Add key to allow quitting from the main game.
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2 changed files with 22 additions and 0 deletions
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@ -1,6 +1,7 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class tetrominoUserControl : MonoBehaviour
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{
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@ -53,6 +54,11 @@ public class tetrominoUserControl : MonoBehaviour
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activeTetromino.gameObject.transform.Rotate(0,0,-90,Space.World);
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GetComponent<AudioSource>().Play();
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}
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if (Input.GetButtonDown("Quit"))
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{
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SceneManager.LoadScene("titleScreen");
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}
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}
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public void setActiveTetromino(GameObject tetromino)
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@ -165,3 +165,19 @@ InputManager:
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type: 0
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axis: 0
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joyNum: 0
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- serializedVersion: 3
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m_Name: Quit
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descriptiveName:
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descriptiveNegativeName:
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negativeButton:
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positiveButton: escape
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altNegativeButton:
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altPositiveButton:
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gravity: 1000
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dead: 0.001
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sensitivity: 1000
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snap: 0
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invert: 0
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type: 0
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axis: 0
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joyNum: 0
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