53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class tetrominoUserControl : MonoBehaviour
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{
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public GameObject activeTetromino;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetButtonDown("tetrisMoveLeft") && activeTetromino != null)
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{
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activeTetromino.gameObject.transform.position += Vector3.left * 1.0f;
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}
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if (Input.GetButtonDown("tetrisMoveRight") && activeTetromino != null)
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{
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activeTetromino.gameObject.transform.position += Vector3.right * 1.0f;
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}
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if (Input.GetButtonDown("tetrisDrop") && activeTetromino != null)
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{
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activeTetromino.gameObject.transform.position += Vector3.down * 1.0f;
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}
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if (Input.GetButtonDown("tetrisRotateLeft") && activeTetromino != null)
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{
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activeTetromino.gameObject.transform.Rotate(0,0,90,Space.World);
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}
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if (Input.GetButtonDown("tetrisRotateRight") && activeTetromino != null)
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{
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activeTetromino.gameObject.transform.Rotate(0,0,-90,Space.World);
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}
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}
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public void setActiveTetromino(GameObject tetromino)
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{
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activeTetromino = tetromino;
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}
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public void unsetActiveTetromino()
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{
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activeTetromino = null;
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}
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}
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