching connected devices as controls are typically driven through what is on the device's hardware (Screen, Tilt, etc)
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In Input System 1.0.2, if the PlayerInput component has Auto Switch enabled, it will search the mobile device for connected devices; which is very costly and results in bad performance.
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This is fixed in Input System 1.1.
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For the time-being; this script will disable a PlayerInput's auto switch control schemes; when project is built to mobile.
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*/
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using UnityEngine;
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#if ENABLE_INPUT_SYSTEM && STARTER_ASSETS_PACKAGES_CHECKED
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using UnityEngine.InputSystem;
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#endif
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public class MobileDisableAutoSwitchControls : MonoBehaviour
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{
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#if ENABLE_INPUT_SYSTEM && (UNITY_IOS || UNITY_ANDROID) && STARTER_ASSETS_PACKAGES_CHECKED
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[Header("Target")]
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public PlayerInput playerInput;
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void Start()
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{
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DisableAutoSwitchControls();
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}
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void DisableAutoSwitchControls()
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{
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playerInput.neverAutoSwitchControlSchemes = true;
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}
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#endif
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}
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