using UnityEngine; public class StartTrigger : MonoBehaviour { private TetrominoSpawnManager tetrominoSpawnManager; private bool gameStarted; // Start is called before the first frame update void Start() { tetrominoSpawnManager = FindObjectOfType(); } private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Player" && !gameStarted) { GetComponent().Play(); tetrominoSpawnManager.spawnTetromino(); gameStarted = true; gameObject.SetActive(false); } } }