Randomize color of tetromino on spawn.

This commit is contained in:
Kaj Forney 2021-10-31 13:03:45 -06:00
parent 58dc491057
commit 9e198b844e
Signed by: kforney
GPG key ID: 3AB4E2E04CEF656F
23 changed files with 164 additions and 542 deletions

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@ -4,23 +4,58 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using Random = UnityEngine.Random;
public class tetromino : MonoBehaviour public class tetromino : MonoBehaviour
{ {
public float timeBetweenSteps; public float timeBetweenSteps;
public bool active = true; public bool active = true;
private tetrominoUserControl TetrominoUserControl; private tetrominoUserControl TetrominoUserControl;
private tetrominoSpawnManager TetrominoSpawnManager; private tetrominoSpawnManager TetrominoSpawnManager;
private float stepTimer = 0.0f; private float stepTimer = 0.0f;
private bool wouldCollide = false; private bool wouldCollide = false;
private Color[] tetrominoColors = new Color[7]
{
new Color(0.05f,0.04f,0.36f,1),
new Color(0.54f,0.31f,0.04f,1),
new Color(0.54f,0.20f,0.04f,1),
new Color(0,0.30f,0.04f,1),
new Color(0.02f,0.27f,0.34f,1),
new Color(0.28f,0.02f,0.36f,1),
new Color(0.53f,0,0.04f,1)
};
private Color[] overlayColors = new Color[7]
{
new Color(0.31f,0.5f,0.66f,1),
new Color(0.82f,0.66f,0.19f,1),
new Color(0.82f,0.42f,0.19f,1),
new Color(0.55f,0.76f,0.18f,1),
new Color(0.24f,0.49f,0.57f,1),
new Color(0.44f,0.14f,0.54f,1),
new Color(0.79f,0.20f,0.23f,1)
};
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
TetrominoSpawnManager = FindObjectOfType<tetrominoSpawnManager>(); TetrominoSpawnManager = FindObjectOfType<tetrominoSpawnManager>();
TetrominoUserControl = FindObjectOfType<tetrominoUserControl>(); TetrominoUserControl = FindObjectOfType<tetrominoUserControl>();
TetrominoUserControl.setActiveTetromino(gameObject); TetrominoUserControl.setActiveTetromino(gameObject);
//set tetromino color to a random pairing
int newColor = Random.Range(1, 7);
foreach (Transform child in transform)
{
//First the tetromino base color
child.GetComponent<SpriteRenderer>().color = tetrominoColors[newColor];
//then the overlay
child.GetChild(0).GetComponent<SpriteRenderer>().color = overlayColors[newColor];
}
} }
// Update is called once per frame // Update is called once per frame

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View file

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