using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Random = UnityEngine.Random; public class tetrominoSpawnManager : MonoBehaviour { public Vector3 spawnPoint; public GameObject tetrominoSquare; public GameObject tetrominoLine; public GameObject tetrominoL; public GameObject tetrominoR; public GameObject tetrominoS; public GameObject tetrominoT; public GameObject tetrominoZ; private int nextTetromino = 0; private GameObject nextTetrominoObject; // Start is called before the first frame update void Start() { spawnTetromino(); } // Update is called once per frame void Update() { //DEBUG: Spawn a new tetromino on click. // if (Input.GetMouseButtonDown(0)) // { // spawnTetromino(); // } } public void spawnTetromino() { nextTetromino = Random.Range(1, 7); switch (nextTetromino) { case 0: //Square nextTetrominoObject = tetrominoSquare; break; case 1: //Line nextTetrominoObject = tetrominoLine; break; case 2: //T-piece nextTetrominoObject = tetrominoT; break; case 3: //L-piece nextTetrominoObject = tetrominoL; break; case 4: //R-piece nextTetrominoObject = tetrominoR; break; case 5: //S-piece nextTetrominoObject = tetrominoS; break; case 6: //Z-piece nextTetrominoObject = tetrominoZ; break; default: //if it's not a piece I have a prefab for yet, default to square nextTetrominoObject = tetrominoSquare; break; } Instantiate(nextTetrominoObject, spawnPoint, Quaternion.identity); } }