gimm-platformer-project/Assets/Scripts/goal.cs

15 lines
358 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class goal : MonoBehaviour
{
private void OnCollisionEnter2D(Collision2D other)
{
if (other.collider.tag == "Player")
{
Debug.Log("You win!!!");
GetComponent<AudioSource>().Play();
SceneManager.LoadScene("winScreen");
}
}
}