Add sound effect assets.

This commit is contained in:
Kaj Forney 2021-10-16 14:20:51 -06:00
parent c12dc03059
commit b69ec42174
Signed by: kforney
GPG key ID: 3AB4E2E04CEF656F
8 changed files with 111 additions and 1 deletions

BIN
Assets/Audio/beep1.wav Normal file

Binary file not shown.

BIN
Assets/Audio/blockLand.wav Normal file

Binary file not shown.

BIN
Assets/Audio/death.wav Normal file

Binary file not shown.

BIN
Assets/Audio/goal.wav Normal file

Binary file not shown.

BIN
Assets/Audio/jump.wav Normal file

Binary file not shown.

BIN
Assets/Audio/movePiece.wav Normal file

Binary file not shown.

BIN
Assets/Audio/select.wav Normal file

Binary file not shown.

View file

@ -308,6 +308,116 @@ Rigidbody2D:
m_SleepingMode: 1 m_SleepingMode: 1
m_CollisionDetection: 0 m_CollisionDetection: 0
m_Constraints: 4 m_Constraints: 4
--- !u!1 &463936830
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 463936833}
- component: {fileID: 463936832}
- component: {fileID: 463936831}
m_Layer: 0
m_Name: goal
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!61 &463936831
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 463936830}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 0.25, y: 0.25}
newSize: {x: 0.25, y: 0.25}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 0.25, y: 0.25}
m_EdgeRadius: 0
--- !u!212 &463936832
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 463936830}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: c511d5e2a73e6ae43b0c7f352fd5e937, type: 3}
m_Color: {r: 0.05724919, g: 1, b: 0, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 0.25, y: 0.25}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!4 &463936833
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 463936830}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 11.5, y: 4.5, z: 0}
m_LocalScale: {x: 4, y: 4, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 9
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &519420028 --- !u!1 &519420028
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -1269,7 +1379,7 @@ Transform:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2113729827} m_GameObject: {fileID: 2113729827}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -13.13523, y: -0.14690661, z: 500} m_LocalPosition: {x: 0, y: 0.5, z: 500}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}