using System.Collections; using System.Collections.Generic; using UnityEngine; public class tetrominoUserControl : MonoBehaviour { public GameObject activeTetromino; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if (Input.GetButtonDown("tetrisMoveLeft") && activeTetromino != null) { activeTetromino.gameObject.transform.position += Vector3.left * 1.0f; GetComponent().Play(); } if (Input.GetButtonDown("tetrisMoveRight") && activeTetromino != null) { activeTetromino.gameObject.transform.position += Vector3.right * 1.0f; GetComponent().Play(); } if (Input.GetButtonDown("tetrisDrop") && activeTetromino != null) { activeTetromino.gameObject.transform.position += Vector3.down * 1.0f; GetComponent().Play(); } if (Input.GetButtonDown("tetrisRotateLeft") && activeTetromino != null) { activeTetromino.gameObject.transform.Rotate(0,0,90,Space.World); GetComponent().Play(); } if (Input.GetButtonDown("tetrisRotateRight") && activeTetromino != null) { activeTetromino.gameObject.transform.Rotate(0,0,-90,Space.World); GetComponent().Play(); } } public void setActiveTetromino(GameObject tetromino) { activeTetromino = tetromino; } public void unsetActiveTetromino() { activeTetromino = null; } }