using System.Collections; using System.Collections.Generic; using UnityEngine; public class GroundCheck : MonoBehaviour { GameObject Player; private void Start() { Player = gameObject.transform.parent.gameObject; } private void OnCollisionEnter2D(Collision2D collision) { if (collision.collider.tag == "Ground" || collision.collider.tag == "Platform" || collision.collider.tag == "Tetromino") { Player.GetComponent().isGrounded = true; } } private void OnCollisionExit2D(Collision2D collision) { if (collision.collider.tag == "Ground" || collision.collider.tag == "Platform" || collision.collider.tag == "Tetromino") { Player.GetComponent().isGrounded = false; } } }