Start game only when player finishes falling.
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parent
0f47ff4024
commit
5096e4ab35
4 changed files with 36 additions and 7 deletions
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@ -1726,7 +1726,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1149029299}
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m_GameObject: {fileID: 1149029299}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -41, y: 2.388, z: 0}
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m_LocalPosition: {x: -41, y: 3, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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24
Assets/Scripts/startTrigger.cs
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24
Assets/Scripts/startTrigger.cs
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@ -0,0 +1,24 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class startTrigger : MonoBehaviour
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{
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private tetrominoSpawnManager TetrominoSpawnManager;
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// Start is called before the first frame update
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void Start()
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{
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TetrominoSpawnManager = FindObjectOfType<tetrominoSpawnManager>();
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}
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (other.gameObject.tag == "Player")
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{
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TetrominoSpawnManager.spawnTetromino();
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gameObject.SetActive(false);
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}
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}
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}
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11
Assets/Scripts/startTrigger.cs.meta
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11
Assets/Scripts/startTrigger.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 07be5b25cb965ac52b42bcc180bd0f59
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -15,12 +15,6 @@ public class tetrominoSpawnManager : MonoBehaviour
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private int nextTetromino = 0;
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private int nextTetromino = 0;
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private GameObject nextTetrominoObject;
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private GameObject nextTetrominoObject;
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// Start is called before the first frame update
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void Start()
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{
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spawnTetromino();
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}
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public void spawnTetromino()
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public void spawnTetromino()
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{
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{
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nextTetromino = Random.Range(1, 7);
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nextTetromino = Random.Range(1, 7);
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