Add win condition.
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17 changed files with 2611 additions and 155 deletions
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1181
Assets/Scenes/winScreen.unity
Normal file
1181
Assets/Scenes/winScreen.unity
Normal file
File diff suppressed because it is too large
Load diff
7
Assets/Scenes/winScreen.unity.meta
Normal file
7
Assets/Scenes/winScreen.unity.meta
Normal file
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@ -2,6 +2,7 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class goal : MonoBehaviour
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{
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|
@ -22,6 +23,8 @@ public class goal : MonoBehaviour
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if (other.collider.tag == "Player")
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{
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Debug.Log("You win!!!");
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GetComponent<AudioSource>().Play();
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SceneManager.LoadScene("winScreen");
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}
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||||
}
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}
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||||
|
|
|
@ -71,13 +71,12 @@ public class tetromino : MonoBehaviour
|
|||
if (collision.collider != null && collision.collider.transform.parent != pieceToCheck.parent)
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||||
{
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Debug.Log("Collided with object: " + collision.collider.name);
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||||
//We hit something, but what?
|
||||
//We hit something, but we only want to collide with the ground or other tetrominoes.
|
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if (collision.collider.CompareTag("Ground") || collision.collider.CompareTag("Tetromino"))
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{
|
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ScoreCounter.scoreAmount += 100;
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return true;
|
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}
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return true;
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}
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return false;
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|
72
Assets/Sprites/Canvas.controller
Normal file
72
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Normal file
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8
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129
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72
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72
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8
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|
Loading…
Reference in a new issue