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// Debug.DrawRay(pieceToCheck.position,Vector3.down,Color.red,1000.0f); if (collision.collider != null && collision.collider.transform.parent != child.parent) { wouldCollide = true; diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index e71c88b..001cdff 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -14,4 +14,7 @@ EditorBuildSettings: - enabled: 1 path: Assets/Scenes/winScreen.unity guid: 36b5492f71beae7f09ea54dd80d8c5b9 + - enabled: 1 + path: Assets/Scenes/loseScreen.unity + guid: 3c0fd43aab8b69009924c1d2a9f0ce09 m_configObjects: {}